HSJ base data.zip

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    HSJ base data.zip
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    Apr 22, 2017
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Changelog

Here is the map used in hsj- includes terrain and all data (no triggers)

 

also includes a txt that has a breif BUT NOT COMPLETE summary of alot of the things i have added, removed, and changed from their base melee equivilant. hope this will be of use to aspiring map makers and fans who would like to use my data. I ask you credit me if you use this as a base for your own map.

 

contains all of my heros with their complete kits, custom made units, bosses, and structures with all of their 70+ custom abilities

 

 

======CHANGED========
RavenAutoTurret timed life
seekerMissile only targets hero and autocast
HT feedback on autocast and targets heros only
no Friendly Fire
HT psi storm may be broken
Zerg Queen is gone... like completly
Roaches have buffed HP
Roaches no longer gain movement speed on creep (i dont think)
Phoenix lift autocast and hero only
Planetary Fortress can now attack air
Charge no longer has tech requirement
Creep Tumors now attack
Creeo Tumors now have 100 hp
no player can have more than 100 creep tumors at a time
supply Depots now cost 1 supply rather than provide, have etra HP, and are free
supply Depots now require the "wall" upgrade
SCV repair now costs energy
Blink requirement removed
Siege Tanks now have AOE in tank mode
Thor damage increased
Banelings are Broken
Regular Baneling dont die on their own
Broodlords now have 3 broodlings and regenerate broodling escorts slightly faster
Hellbats Buffed
Immortal Shield Lowered
Overseer now has neural Parasite
Marines now have energy. for no reason.
Hellion dmg buffed
Nydus worms now have broodlord weapon and spawn evolved zerglings periodically.have massive health buff. can "get upset" at a nearby armored unit to reduce its attack speed.
Carrier buffed
Mutalisk buffed
Stalker buffed
Tempest buffed
VoidRay nerfed
Critter Urubu Removed
marine- extra HP
SCV does 40 dmg
Seige Tank does AoE basic Attack
warhounds??
widowmines ironbat owned
hellbat stats changed
seige tanks need upgade to seige



======ADDED=========
Now 3 types of zerglings: normal, Evolved, Stalker
    Evolved: extra HP and Damage. has charge
    Stalker: Extra HP and Damage. Periodically leaves stealth. usually cloaked.
    2 dummy zerglings beause of 3.0

Royal Stalker: Larger gold version of stalker. very powerful
Giant Observer: a larger version of observer without cloak. tanky flying detector.
Automaton: Melee mech unit; upgradable to deal damage on death
Flagship BattleCrusier: stronger version of battlecruiser that can shoot 3 targets at once and fire while moving
BioPhage: Strgon AA zerg flier that deals bonus dmg to ground bio. usually summoned by broodmother hero
Combat Orb: weak melee unit on timed life. cannot be controled directly. usually summoned by orb caster hero
Broodling Alpha: immortal broodling on timed life. usually summoned by broodmother hero.
Cloaking field genorator: immortal pylon that cloaks nearby friendlies. on timed life. usually summoned by guardian hero.
Commando: Marine with perminent cloak
Drop Pod Terran: deals 100 dmg when it lands and spawns 2 automatons. usually created by br3m hero
Drop Pods (multiple variations): deals dmg on impact and summons friendly zerg forces on impact (forces depend on which kind of pod).
Field Artillery: long Range AoE terran static defence. costs supply.
EnergyBot: Small mech unit that has no weapon, can restor energy like a medivac restores HP.
Furnace Roach: Stronger version of roach with hellion-like attack and extremely strong melee attack
Fortress Roach: boss unit. long range attack on long cooldown and charge for melee attack. can spawn roaches with 2x attack and banelings that explode around it.
Fortress: like a PF but only the gun and more HP
Flare: part of orbital bombardment ability. calls down strong AoE damage around it 3 times.
Dark Vortex: part of ability for tenebris hero. deals damage to nearby units
Gun Turret: Terran static defence, looks like large auto turret. costs supply. can use overcharge to restore some hp and increase armor for a few seconds.
Heavy Marauder: stronger marauder with "armor overcharge" that restores some hp and grants bonus armor for a few seconds.
Hunter Killer: large (primal) hydralisk. deals bonus dmg to massive.
Impact Zone: used for boss fights, calls down drop pod that deals damage after short warning on the ground.
Kerrigan: Boss unit; can use neural parasite that deals 150 damage over the duration. has charge. slow but extremely powerful AoE basic attack at melee range
Level rewards: building used to apply cosmetic rewards for my game.
Medic: exactly what it sounds like. 2 differnt heals for hero and for non-hero.
Hybrid Devourer: strong melee zerg unit.
Odin: boss unit. strong aoe basic attack, can use seeker missile and 250mm cannon. peridically spawns hellbats and a raven
Shadow Clone: usually spawned by tenebris hero. all black DT that can use personal shield and grant an ally cloak for a short duration. hp resotres faster out of combat
Super orb: strong and slow moving protoss unit with short range. usually spawned by orb caster hero
Tactical Marine: strong version of marine, can use rapidfire to triple attack speed for 5 seconds. usually spawned by ironbat hero.
3 kinds of zealot: normal, zealot aid, zealot escort
    Normal: standard melee zealot
    Aid: Stronger than regular zealot, can use "zealous shield" to grant an allied hero a temporary shield. max of one shield at a time. usually spaned by guardian hero. cannot charge.
    Escort: weaker versoin of zealot. no sheild. usually spawned by executor hero.

===HEROS===
Spectre              T
Combat SCV            T
IronBat                T
BR3M                T
Fungal Abomination        Z
Scorpalisk            Z
Noxious Ultralisk        Z
Executor            P
Guardian            P
Orb Caster            P
Tenebris            P