Starcraft: Enslavers Redux
Starcraft: Enslavers Redux
Description
Enslavers Redux is a multi-episode campaign remake/reboot based off of the original Enslavers and Dark Vengeance custom campaigns for Starcraft 1 and using the actual lore of Starcraft to help bridge the gap between episodes. It features the following:
- 30 Missions across 3 campaigns (6 per ep canon, 9 total per ep, +3 epilogue missions) with unique A and B canon arcs depending on the choices you make.
- An entirely brand new plot and custom text dialog brings the full untold Enslavers story to new life based off of the original Enslavers story and the Dark Templar Trilogy with links to both Starcraft and Starcraft II.
- Play as new customized heroes such as Commander of the Dominion Alpha Squadron, Gui Montag, General Warfield, Selendis, Mohandar, Ethan Stewart, as well as original favorites re-customized such as Tom Kazansky, Magellan, Warbringer, Mojo, Zeratul, Eredas, Zagara and Kerrigan with new dialog, new abilities, and new stories as they help drive the Enslavers plot.
- Powered by the Starcraft Mass Recall mod
Developer's Note
When someone usually asks you what they think of when they hear the title Starcraft Enslavers, memories of brutal difficulty and monotonous gameplay with little plot usually come to mind. Both Enslavers and Dark Vengeance were very quick, watered down campaigns aimed at showing the player how one can build a custom campaign in the map editor. However they also introduced an important element to the Starcraft timeline...understanding what was going on behind the scenes of the main episodes of Starcraft and Brood War. This is a very interesting topic to explore given that fact that we have a mercenary army capable of controlling Zerg along with an ancient Protoss bent of vengeance. Both of these have ties into the overall Starcraft story arc of what Duran was originally trying to do to upset the balance of the sector while finding a way to merge the Zerg and Protoss DNA to create the hybrids.
Thus, this complete custom campaign is a new reboot based off the original campaigns in order to do what the original could do not. Tell an engaging and compelling story of what occurred between and during the main episodes of Starcraft while understanding a bit more about what Ulrezaj was up and what role he played in Duran's plan. However, creating this campaign solo is a large undertaking and as such....there WILL be bugs! Anything in these maps can be improved overtime. I encourage anyone who plays through these maps to please list your comments on anything you notice that seems bugged or anything you'd like to mention that is positive or constructive criticism that would help improve this campaign.
If you would like to play a chronological playthrough from the beginning of Starcraft through the end of Starcraft 2, this is the historical order:
- SC EP1 - Rebel Yell
- SC EP2 - The Overmind
- ER EP1 - Shadow of Deception
- SC EP3 - The Fall
- BW EP4 - The Stand
- BW EP5 - The Iron Fist
- ER EP2 - Dark Vengeance (starts mid-Iron Fist and ends just after Iron First ends)
- BW EP6 - Queen of Blades
- ER EP3 - Twilight Falls
- ER EP4 - Enslavers Redux Epilogue
- SC2 EP1 - Wings of Liberty
- SC2 EP2 - Heart of the Swarm
- SC2 EP3 - Legacy of the Void
- SC2 EP4 - Starcraft II Epilogue
- SC3...?
Story Introduction
Episode I: Shadow of Deception - Set between StarCraft I Episodes 2 and 3, Deception begins with Arcturus Mengsk and the newly formed Dominion as they launch a new initiative to silence all outlaws who would act against Dominion law, starting with notorious mercenary Alan Schezar. However, a lone Commander of the Dominion Alpha Squadron soon realizes Schezar's intentions are far greater and darker than anyone could have imagined...
Episode II: Dark Vengeance - Set between the end of Starcraft Episode 4 and the middle of Episode 5, Dark Vengeance begins with Zeratul and the Protoss, finding new protection on Shakuras after having it been cleansed of Zerg, deciding now to return to Aiur to find any remaining Protoss survivors. What begins as a rescue mission soon escalates into dark plot to subjugate both Protoss and Zerg to bring about a vengeance aeons in the making...
Episode III: Twilight Falls - Set between the end of Starcraft Brood War and Starcraft II Wings of Liberty, Twilight Falls begins with Kerrigan, having crushed all opposition to her, returning back down to Char while designing a new Zerg hierarchy after purging all remaining Cerebrates. However soon after, sensing a strong psionic presence across the void, Kerrigan begins a journey that will bring her to both the most terrifying foe she has ever encountered and a prophecy of the true darkness still yet to come...
