Hell TD
Remake of the WCIII map Hell TD
-==Now in Beta phase==-
Current features:
- 40 Creep Waves
- 1-8 Players
- Players vote for difficulty on map start! (70 / 85 / 100 / 120 % Creep HP)
- Lives are calculatet at the beginning the following way: 20+(Players*5)!
- Enemy kills give money based on current wave!
- Your income is shared with your neighbour!
- Typing "-getlost" will destroy every tower in your territory that isn't your own! (To HELL with these kill stealers ;D)
- You can sell your tower for 75% of what you paid including upgrade costs!
- Vote kick system to kick noobs/afk/whatever reason!
Towers:
- Anti-Air Turret (Level 1-10)
- Arrow Tower (Level 1-20)
- Bouncing Tower (Level 1-20)
- Chaos Tower (Level 1-20)
- Siege Tower (Level 1-20)
- Stormy Tower (Level 1-10)
- Flaming Trap (Level 1-2)
- Frosty Tower (Level 1-2)
- Upgrade Tower
- Speed Buff Tower (Level 1-3)
- Damage Buff Tower (Level 1-3)
- Speed Buff Tower (Level 1-3)
Planned additional features of coming final version:
- Sorted Leaderboard for a proper view who has the most kills
(Original WCIII map by SuPeR-HuMaN and Raigne, edited by ZzyzzyxX)
Feedback is always appreciated, may it be suggestions for further additions you would like to see or bug reports.
New version out:
Nice new version, would like to see the tower range (by circle) when you put them in place or even always showing when selected, to improve tower efficiency (especially upgrade tower) i think the resell feature should be reworked because it's pretty useless to sell the tower when you have upgraded it because upgrade cost the same amount of money each level.
Keep up the good work guys :)
New Version out with lots of changes/fixes!
yeah in one of the next versions i will increase the units armor. atm they still have their standard armor.
in v11 they are just more expensive, slower attacking siege towers with a bigger splash range :P
even though i like games with tons of towers, the chaos tower really seems exactly the same as the siege tower.
even if the chaos tower has the ability to pierce armor, none of the waves i've played have had more that 1 armor.
also, because air only comes once every 7 waves, getting a ground/air tower seems fairly useless.
these are just some thoughts. keep up the great work. <3 this game so far
New version has the first five chaos towers. these towers are a slower but more powerful attacking version of the siege towers which ignore the creep's armor.
hmm just tested it with bouncing towers only (for damage).
I used one damage, one speed and two slow towers rest bouncing. Beated it with 17 lives left.
Level 4-6 and level 21-24 were the ones where i leaked a few creeps
This is pretty fun! Just beat the new version, in single player mode of course, using siege towers on one corner, with stacking 2 full dmg/speed towers.
The key to not making them leak is manually attacking with the sieges, so they splash from the center of the pack.
I haven't been very successful with the bouncing towers yet. Maybe a little underpowered in the later stages? Anyone else?
new version is out, check out the changelog for changes
next version will be harder and will have the bouncing tower. btw you can beat the game with only flame and anti-air so the flame towers aren't sooo weak at later levels (besides wave 25 ofc :P)
I also think it's still too easy. Played it solo yesterday and went through it perfect, while building only Arrows + two Upgrades and three Frostys. Maybe make the game harder, and the other towers more useful. Like, Flaming-Towers are helluva useless atm because you cant properly upgrade them (maybe should have 10 levels instead of 2 and cheaper upgrades - like 200 maybe) - so they do nothing in later levels and upgrading them in the first playce is nothing but a waste of minerals. Siege-Towers are pretty fun in the beginning, but since there upgrade cost is a bit too high too, you cant build enough of them/build them fast enough to keep up with levels (maybe 100 for base/upgrade would be better then 120). Or just tone down Arrow-Towers a bit - i mean, i didnt even have to build any Anti-Air ...
Like the new maps maybe a bit too easy because of slow towers :)
new version out!
Well the key to win is to attack the waves by both sides since they're packed tightly attacking by only one side "protect" the unit that are on the other side and is often the reason why you leak, since I've adopted both sides build, I'm much better :)
The siege towers are especially good with this techniques since they have splash damage.
Anyway nice work as always Fropper, wish to see what you have in store for future releases :)
haha played a few rounds on battle.net and it seems it isn't too easy for them, they could't beat it once, some noobs always leaked enough. most dangerous being the air levels despite the op anti-air turret
v0.08 is indeed a bit easy, siege and air tower are really effective :)
Reminded me of the good ol days when i used to play nothing but tds on wc3,
atm it seems like massing towers is more beneficial then upgrading tho. i actually beat the map with losing only 1 life by building about 20 arrow towers and the 2 aura towers playing solo.
and the anti-air turret is in
upgraded the tooltips and button to show what the towers can attack
no problem use the triggers as you like
btw new version is out, 20 more towers included
next will bei the 10 anti-air tower and/or slow tower
hey!
i played it yesterday, and its really nice! reminds me of the old wc3 TD´s, its just fun.
a question, would you mind if someone uses some of your triggers for another WC3 map remake?