The Hungry Baneling [rpg?] V1.1

Details

  • Filename
    TheHungryBaneling_V1.1.SC2Map
  • Uploaded by
  • Uploaded
    May 5, 2010
  • Size
    589.68 KB
  • Downloads
    534
  • MD5
    f8cda7de3e6abc31c822a7a468b1a3fc

Changelog

V1.1

  • Adjusted the color of various words throughout the game.
  • Changed name of "hive" to "Glummoth"
  • Fixed clipping issue with camera (Smooth camera now, yay!)
  • Added optional, "Camera follow The Hungry Baneling." Just hit space to toggle this on or off.
  • Replaced "Omega Roach" spawn with "Omega Construct" spawn.
  • Gave the various player forces names (in lieu of "player 1," "player 2," etc.)
  • Added more doodads to the terrain
  • The Hungry Baneling sometimes has pathing Issues when trying to reach units on cliffs (only early in game, before he gets ability to scale cliffs)
  • Several missile attacks will actually feed the Hungry Baneling. any attack for which you see a missile projective flying through the air, that projectile counts as a unit and will be eaten (healing you instead of hurting you.) Not sure how to exempt missiles from being eaten, put more emphasis on enemies with non-missile attacks.