Enslavers Redux Epilogue - Set just before Wings of Liberty, the Enslavers Redux epilogue will feature the final conclusions of the three primary heroes of each episode. The battle hardened ex-Dominion Squadron Commander looking to start a new life but instead finding a horrifying Dominion project that he must stop. Kerrigan, the Queen of Blades, still reeling from her experience of learning about the hybrids to take the fight directly to her ex-consort, Samir Duran. And finally the illusive Dark Templar Zeratul, recently rejuvenated from his long self-exile after murdering the matriarch Razagal, traveling to an unknown world and must prepare for a battle which will set in motion the events of the fate of the entire galaxy...
How to Play
1) Download the latest SCMR package and mods. This custom campaign is powered by the SCMR mod. Do not use older mod versions. Please use the following to download this first, or use the SCMR page for the latest release. Place this unzipped folder in your Starcraft II folder of your Starcraft II installation (Typically located in Applications (or Program Files if Windows)\Starcraft II\)
SCMR 7.2 - Maps, Core SCMR Mods
SCMR Assets Mod - All models, images, etc
SCMR English Localization Mod - Various text entries (note - most dialogs are still contains within missions, not this mod)
- Extract SCMR. Should look like this when extracted:
- Within this extracted SCMR folder, move the folder called "Starcraft Mass Recall" to the "Maps" folder of your Starcraft 2 Installation folder (Typically located in your primary C: drive -> Applications (mac) /Program Files (win) -> Starcraft II. Or basically, where Starcraft2.exe is located - Note: Create the "Maps" folder here if it doesn't exist!)
- And then within this, it should look like the following now under /Maps/Starcraft Mass Recall:
- Go back to that extracted SCMR folder and now move the "Mods" folder to the same place as the "Maps" folder. Should look like the following now:
- Download the Assets and Localization mod files (SCMRassets and SCMRlocal) and extract both to the "Mods" folder in your Starcraft 2 install directory. Your Mods folder should now have FOUR mod files and look like the following:
2) Download the Enslavers Redux campaign compressed file folder and unzip. Within you should see a folder called "Enslavers Redux" which contains all the maps you'll need and the campaign launcher. (If not create a folder called Enslavers Redux and place launcher map and Episodes I,II, and III folders within here)
Enslavers Redux - Latest Version
- Go into your Starcraft 2 folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your zip file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher in the SCII map editor and click "Test Map" at the top right and launch missions from there
5) You can play locally offline from here or you can play on Battle.net. To do this, save your map at any time in Enslavers Redux. Then click Show In folder button. This will minimize the game and open the save file's folder. Copy this save file to your Battle.net account (Typically located here: \Documents\StarCraft II\Accounts\ACCOUNT
Saves\Multiplayer\) Then close out of the game and SCII editor, run SCII in Battle.net, go to Campaign, Load Save file, Multiplayer, and your save file should be located here. Please note, you should only play continuously either in or out of Battle.net throughout the campaign due to saved data that the game depends on which is different between games loaded from Battlenet or offline.
6) Please note, there is no voice acting for this campaign as none existed in the original either. You must enabled in-game subtitles to see the transmissions of in-game unit text. This can be done by going to Menu -> Options -> Gameplay -> Display Subtitles. This is an English Localization. For those using other language versions, I have moved MOST English text dialog over to use other language files, but in case you still see any "Param" errors, please do the following if you are not using EN_US language data from within the game itself: Press F10 -> Options -> Language -> chose "English (US)". Please note, some copies of SCII do not have this option.
7) Ensure both "Subtitles During Cutscenes" if CHECKED and "Enable Simple Command Card" is UNCHECKED. This will improve your playback experience for Enslavers Redux.
Changelog
Credits
Powered by the SCMR Mod
Click here to view full SCMR credits
Campaigns creation by:
- OmegaWeaponX85
Map design inspiration based on:
The original Enslavers/Dark Vengeance SC2 remake by Opugg / Opupu
Starcraft: Mass Recall by the SCMR team
Starcraft II: Wings of Liberty, Heart of the Swarm, Legacy of the Void by Blizzard Entertainment
Story inspiration based on:
The Enslavers and Dark Vengeance custom campaigns for Starcraft I by Blizzard Entertainment
The Dark Templar Saga by Christie Golden
Custom Enslavers Redux models by:
Kanitala
Alleyviper85
GhostNova
- Hammer107
- Thrikodias
Special thanks to:
Telenil
Jayborino
Disclaimer: Enslavers Redux is a completely custom campaign based on the original Enslavers and Dark Templar stories. It is in no direct affiliation with the authors of those stories.
More custom campaigns like this can be found at the Custom Campaign Initiative
If anyone has a great screen shot they want to share of either a cutscene or an action battle please post it here and I'll add it to the photo section and/or mission summary!
