Extraction

Details

  • Filename
    Extraction.SC2Map
  • Uploaded by
  • Uploaded
    Jun 3, 2010
  • Size
    955.28 KB
  • Downloads
    384
  • MD5
    7ba65529d60d522d073f39b0f9d12813

Changelog

  • Moved the expansion a tad south. Won't be seen during the introduction anymore.
  • Reworked AI attack waves. They should be more challenging now. I actually overdid it and had to nerf them again. Hopefully, not too much. I'll buff them if they're STILL too easy.
  • Added much more Banelings. There were too few to make the impression I wanted.
  • Removed a few town defenders. Zerg defense felt too heavy, IMO.
  • Rearranged the Spine/Spore Crawlers a bit. I have no idea how to make them seem more natural. At least they aren't symmetrical and awkward anymore, I think.
  • Added some AI for Overseers, which will now poop out Infested Terrans when they feel threatened.
  • Added additional dialog to the map for more immersion. The map name no longer fits with the scenario though. lol
  • The Orange Zerg will now attempt to take the expansion mid-game unless the player intervenes. Beware.
  • The Rebuild Count for Zerg Hatcheries and tech buildings have been increased to 1 from 0.
  • Rearranged the doodads in the player's starting town. There should be more breathing room now to build your stuff. :)
  • Added a land path to the Purple Zerg town in the north that they will attack from, thus making the upper-middle area of the map frequented more often. This will allow the player to choose which town to attack first, as opposed to forcing them through a linear path.

Much thanks to ozarkaozarka for the feedback. I appreciate it!

  • Map is kinda small. I decided against this so I can focus on working with my next project. I'll just make my next map even bigger.
  • Let me know of any more problems with the map so I can mark this baby as "Release". ;)