Income Wars 3.15

Details

  • Filename
    income_wars.SC2Map
  • Uploaded by
  • Uploaded
    Aug 16, 2010
  • Size
    813.96 KB
  • Downloads
    328
  • MD5
    9cee611384518bc19f7d473f66896370

Changelog

version 3.15
- added some information text
- interceptors are immortel but selendis has a higher range


version 3.14
- decay calculation set to: dec = (0,0035 * inc) ² / 15000
- selendis interceptors don't give killpoints anymore
- goliath cost fixed
- Cannon Hardened Shields decreased to 75
- every unit now costs 1 Gas. You've got 75 Gas per income round.
version 3.13
- single ramp, two path layout
- Selendis Carrier added
- Cannon Hardened Shields decreased to 100 and hp increased to 10k
- tier2 dps balance
- some small fixes
version 3.11
- removed the useless mines
- cannon got a Hardened shield 150 to give you a chance to respond
- removed the high templar shadows to reduce graphic lag
- multiple medics and science vessels are able to heal one target again
- lot of small cost/income changes
version 3.10
- Hybrid Reaver cost lowered
- Siege Braker got a Hardened Shield 200
- a few units where controlable when spawing south
- some other small fixes
version 3.9
- fixed money
version 3.8
- lots of fixes
- map increased and reworked
- decay over 7500 income
- +20% dmg/armor +5% speed every 1000 kills of your team
- much more I can't remember
version 2.5
- Chooser are indestructible again
version 2.4
- Brutalisk damage decreased, added cleave damage
- Hybrid Reaver attack speed increased, damage decreased
- fixed and increased Stone Zealot splash damage
- fixed Siege Braker splash damage
version 2.3
- fixed dmg of some units with slowed attacks
- added Findley
- armor of all expensive units increased