(4) Fighting Spirit v1.9
Details
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FilenameFighting_Spirit_v1.9.SC2Map
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Uploaded by
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UploadedMay 21, 2010
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Size826.61 KB
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Downloads2,814
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MD5c80c894416f8c15118733ce706e23577
Changelog
Changes in v1.1
- Increased the size of the rivers to prevent siege tanks shooting into the nat across the river.
- Changed some doodads and foliage
Changes in v1.2
- Reworked textures to be more consistent
- Fixed some pathing issues
- Smoothed the hills between main and 3rd so air units don't fly 9999 miles in the air while over a giant spike
Changes in v1.3
- Changed the building pathing to be more like the original map
- Added two watchtowers
- Cosmetic terrain changes
- Made all bridges the same width and distance from natutral
Changes in v1.4.1
- Boundaries fixed; They were exploitable by air
- Fixed so that stalkers cannot blink from main to 3rd
- Retextured the water to make the map feel a little darker, like SC1
- Retextured the bases to look more natural
- Changed some doodads
- Fixed the glitch texture at bottom-right's ramp
Changes in v1.4.2
- Texture adjustments
- Mineral patches now look different and natural
Changes in v1.5
- Lighting of the map
- Touched up some missed water spots and textures
Changes in v1.6
- Fixed more textures
- Moved geysers to the corner of the mains
Changes in v1.7
- Map rebuilt, now symmetrical
- Mineral patches placed correctly
- Retextured
- Changed border
- Added LOS blocker around watchtower. This is still up for testing.
Changes in v1.8
- Vastly improved the map aesthetically
- Added doodads
- Changed water scheme
- Retextured
- Added more detail into the border and map architecture
Changes in v1.9
- Changed the mineral patch layouts
- Made the map 4 player instead of 1 (oops.)
- Added 1x1 holes in the unbuildable areas so Zerg can place creep tumors and spread across the map