The Hungry Baneling [rpg?]
An RPG unlike any you have played before:
On the fringe of space, the rogue cerebrate Glummoth battles against a joint Terran and Protoss military alliance.
Unlike other cerebrates who are content to use what the Overmind has left them, Glummoth has continued the Overmind's evolutionary experiments to bolster his forces. Just as the Overmind's experiments succeeded in creating the mighty Queen of Blades, Glummoth's years of experiments have finally yielded his own mighty warrior; The Hungry Baneling!
Created with one purpose in mind, The Hungry Baneling consumes all in its path, friend and foe alike.
The more you eat, the more you grow. The more you grow, the more you can eat!
CHANGE LOG:
V1.6
- Tripled the Reaper spawn at the second Terran base.
- Intro can now be skipped by pressing any button.
- Press "tab" to toggle on/off the game UI, (game UI will reset to being on every time Glummoth speaks to you, just hit tab to turn it off again.)
- Turning off the game UI will create a small health display in the bottom left .
- Increased Omega Hydra and Omega Construct Damage.
V1.5
- Added a ton of extra food, (err, I mean enemies,) to the map.
- Added a bit to the intro so it tours you across the map (gives folks a view of the route ahead of them. can be skipped by pressing the space bar.)
- Adjusted load screen to mention the WASD movement.
V1.4
- Now Localized!
- pulled camera back a tad per request.
- extended distance at which sound can be heard even further.
V1.3
- Removed two test units I forgot to take out of V1.2
- Sound no longer fades out to nothingness as you get really big.
V1.2
- Added WASD movement per request (warning tho, the computer doesn't realize you can eat units so the pathing will sometimes be a lil off)
- Fixed a bug I noticed where The Hungry Baneling both rolled and walked at same time.
- Replaced Omega Hydra weapon with Omega Construct weapon (so instead of shooting a projectile which you eat, it actually damages you)
- Increased difficulty: Eating heals you for a smaller % of your total health as you grow in size. (heals for at most 5% initially, and at least 2% once you've eaten 1100 morsels)
V1.1
- Adjusted the color of various words throughout the game.
- Changed name of "hive" to "Glummoth"
- Fixed clipping issue with camera (Smooth camera now, yay!)
- Added optional, "Camera follow The Hungry Baneling." Just hit space to toggle this on or off.
- Replaced "Omega Roach" spawn with "Omega Construct" spawn.
- Gave the various player forces names (in lieu of "player 1," "player 2," etc.)
- Added more doodads to the terrain
YouTube video made by Kaikulu displaying version 1.0 of The Hungry Baneling
This is fantastic, I only wish it were longer.
Multiplayer is a must for this! Great game, need to include morsel race or something, would be awesome.
short and sweet I really like O_o this could easily evolve into something bigger maybe a coop like a race to the biggest size.
Glad Everyone is enjoying the game! I'm keeping an eye on the feedback and released a new patch today which pulls the camera back just a tad.
Also, someone sent me a link on how to localize the file and I believe it should now be localized to all the regions of the world. Someone from outside the US please test and let me know if I got that part right!
i love it!
nicely done ;D
This is the type of game that I would've created had I the time and know-how.. I'm glad I didn't attempt it because this surely would've blown anything I created out of the water, Nicely Done!
One thing that I think could make it a little better is some sort of twist or challenge at the end, or even just like a massive wave of Glummoth's forces. Something that could drop your health substantially so you don't feel invincible.
Easily the most creative / fun map i've played thus far! Keep makin maps man, you've got a knack for it!
This looks like a great map but I can't play it as I'm from germany :(.
Would you mind doing a localized version using this tutorial?
http://forums.sc2mapster.com/development/tutorials/1358-misc-easiest-way-to-localization/#p7
if you do please send me a mail to [email protected].
Keep going :),
Koronis
Lots of fun, I think having the camera further out and panning faster (it doesnt keep up when you get big).
Great game. Congratz!!!
>>>
The camera could be changed a little. So that you can zoom out a little more.
Cheers!
11/10.
You get the extra point because of the hatch easter egg.
ghsi-
Originally having the baneling roll up and down cliffs easily after reaching a certain size is what I was going for, but I couldn't find a way to trigger that in as an unlockable ability. Cliff jumping, however, I was able to set up as something which is unlocked after reaching a certain size and it had the same effect so I went with that.
also:
new patch just released which fixes the issue of sound fading out as you get bigger.
About the climbing up cliffs with the baneling.
Once the baneling gets to a certain size.. it should just be able to roll onto the cliff with out that climbing nonsense..
My suggestion is to get some WASD movement in this. Constantly right clicking hurts my hand after a few minutes of playing. Other than that, its really a fun game!
good entertainment!! you should continue with this idea and perhaps give it powerups speed and digestive fart
Thanks for all the positives compliments!
New patch out today. Biggest feature is I fixed the buggy camera, should be smooth sailing from here on out!
Also, per request, I added the option to toggle whether or not the camera will stick to The Hungry Baneling. Just hit space and it will follow him, hit space again and you can scroll around freely.
Bunch of other small changes as well, enjoy!
ps. Touche to those of you who have found my little Easter Egg and know what it means =p
This was hilarious. I couldn't read what the Cerebrate was saying because of the "param value unknown" or smt. but i just kept squashing and smashing everything lol. You should make it a multiplayer this will be a killer.
was easy, but fun, thx for the map
was really fun, but you should lock the camera on the baneling.
I thought it was really fun. Though the camera did get annoying, and i didnt always have enough time to read what glummoth was saying, but besides that good job
4, 8, 15, 16, 23, 42