(4) Fighting Spirit v1.8
Details
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FilenameFighting_Spirit_v1.8.SC2Map
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Uploaded by
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UploadedMay 20, 2010
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Size825.39 KB
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Downloads663
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MD55c18612de87014eabd6f6fc09c8d72d5
Changelog
Changes in v1.1
- Increased the size of the rivers to prevent siege tanks shooting into the nat across the river.
- Changed some doodads and foliage
Changes in v1.2
- Reworked textures to be more consistent
- Fixed some pathing issues
- Smoothed the hills between main and 3rd so air units don't fly 9999 miles in the air while over a giant spike
Changes in v1.3
- Changed the building pathing to be more like the original map
- Added two watchtowers
- Cosmetic terrain changes
- Made all bridges the same width and distance from natutral
Changes in v1.4.1
- Boundaries fixed; They were exploitable by air
- Fixed so that stalkers cannot blink from main to 3rd
- Retextured the water to make the map feel a little darker, like SC1
- Retextured the bases to look more natural
- Changed some doodads
- Fixed the glitch texture at bottom-right's ramp
Changes in v1.4.2
- Texture adjustments
- Mineral patches now look different and natural
Changes in v1.5
- Lighting of the map
- Touched up some missed water spots and textures
Changes in v1.6
- Fixed more textures
- Moved geysers to the corner of the mains
Changes in v1.7
- Map rebuilt, now symmetrical
- Mineral patches placed correctly
- Retextured
- Changed border
- Added LOS blocker around watchtower. This is still up for testing.
Changes in v1.8
- Vastly improved the map aesthetically
- Added doodads
- Changed water scheme
- Retextured
- Added more detail into the border and map architecture