LorenzTD

Details

  • Filename
    lorenzTD.SC2Map
  • Uploaded by
  • Uploaded
    May 18, 2010
  • Size
    1.47 MB
  • Downloads
    516
  • MD5
    5e5a898c01d46e68980b4efcd48dbbb1

Changelog

-+-Patch 1.02--+----------------

Game speed increased:
- Player 1 start location changed to closer to the Zerg spawn area
- Players no longer have to wait for bonus Zerg to cross finish line
- More upgradeable towers, higher tower damage

More levels:
- Added 10 more levels
- Added a new Zerg Attacker, the Infested Zerg. Sniper towers are recommended.
- Infested Zerg now spawn in levels 40-59. Explosive Zerg have been moved to the final levels 50-59

Regenerating Zerg:
- regeneration rate increased from 50 to 75 health per second
- no longer count as armored, now count as light

Basic Cannons:
- damage increased. they now deal bonus damage to light
- now upgradeable to level 3
- higher level towers always deal 20-30% more damage than their lower level equivalents, but do not extend the length of your maze as much

Flame Bunkers:
- renamed to grenade bunkers, and they now shoot grenades
- hotkey changed to G
- damage decreased, but they now deal a LOT more damage to armored
- now upgradeable to level 3
- higher level towers always deal 20-30% more damage than their lower level equivalents, but do not extend the length of your maze as much

Hellfire Anti-Air Missile Launcher:
- renamed to Hellfire Anti-Air Turret
- hotkey changed to H
- damage decreased, but they now deal a LOT more damage to armored
- now upgradeable to level 2
- higher level towers always deal 20-30% more damage than their lower level equivalents, but do not extend the length of your maze as much

Sniper Tower:
- level 1 tower cost decreased from 300 to 250

Bosses:
- first boss movement speed increased, more befitting his nature as a speedy zergling
- final boss size decreased, movement speed decreased, increased life and shields

Nydus Worm Attacks:
- now spawn exclusively within the player 1 area
- eliminated bug where nydus worms sometimes accidentally blocked the start or end of the path the players have provided for the creeps, causing situations where creeps became blocked
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-+-Patch 1.01--+----------------
Updated tooltip for basic towers to correctly state that they deal 30 damage when upgraded, not 10
Hellfire missile turrets damage reduced from 100, +100 bonus vs armored to +50, +50 vs armored
Endboss health and shields nerfed
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