Income Wars
Income Wars
This is the original Income Wars from Battle.net.
Target
Spawn units to kill the cannon of the other team.
Spawning units gives additional income.
Gamemodes
- from 1 v 1 up to 3 v 3
Uploads
- EU: bone: Income Wars (Official)
- US: bone: Income Wars - Official
Curse Link
This map is still work in progress, any suggestions,
ideas or bug-reports are welcome.
Hey I love the new Income wars map (I think its v5 or something)
But I must say Tassadar is WAY Over powered compared to raynor or kerrigan, seriously, which ever team spawns him annihilates absolutely anything in their way, We spawned two tassadars and they walked straight through everything and we instantly won.
Otherwise awesome awesome map
Hi, I love this map. Just wondering when it will be uploaded for SEA? Version 4.17 is still on and no one is playing it anymore
twitter.com/SC2IncomeWars
v5 is now in NA servers, have fun!
P
I hope he responds soon i guess
@mParfait:
I will see that it gets on NA servers asap.
edit: US uploader hasn't answered yet :(
can the new vrs be on NA already? This is probably my favorite game on sc2. =D
No you can set it to any amount as far as I know, even saw a code for it mb will find it
I want to add, as far as I know, Nr 2 is not possible. It is set to 10 seconds and it starts in 10 seconds if you create a custom game. if you join a search system created map the timer is 30 seconds by default and there isn't anything I'm able to do about it. isn't it 30 seconds with every map?
@Pro100Ice:
Thanks for sharing your ideas.
1) I will look at banelings. I agree that they need a buff, but banelings can get too strong quite fast ;)
2) Good idea. 5-10 Seconds timer before start sounds good to me.
3) I personally think that they are in a good place, but we'll have a look at it.
1) Give banelings speed boost so they will be now usefull
2) Set timer before game start from 30 to 5//
3) Increase HP of normal tanks ( not sure about it )
every unit has and income value as written directly under the cost.
1marine: 20 cost +4 income
10 marines cost 200 minerals and increase your income by 40 minerals
1 marauder 40 cost +7 income
5 marauder 200 minerals +35 income
as you see you get as more income as smaller the units are. but small units are easy killed and you are going to lose against more expensive units. the problem you have is max income or good counter units. find your way. but you've got only 60 gas, if you have over 1200 income marines are nor longer worth it because you are unable to spend all your minerals
I don't get this map actually.
So killing units does not increase your income, right? Income increases only when you spawn units which gives more income, right? So what should I do in this map? Should I always try to spawn the most expensive unit I can at given time or what? Why sometimes someone who spawns only low tier units have more income than me, when I spawn units who gives more income?
It would be nice if someone can explain :)
You can only have 4 turrets and 4 tanks maximum, so the "enter-and-wait-to-spawn-tons" (as you call it) isn't necessary there.
I think we will bring back the patrol tho. It's still useful for a few minor things.
A little suggestion. You guys added those turrets/mines/tanks to buy. Those are very and stuff, but spawning lots of them is a pain as they dont follow the enter-and-wait-to-spawn-tons as everything else rule. Maybe that's the intent, dunno, but i had problem making lots of them especially after u removed patrol from chooser.
choosers are now per default flagged as invulnerable. it is never going to happen again^^
He always manages to dig up that old bug ^^
It's fixed, thanks :)
sad to say bro, but in lastestest version that is up atm (1.1.2.16755 on bnet) you can nuke choosers =.=
New section "News" added to description, so you don't need to read comments for updates ;)
Comments are always welcome and needed for us to improve!