Extraction
Details
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FilenameExtraction.SC2Map
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Uploaded by
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UploadedJun 3, 2010
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Size955.28 KB
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Downloads384
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MD57ba65529d60d522d073f39b0f9d12813
Changelog
- Moved the expansion a tad south. Won't be seen during the introduction anymore.
- Reworked AI attack waves. They should be more challenging now. I actually overdid it and had to nerf them again. Hopefully, not too much. I'll buff them if they're STILL too easy.
- Added much more Banelings. There were too few to make the impression I wanted.
- Removed a few town defenders. Zerg defense felt too heavy, IMO.
- Rearranged the Spine/Spore Crawlers a bit. I have no idea how to make them seem more natural. At least they aren't symmetrical and awkward anymore, I think.
- Added some AI for Overseers, which will now poop out Infested Terrans when they feel threatened.
- Added additional dialog to the map for more immersion. The map name no longer fits with the scenario though. lol
- The Orange Zerg will now attempt to take the expansion mid-game unless the player intervenes. Beware.
- The Rebuild Count for Zerg Hatcheries and tech buildings have been increased to 1 from 0.
- Rearranged the doodads in the player's starting town. There should be more breathing room now to build your stuff. :)
- Added a land path to the Purple Zerg town in the north that they will attack from, thus making the upper-middle area of the map frequented more often. This will allow the player to choose which town to attack first, as opposed to forcing them through a linear path.
Much thanks to ozarkaozarka for the feedback. I appreciate it!
- Map is kinda small. I decided against this so I can focus on working with my next project. I'll just make my next map even bigger.
- Let me know of any more problems with the map so I can mark this baby as "Release". ;)