Starcraft: Enslavers Redux
Starcraft: Enslavers Redux
Description
Enslavers Redux is a multi-episode campaign remake/reboot based off of the original Enslavers and Dark Vengeance custom campaigns for Starcraft 1 and using the actual lore of Starcraft to help bridge the gap between episodes. It features the following:
- 30 Missions across 3 campaigns (6 per ep canon, 9 total per ep, +3 epilogue missions) with unique A and B canon arcs depending on the choices you make.
- An entirely brand new plot and custom text dialog brings the full untold Enslavers story to new life based off of the original Enslavers story and the Dark Templar Trilogy with links to both Starcraft and Starcraft II.
- Play as new customized heroes such as Commander of the Dominion Alpha Squadron, Gui Montag, General Warfield, Selendis, Mohandar, Ethan Stewart, as well as original favorites re-customized such as Tom Kazansky, Magellan, Warbringer, Mojo, Zeratul, Eredas, Zagara and Kerrigan with new dialog, new abilities, and new stories as they help drive the Enslavers plot.
- Powered by the Starcraft Mass Recall mod
Developer's Note
When someone usually asks you what they think of when they hear the title Starcraft Enslavers, memories of brutal difficulty and monotonous gameplay with little plot usually come to mind. Both Enslavers and Dark Vengeance were very quick, watered down campaigns aimed at showing the player how one can build a custom campaign in the map editor. However they also introduced an important element to the Starcraft timeline...understanding what was going on behind the scenes of the main episodes of Starcraft and Brood War. This is a very interesting topic to explore given that fact that we have a mercenary army capable of controlling Zerg along with an ancient Protoss bent of vengeance. Both of these have ties into the overall Starcraft story arc of what Duran was originally trying to do to upset the balance of the sector while finding a way to merge the Zerg and Protoss DNA to create the hybrids.
Thus, this complete custom campaign is a new reboot based off the original campaigns in order to do what the original could do not. Tell an engaging and compelling story of what occurred between and during the main episodes of Starcraft while understanding a bit more about what Ulrezaj was up and what role he played in Duran's plan. However, creating this campaign solo is a large undertaking and as such....there WILL be bugs! Anything in these maps can be improved overtime. I encourage anyone who plays through these maps to please list your comments on anything you notice that seems bugged or anything you'd like to mention that is positive or constructive criticism that would help improve this campaign.
If you would like to play a chronological playthrough from the beginning of Starcraft through the end of Starcraft 2, this is the historical order:
- SC EP1 - Rebel Yell
- SC EP2 - The Overmind
- ER EP1 - Shadow of Deception
- SC EP3 - The Fall
- BW EP4 - The Stand
- BW EP5 - The Iron Fist
- ER EP2 - Dark Vengeance (starts mid-Iron Fist and ends just after Iron First ends)
- BW EP6 - Queen of Blades
- ER EP3 - Twilight Falls
- ER EP4 - Enslavers Redux Epilogue
- SC2 EP1 - Wings of Liberty
- SC2 EP2 - Heart of the Swarm
- SC2 EP3 - Legacy of the Void
- SC2 EP4 - Starcraft II Epilogue
- SC3...?
Story Introduction
Episode I: Shadow of Deception - Set between StarCraft I Episodes 2 and 3, Deception begins with Arcturus Mengsk and the newly formed Dominion as they launch a new initiative to silence all outlaws who would act against Dominion law, starting with notorious mercenary Alan Schezar. However, a lone Commander of the Dominion Alpha Squadron soon realizes Schezar's intentions are far greater and darker than anyone could have imagined...
Episode II: Dark Vengeance - Set between the end of Starcraft Episode 4 and the middle of Episode 5, Dark Vengeance begins with Zeratul and the Protoss, finding new protection on Shakuras after having it been cleansed of Zerg, deciding now to return to Aiur to find any remaining Protoss survivors. What begins as a rescue mission soon escalates into dark plot to subjugate both Protoss and Zerg to bring about a vengeance aeons in the making...
Episode III: Twilight Falls - Set between the end of Starcraft Brood War and Starcraft II Wings of Liberty, Twilight Falls begins with Kerrigan, having crushed all opposition to her, returning back down to Char while designing a new Zerg hierarchy after purging all remaining Cerebrates. However soon after, sensing a strong psionic presence across the void, Kerrigan begins a journey that will bring her to both the most terrifying foe she has ever encountered and a prophecy of the true darkness still yet to come...
Enslavers Redux Epilogue - Set just before Wings of Liberty, the Enslavers Redux epilogue will feature the final conclusions of the three primary heroes of each episode. The battle hardened ex-Dominion Squadron Commander looking to start a new life but instead finding a horrifying Dominion project that he must stop. Kerrigan, the Queen of Blades, still reeling from her experience of learning about the hybrids to take the fight directly to her ex-consort, Samir Duran. And finally the illusive Dark Templar Zeratul, recently rejuvenated from his long self-exile after murdering the matriarch Razagal, traveling to an unknown world and must prepare for a battle which will set in motion the events of the fate of the entire galaxy...
