Income Wars
Income Wars
This is the original Income Wars from Battle.net.
Target
Spawn units to kill the cannon of the other team.
Spawning units gives additional income.
Gamemodes
- from 1 v 1 up to 3 v 3
Uploads
- EU: bone: Income Wars (Official)
- US: bone: Income Wars - Official
Curse Link
This map is still work in progress, any suggestions,
ideas or bug-reports are welcome.
still looking for a replay of the stuck units bug
@kazano23 http://rapidshare.com/ upload it and post/pm the link please
but the bug doesn't make sense anyway... the units are spawned left or right with a player is in playergroup condition. The run trigger uses the exact same player is in playergroup condition...
almost back to the first page on NA servers! woot.
thanks for taking to time to fix it over the weekend!
I just played another game of it and had it happen. This time I saved the replay of it, if you tell me how to send a replay i will do so. And yes Vitkar I am using the latest version. It is the Income Wars Official map says its ver 4.14. It seems to happen right after a person leaves, now at this point i dont know if there is a glitch when the team mates take over that persons chooser or what. It has only happened to me twice so far. If it happens again i will try to pay better attention to the chooser and what happens. This past game the person left early in the game so we were able to win by nuking away the collected units.
@kazano23 I've heard of this "the units not start runnign" bug befor but I don't know why this happend and I've been unable to reproduce it
If you still have the replay under recent games I would like to take a look at it
@kazano23:
Are you sure you played the latest version?
If so, can you give us any other information that might be connected to that bug?
Great map i love it! Did find a possible bug. We had someone leave the game on the opposite team. But that guys units instead of attacking massed right at the opponents base. It brought the match to a stale mate. We couldn't advance because of the countless units around the CC. They would attack when you were in range of them and that's it.
wooo thnx :D
Found somebody else today, thanks for the offer. Have fun with this map on the SEA server :D
I can help upload to SEA, what info do you need? Getting really tired of ancient maps on my server :( Stupid blizz.
LOL you count them all??? OMFG !!! I stop after 10 ahaha.... looks like a bug sometime it does it, sometime it don't... it will be fun if Blizzard could fix that ahah!!!
Your welcome.
But OMFG, Nexus Wars is taking up 8 screens... its sooo annoying.
Dear Blizzard: WTF?
Sincerely, Bloodytosser
Oh wait. I just counted. There are 17 pages of Nexus Wars... -.-
Tanks a lot bloosytosser !!!! you can count one me, we will bring the official income wars to the top!!!! :) Keep up the good work guys !! Income wars is the best custom map !!
We are currently considering to make ingame options to alter the game. Like higher/lower income, higler/lower decay, with/without healing units etc. We are not sure if and how this would be a good addition.
So I ask you, the players:
Feedback is appreciated as always :)
In join it always selects the default mode
another 5 hours of work at least :D
Pity days have only 24 hours and I like th sleep 8 hours and have to work :) But I've not forgotten the AI as written above.
Healers of all kind are complicated. They Are either to strong or to weak. If units live longer because they are healed then the there are more units on the field and more means more lag.
And I finally like to hear some comments from the NA players about the 4.x versions :D I really like the current 4.14 there is only one minor bug left I need to fix, next version is probably a 5.x
I REPUBLISHED THE MAP. IT NOW WORKS. THE NEW MAP NAME IS "INCOME WARS (OFFICIAL)"
Please bring back the Science Vessel. It is crucial, but maybe lower the starting energy for it so it cannot heal as much.
Oh, if you can get the A.I. to work again, that would be awesome!
The reason that the cannon got "squishier" is that the decay got lowered in 4.11, so there are more t2 units per wave. We didn't really take that into consideration ^^
We will think of something to compensate that a bit. Lowering hardened shield on cannon helps now, but in the long term, when we want to increase the income softcap (lowering decay) and/or maybe add t3 units, then that won't work well.
I think adding cannon upgrade options is nice, but then again I want players to concentrate on their units because I think many players like it to not have to worry about building structures or needing to buy upgrades.
(Yes, lots of "I"s. That is my view on this maps design for now)
Maybe (hopefully?) that could be an option for gamemodes.
going to think about it. I've some other boosts/upgrades in mind, like speed up all your units on the field for 10 seconds
I've reduce the hardened shield of the cannon to 50
It was just a suggestion, I seem to get a lot of comments about how easy the base is to kill. It would be kind of fun if players could spend vespene to upgrade the tower for more dmg/HP or repair. I've played a few WC3 tower wars that were like that.