Godzilla_V1.24g

Details

  • Filename
    Godzilla_V1.24g.SC2Map
  • Uploaded by
  • Uploaded
    May 14, 2010
  • Size
    922.00 KB
  • Downloads
    649
  • MD5
    ae6e31734b57a9f5adfe6460515cce2a

Changelog

V1.24g changelog
Increased load range for all buildings in the city to make garrisoning faster and easier
Shift+d command will now pan the camera to the drop ship in case you lose track of it
Thor redesign
   Can no longer stun
   Hit points increased to 1250
   Base armor increase to 3
   Damage reduced to 20
   Can now load infantry like a bunker, infantry inside a thor will fire normally
Increased damage for ultraling’s structure only attack
Change name of desecrator’s attack

V1.24 changelog
Modified some monster health bars to be more visible
Added ultraling, empress, ufo, bad year blimp, mech-taran, desecrator, and grub monsters
Changed roachasaurus to ground movement
Double energy cost for infantry
Double amount of units deployed per use for infantry
Fixed the shift exploit that created free units(You can blame MikaelHepp for that lol)
Fixed some tooltips and unit names
Banshee redesign
  Start with 0 energy
  Max energy capped to 50
  Attack ranged increased, damage increased to 30
Added stealth detection to several monsters (Mecha-Tarantuan, Godzilla, Bad Year Blimp)

1.22
Boost claw monster acceleration and attack
Reduced wait time between monster attacks
Decrease tank/siege damage
Decrease thor start energy/dmg
Increase thor stun weapon range
Building burn time reduced to 1k

v1.21
The city will now properly BURN
Redesigned the city slightly, mostly to improve visual appearance of roads
Reduced all monster hp
Reduced monster regen
Reduced building capacity for all building sizes
Reduced all infantry unit damage
Reduced all deploy squad size from 10 to 5
All infantry can use stim packs
All other infantry abilities removed
All infantry now only take 1 cargo slot
Added monster types and damage bonus attributes to player units
Added tooltips to explain this new system
Rebalanced all player units to make vehicles and air units more viable
Vehicles generally do excellent damage at long ranges, but are still vulnerable to be quickly killed if monsters manage to get close to them
Fixed sound levels for zooming out
Reduced Viking range
Vikings can shoot while moving like Phoenix of Patch11
Increased banshee start energy
Added Mech(I am aware there are no 'robotic' monsters yet, but eventually there will be!
Added Grenadier infantry
Removed Raven
Added Claw Monster(s)

v1.12
Added boss health bars for all monsters (thanks Tyrindor.tyrindor
Added colors to text
Fixed victory conditions

v1.11a
Fixed a bug where siege tanks did 10 times as much damage as intended.
Fixed a bug where thor stun broke the monster AI.
Rebalanced the dropship mana slightly.
Added several more missile turrets in the city.
Added text to guide the player.
Added text to the load screen.
Added load screen.

v1.1
Enabled all technologies for terran units, including: stim packs, cloak, siege mode, and hunter seeker missiles.
Disabled battlecruiser yamato weapon
Added Roachasaurus.......

v1.01a
Removed Godzilla's underpowered melee attack.
Slightly increased atomic breath damage.
Slightly increased atomic breath AOE radius.
Dramatically increased invulnerable(lol) dropship's health dramatically to prevent death from residual AOE.

Initial version.

Works with patch 12