In reply to ROCKNROLLKID:
Yes, don't use the retro version. It's wicked old. I'm trying to convince Jones to decommission it. I'm working on a model-swap option toggle for the SCMR launcher using the SCMR mod so you can swap between unit models/portraits more in line with SC1, but lower quality cuz they are fan-made.
Hi! I'm translating your campaign into Russian. Where is briefing text and dialogs \ conversations located? Are they in Trigger section in SC2editor? But where exactly? Please give me full path to the text field.
Intro text of mission Terran6b are the same in Terran5b. Here is: "Being forced to defend the Dominion’s primary docking station on Halcyon from a last attempt by Schezar’s mercenaries to escape off world, the Commander, along with Magellan and Kazansky, began to systematically shoot down ....."
So it should be?
In reply to runman8:
Terran 2:
Intel on Duran does not display correctly. (Param error)
Terran 3:
Warfield is named Horus in the briefing - his name is actually Horace.
Terran 4a:
Hellfire Blast is named Experimental Plasma Gun and is using incorrect icon. Its upgrade does not properly increase max charges to 7. (They keep generating, but cap is still 5)
Dragon Knights are slower than regular Dragoons (2.25 instead of dragoons 2.95)
Banshee Raid rescues the captured protoss behind the zerg base.
There is one more protoss group than stated in the side objective. As a result finding all results in objective showing "Protoss Remaining: -1"
Intel on Danimoth does not display correctly. Ditto for intel on Banshees' weapons. (another Param error)
The game still shows "Flashbang Grenade upgrade now available" and "Pulse Grenade upgrade now available" after finding a cache of Palladium/Irridium. Upgrades show when they should.
Pulse Grenades kill units in bunkers. It makes sense that they do, but should they?
BTW, the reward for rescuing all protoss is a free Pulse Grenade upgrade, is it?
EDIT: All marines have models wearing shields. This is only models - wireframe and statwise they are just regular marines. This happened in all missions after the first (Maybe first too, I can't remember)
EDIT SQUARED:
Terran 5a:
Opening names the province "Valeri" while it's named "Velari" in the briefing.
Ordering the Commander to move costs health. Only affects move command, but not attack-move.
Mojo has two of each Photon Blaster/Anti-Matter missiles weapons.
In reply to Kruggov:
Zerg 1: Zagara doesn't get any armor upgrades.
Zerg 1: Kerrigans melee upgrade only goes up to level 1.
Zerg 2: Hectors talking portrait stays on if you skip the first cutscene.
Zerg 2: Hives require Defilers Mounds instead of Queens nests.
Also, zerg queens (the flying ones) are included when you press F2.
In reply to ROCKNROLLKID:
Thanks for Hector portrait, fixed. There should be cleanup triggers to remove the "talking" trigger to get the mouths moving, some maps don't have them.
As far as Hive requirement, that is accurate. There is no longer any Queens nests in this time. It's 3+ years from Brood War, Queens (flying) can only be built from your hatchery/lair/hive now, not larva.
As for the F2 thing that may be a SCMR thing
In 2.2 the infested command center has a weird graphic and is not clickable, nor does it spawn infested terrans.
In reply to menionlea:
Could you tell me if its under your control (just not clickable) or is it still considered the enemies? Also could you tell me if the Orbital Command Center there was destroyed first? I believe I spotted a failure in the condition
In reply to OmegaWeaponX85:
In reply to menionlea:
Thanks for the bad requirement for Hive, fixed.
Protoss 5a: Eradas doesn't have Level 2 shields (armor and weapon is fine).
Protoss 5a: Zealots seem to do self damage as they are attacking enemies.
Protoss 6a: Zeratuls HP gets drained when inside any kind of detector field.
Protoss 6a: Zeratuls HP regeneration is not working.
In reply to ROCKNROLLKID:
In reply to ROCKNROLLKID:
In reply to OmegaWeaponX85:
In reply to ROCKNROLLKID:
Protoss 1: Terran SUVs don't seem to give you any kind or resource (minerals or gas).
Protoss 2: Towards the end of the brief, Zeratual goes off then comes on a second later and says "an toru... Adun..." which is what he says in the briefing of the first one. Wasn;t for sure if that was a bug or not, but seemed weird it was repeated again. His portrait stays on after the briefing ends.
Protoss 4a: Uruns portrait stays on after the briefing is over.
On another subject, does anyone know any other canon story mods out there, besides this and Mass Recall. And by that, I mean mods that tell us stories about events that really happened in the StarCraft universe, either before StarCraft 1, during, after, etc.
In reply to ROCKNROLLKID:
I've played 1.5a 4 or 5 times over my playthroughts and Fenix died in 3 of them. Only one of them did he die right in front of/in the middle base. The other times he was caught out on the map. This last time he was in between the middle and top bases.