1v1 Strike Zone version 1.0

Details

  • Filename
    1v1_Strike_Zone_Map.SC2Map
  • Uploaded by
  • Uploaded
    Sep 19, 2010
  • Size
    106.43 KB
  • Downloads
    748
  • MD5
    eaf0d08ba28f2a5022edc47b99ba8daf

Changelog

In this small yet dangerous map, you'll have the chance to build up HUGE armies because there's a lot of expos that are very close to your base. I wanted to experiment with this map a little bit, so I blockaded 2 of your closest expos with destructable debris. This can be an advantage, or a disadvantage. It could end up protecting your expos, or keeping your troops from protecting them if you decide to fly over them. It could also end up allowing your troops to get in and save your expo or to allow the enemies to detect it faster if you destroy the rocks. In the left side, there is a Watchtower that sees all who come through the pathways. Thise is important because it watches all ground forces who come through and the paths should be constantly watched for 1 big reason. There are two pathways. One is longer and takes up a bit more time than the other pathway, but the short pathway has LOS blockers and also has destructable debris as well. This means that not only is the path blocked, but you cant see if they're being destroyed unless you go inf front of the LOS blockers OR captured the watchtower. Whelp! 2 of 10 done! I think you'll find out that there is much more in this map than I told you about. Find out for yourself and add comments! Stay tuned for more exciting fun!

0, so send me any bugs you notice!