The Hungry Baneling [RPG?] V1.3
Details
-
FilenameTheHungryBaneling_V1.3.SC2Map
-
Uploaded by
-
UploadedMay 5, 2010
-
Size598.38 KB
-
Downloads758
-
MD507fc69fbdc5df440cdbdf01b40221652
Changelog
V1.3
- Removed two test units I forgot to take out of V1.2
- Sound no longer fades out to nothingness as you get really big.
V1.2
- Added WASD movement per request (warning tho, the computer doesn't realize you can eat units so the pathing will sometimes be a lil off)
- Fixed a bug I noticed where The Hungry Baneling both rolled and walked at same time.
- Replaced Omega Hydra weapon with Omega Construct weapon (so instead of shooting a projectile which you eat, it actually damages you)
- Increased difficulty: Eating heals you for a smaller % of your total health as you grow in size. (heals for at most 5% initially, and at least 2% once you've eaten 1100 morsels)
V1.1
- Adjusted the color of various words throughout the game.
- Changed name of "hive" to "Glummoth"
- Fixed clipping issue with camera (Smooth camera now, yay!)
- Added optional, "Camera follow The Hungry Baneling." Just hit space to toggle this on or off.
- Replaced "Omega Roach" spawn with "Omega Construct" spawn.
- Gave the various player forces names (in lieu of "player 1," "player 2," etc.)
- Added more doodads to the terrain
- The Hungry Baneling sometimes has pathing Issues when trying to reach units on cliffs (only early in game, before he gets ability to scale cliffs)
- WASD keys often have pathing issues. WASD keys often fail to jump up and down cliffs.
- Several missile attacks will actually feed the Hungry Baneling. any attack for which you see a missile projective flying through the air, that projectile counts as a unit and will be eaten (healing you instead of hurting you.) Not sure how to exempt missiles from being eaten, put more emphasis on enemies with non-missile attacks.
- Can now hear sound from across the map (in case you leave any surviving terran or toss out there to shoot up the zerg while you are away)