Income Wars 4.10
Details
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Filenameincome_wars_v4.SC2Map
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Uploaded by
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UploadedAug 31, 2010
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Size1.07 MB
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Downloads559
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MD513439e31f0a414eec29812706b7dbbf6
Changelog
- version 4.10
- - income bug after player leaves fixed
- version 4.9
- - jackson hp increased
- - destroyer damage decreased, range reduce
- - fixed win-lose bug
- - fixed unstuck bug
- version 4.7
- - fixed game breaking 4.5 bug
- version 4.5
- - minor fixes
- - dusk wing splash fix
- - ht cost increased
- version 4.4
- - fixed high templar priority
- - scourge movement speed decreased
- version 4.3
- - small balance
- - new unit Hybrid Destroyer (Shieldbraker)
- - new unit Jackson's Revenge T2 battlecruiser
- - improved spawn system: standing on a field is enough, patrol still works
- - nuke tracker, kills info and team nuke display
- - team kills display
- - chooser don't stop working if a player leaves, continue your game and use the chooser
- version 3.28
- - stone zealot ground+air
- - 3 scourge
- - high templar storm is smart now
- - some other small things
- version 3.25
- - a lot of small balance changes
- - High templar has a very weak attack now
- - Chooser is now automatically assigned to control group 1
- - Bunkers added: 3500hp, 2 armor, 23dmg, 0.75 AS, 9 range -> kill reweard: 750 min to all on the team!
- version 3.24
- - infested fix
- - science vessel can't heal massive units (because of selendis) fix incoming
- version 3.23
- - lot of t1 balance
- version 3.21
- - Citrien range increased
- - loading screen text fixed (wtf editor)
- - Siege braker are nukeable again
- version 3.20
- - selendis attack speed lowered
- - thor dmg fixed
- version 3.18
- - science vessel cost increased
- - thor size decreased, lost 1 anti-air range
- - reduced selendis range, interceptors spawn slower, lost 1000 hp
- - citrien AA damage increased
- - increased findlays attack speed
- - all tier 2 units now increase your income by at least 8%
- - decay halfed
- - lots of other +- 1 balance fixes
- - killing your own units now longer increases your killscore
- version 3.16
- - minor bugfixes
- - Thor cost increased
- - firebat damage improved
- version 3.15
- - added some information text
- - interceptors are immortel but selendis has a higher range
- version 3.14
- - decay calculation set to: dec = (0,0035 * inc) ² / 15000
- - selendis interceptors don't give killpoints anymore
- - goliath cost fixed
- - Cannon Hardened Shields decreased to 75
- - every unit now costs 1 Gas. You've got 75 Gas per income round.
- version 3.13
- - single ramp, two path layout
- - Selendis Carrier added
- - Cannon Hardened Shields decreased to 100 and hp increased to 10k
- - tier2 dps balance
- - some small fixes
- version 3.11
- - removed the useless mines
- - cannon got a Hardened shield 150 to give you a chance to respond
- - removed the high templar shadows to reduce graphic lag
- - multiple medics and science vessels are able to heal one target again
- - lot of small cost/income changes
- version 3.10
- - Hybrid Reaver cost lowered
- - Siege Braker got a Hardened Shield 200
- - a few units where controlable when spawing south
- - some other small fixes
- version 3.9
- - fixed money
- version 3.8
- - lots of fixes
- - map increased and reworked
- - decay over 7500 income
- - +20% dmg/armor +5% speed every 1000 kills of your team
- - much more I can't remember
- version 2.5
- - Chooser are indestructible again
- version 2.4
- - Brutalisk damage decreased, added cleave damage
- - Hybrid Reaver attack speed increased, damage decreased
- - fixed and increased Stone Zealot splash damage
- - fixed Siege Braker splash damage
- version 2.3
- - fixed dmg of some units with slowed attacks
- - added Findley
- - armor of all expensive units increased