Ghost Tournament v0.52a
Details
-
FilenameGhost_Tournament_v0.52.SC2Map
-
Uploaded by
-
UploadedMar 28, 2011
-
Size5.57 MB
-
Downloads300
-
MD5b17de32a47b727ca3cbf5c1e86eba7cc
Changelog
Minor update to the original map.
v0.52a
- Several bugfixes involving the minimap and vehicle mechanics.
v0.51a
- Added minimap. Players in the same team are visible on the minimap in Team DM and CTF mode.
- Name tags now properly attach to vehicles.
v0.50a
- Vehicles added. Players can now enter vehicles, shoot from vehicles, and run over other players.
- Units can no longer be accidentally selected in 3rd person view.
v0.44b
- CTF no longer ends after 35 team frags.
- Fixed line-tracing map bounds.
v0.43b
- Jumping now increases movement speed and displaces weapon beam vertically.
- Leavers are ranked at the bottom of the score table, unless the game has finished.
- Additional obstacles added to the map center.
- Players can cover behind certain structures as they are now impenetrable to gunfire.
- Music added.(Foregone destruction - Facing Worlds - Unreal Tournament)
- Numerous small changes.
v0.41b
- Changed the map name from 'Ghost Busters' to 'Ghost Tournament'.
- Line-sphere intersection algorithm replaced with stepwise line-tracing algorithm to allow for terrain intersection testing. Yields far better results, though not quite as fast and elegant.
- DM mode: Spawn areas are now chosen based on the number of players in the map.
- Increased text size for kill-log labels and round timer.
- Numerous minor changes and tweaks.
- Attachment point for 'shock rifle' beam is displaced when a player carries the flag. - Players cannot enter or leave vehicle while carrying the flag.