Ghost Tournament v0.52a

Details

  • Filename
    Ghost_Tournament_v0.52.SC2Map
  • Uploaded by
  • Uploaded
    Mar 28, 2011
  • Size
    5.57 MB
  • Downloads
    300
  • MD5
    b17de32a47b727ca3cbf5c1e86eba7cc

Changelog

Minor update to the original map.

v0.52a

  • Several bugfixes involving the minimap and vehicle mechanics.

v0.51a

  • Added minimap. Players in the same team are visible on the minimap in Team DM and CTF mode.
  • Name tags now properly attach to vehicles.

v0.50a

  • Vehicles added. Players can now enter vehicles, shoot from vehicles, and run over other players.
  • Units can no longer be accidentally selected in 3rd person view.

v0.44b

  • CTF no longer ends after 35 team frags.
  • Fixed line-tracing map bounds.

v0.43b

  • Jumping now increases movement speed and displaces weapon beam vertically.
  • Leavers are ranked at the bottom of the score table, unless the game has finished.
  • Additional obstacles added to the map center.
  • Players can cover behind certain structures as they are now impenetrable to gunfire.
  • Music added.(Foregone destruction - Facing Worlds - Unreal Tournament)
  • Numerous small changes.

v0.41b

  • Changed the map name from 'Ghost Busters' to 'Ghost Tournament'.
  • Line-sphere intersection algorithm replaced with stepwise line-tracing algorithm to allow for terrain intersection testing. Yields far better results, though not quite as fast and elegant.
  • DM mode: Spawn areas are now chosen based on the number of players in the map.
  • Increased text size for kill-log labels and round timer.
  • Numerous minor changes and tweaks.

- Attachment point for 'shock rifle' beam is displaced when a player carries the flag. - Players cannot enter or leave vehicle while carrying the flag.