How to Play
1) Download the latest SCMR package and mods. This custom campaign is powered by the SCMR mod. Do not use older mod versions. Please use the following to download this first, or use the SCMR page for the latest release. Place this unzipped folder in your Starcraft II folder of your Starcraft II installation (Typically located in Applications (or Program Files if Windows)\Starcraft II\)
SCMR 7.2 - Maps, Core SCMR Mods
SCMR Assets Mod - All models, images, etc
SCMR English Localization Mod - Various text entries (note - most dialogs are still contains within missions, not this mod)
- Extract SCMR. Should look like this when extracted:
- Within this extracted SCMR folder, move the folder called "Starcraft Mass Recall" to the "Maps" folder of your Starcraft 2 Installation folder (Typically located in your primary C: drive -> Applications (mac) /Program Files (win) -> Starcraft II. Or basically, where Starcraft2.exe is located - Note: Create the "Maps" folder here if it doesn't exist!)
- And then within this, it should look like the following now under /Maps/Starcraft Mass Recall:
- Go back to that extracted SCMR folder and now move the "Mods" folder to the same place as the "Maps" folder. Should look like the following now:
- Download the Assets and Localization mod files (SCMRassets and SCMRlocal) and extract both to the "Mods" folder in your Starcraft 2 install directory. Your Mods folder should now have FOUR mod files and look like the following:
2) Download the Enslavers Redux campaign compressed file folder and unzip. Within you should see a folder called "Enslavers Redux" which contains all the maps you'll need and the campaign launcher. (If not create a folder called Enslavers Redux and place launcher map and Episodes I,II, and III folders within here)
Enslavers Redux - Latest Version
- Go into your Starcraft 2 folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your zip file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher in the SCII map editor and click "Test Map" at the top right and launch missions from there
5) You can play locally offline from here or you can play on Battle.net. To do this, save your map at any time in Enslavers Redux. Then click Show In folder button. This will minimize the game and open the save file's folder. Copy this save file to your Battle.net account (Typically located here: \Documents\StarCraft II\Accounts\ACCOUNT
Saves\Multiplayer\) Then close out of the game and SCII editor, run SCII in Battle.net, go to Campaign, Load Save file, Multiplayer, and your save file should be located here. Please note, you should only play continuously either in or out of Battle.net throughout the campaign due to saved data that the game depends on which is different between games loaded from Battlenet or offline.
6) Please note, there is no voice acting for this campaign as none existed in the original either. You must enabled in-game subtitles to see the transmissions of in-game unit text. This can be done by going to Menu -> Options -> Gameplay -> Display Subtitles. This is an English Localization. For those using other language versions, I have moved MOST English text dialog over to use other language files, but in case you still see any "Param" errors, please do the following if you are not using EN_US language data from within the game itself: Press F10 -> Options -> Language -> chose "English (US)". Please note, some copies of SCII do not have this option.
7) Ensure both "Subtitles During Cutscenes" if CHECKED and "Enable Simple Command Card" is UNCHECKED. This will improve your playback experience for Enslavers Redux.
Changelog
Credits
Powered by the SCMR Mod
Click here to view full SCMR credits
Campaigns creation by:
- OmegaWeaponX85
Map design inspiration based on:
The original Enslavers/Dark Vengeance SC2 remake by Opugg / Opupu
Starcraft: Mass Recall by the SCMR team
Starcraft II: Wings of Liberty, Heart of the Swarm, Legacy of the Void by Blizzard Entertainment
Story inspiration based on:
The Enslavers and Dark Vengeance custom campaigns for Starcraft I by Blizzard Entertainment
The Dark Templar Saga by Christie Golden
Custom Enslavers Redux models by:
Kanitala
Alleyviper85
GhostNova
- Hammer107
- Thrikodias
Special thanks to:
Telenil
Jayborino
Disclaimer: Enslavers Redux is a completely custom campaign based on the original Enslavers and Dark Templar stories. It is in no direct affiliation with the authors of those stories.
More custom campaigns like this can be found at the Custom Campaign Initiative
If anyone has a great screen shot they want to share of either a cutscene or an action battle please post it here and I'll add it to the photo section and/or mission summary!
In reply to OmegaWeaponX85:
Hi Omega
Just took a second look at my settings.
At the start of the campaign screen, when clicking at the Options button we can select the difficulty and game speed. Mine were set to Normal Difficulty and Fast, which seem to be the default.
In the mission briefing room before each mission, there is also a way to select difficulty. These tend to be labelled Magellan (Easy), Zeratul (Hard), etc.
So far I hadn’t touched the campaign screen, so probably by default my game was set to Normal (aka Brutal as you intended?).
The mission briefing room settings don’t seem to work very well. If I got trashed and restarted at the mission briefing room, setting Easy in the mission briefing room doesn’t make it any easier. I’m guessing the Global campaign difficulty has been set to Normal/ Default all along.
In reply to farkybunny:
In reply to OmegaWeaponX85:
In reply to farkybunny:
In reply to OmegaWeaponX85:
In reply to farkybunny:
Ok, this might be a stupid idea, but I liked that you integrated the SC2 shield regeneration for Zeratul in previous versions. However as I looked at him in the guide, it seems that this is no longer the case.
Okay, the idea is that at the start of second mission Zeratul's shield generator is damaged/destoyed, leaving him with no way to regenerate shields (or with no shields period). Zeratul noticees this once gameplay starts and says something along the lines of "I have no room for error now". As a side effect, it will encourage playing really stealthy. Once the player reaches the base, Zeratul replaces his shield generator with a different one, giving him SC2 shield regen.
I don't know if this idea is any good. I hope it is.
In reply to Kruggov:
All right, I don't understand this.
I wrote a post discussing my experiences in reply to OmegaWeapon. I didn't offer to sell anything or do anything off-topic. But immediately the system flagged the entire thing in red and marked it SPAM.
WTF.
(It's post #454, by the way)
In reply to farkybunny:
Here's the design I'm using for the Protoss Episode 2 HUD. Similar concept to the Terran one, at least for the Artifact one. Experience it tells you the cap limit. So if your total exp is higher than the cap you won't be able to gain any further exp. There are pre-defined Level caps for Zeratul in missions that you can learn in the Episode guide. Unlike artifacts, there is no point to show what experience you gained on a per level basis against what the cap is (although this is tracked) because your level is created based on your total experience. So if you completed the Episode, then decide to replay the Episode WITHOUT clearing the data bank in the Campaign Launcher option menu, it would look like the below, Zeratul would always have the cap requirement met, and always start at the max level per mission.
I've come to this conclusion on the new HUD for the Terran campaign in terms of font/size/description. Expect something similar for Protoss/Zerg with slight color schema changes. So this will now show you your current "Pickup" totals you've found thus far as well as what you have found in each mission against what is remaining. The "optional" objective will only display when you have found at least 1, that mechanic won't change, and it will still count down such as 3,2,1,0 and complete when 0. But that top hud won't change, when it goes 5/5, or complete, you know you've maxed out what needs to be found.
And new to the next update I'll release, and similar to the last Protoss update, anytime the Terran Commander picks up Palladium/Iridium AND finishes the mission (remember stuff is only saved on mission complete) if its greater than your last total amount the total amount of palladium/iridium found on the map will disappear permanently, so you can't over-get more than is meant to be gotten (is gotten a word?)
Hope that makes sense...its all for the best and will help reduce bugs.
I just downloaded and have been playing for a week+. I haven't gotten past the fourth mission in all 3 campaigns.
First off I think this is very difficult. I've finished most (not all) of the official missions on brutal, and the Mass Recall mod on Average difficulty. But I'm playing the Enslavers on Easy, and even so I have great difficulty in every mission.
The maps and storyline are very well made. But sometimes less is more. Many maps are too big, too filled with battles and fighting, and too much of a slog. The defenses are extreme, with literally hundreds of spider mines, hidden units, defensive structures every map. Missions take a lot longer than they need to. After some point, it stopped being challenging and started being tiresome. I think mapmakers went overboard in creating missions where you had to destroy 9 structures or visit 9 locations.
I wasn't able to finish any campaign.
Now I'm stuck at Zerg Mission 3. I was able to finish that mission if I chose to visit the protoss portal. But I couldn't fulfill the objective Kill Ulrezaj. I was going at Ulrezaj with over 267 food (since I'd taken over the last big base with 200 food, and I'd scrupulously avoid killing enemies since I knew by that point that I was going to inherit the base once I absorbed the crystal in the base. All my troops were fully upgraded. Ulrezaj wasn't using the void energy, because I'd waited until he blasted it out first. I had a mixed army so that their abilities complemented. But I still couldn't bring Ulrezaj down to less than 1/3 health.
And I'm already playing on Easy. Mission Boss should have fewer hp.
Really frustrated.
I did try using my hero's infection ability hoping to bring Ulrezaj's health down, but it didn't seem to have any effect.The only other way I can think of is to take over the Terran base with infestors, get a science vessel, and hope to remove Ulrezaj 's shields. Is that how the mission was supposed to be completed?
In reply to farkybunny:
In reply to Kruggov:
In reply to Kruggov:
In reply to jrobitan:
In reply to farkybunny:
In reply to Kruggov: