Starcraft: Enslavers Redux
Starcraft: Enslavers Redux
Description
Enslavers Redux is a multi-episode campaign remake/reboot based off of the original Enslavers and Dark Vengeance custom campaigns for Starcraft 1 and using the actual lore of Starcraft to help bridge the gap between episodes. It features the following:
- 30 Missions across 3 campaigns (6 per ep canon, 9 total per ep, +3 epilogue missions) with unique A and B canon arcs depending on the choices you make.
- An entirely brand new plot and custom text dialog brings the full untold Enslavers story to new life based off of the original Enslavers story and the Dark Templar Trilogy with links to both Starcraft and Starcraft II.
- Play as new customized heroes such as Commander of the Dominion Alpha Squadron, Gui Montag, General Warfield, Selendis, Mohandar, Ethan Stewart, as well as original favorites re-customized such as Tom Kazansky, Magellan, Warbringer, Mojo, Zeratul, Eredas, Zagara and Kerrigan with new dialog, new abilities, and new stories as they help drive the Enslavers plot.
- Powered by the Starcraft Mass Recall mod
Developer's Note
When someone usually asks you what they think of when they hear the title Starcraft Enslavers, memories of brutal difficulty and monotonous gameplay with little plot usually come to mind. Both Enslavers and Dark Vengeance were very quick, watered down campaigns aimed at showing the player how one can build a custom campaign in the map editor. However they also introduced an important element to the Starcraft timeline...understanding what was going on behind the scenes of the main episodes of Starcraft and Brood War. This is a very interesting topic to explore given that fact that we have a mercenary army capable of controlling Zerg along with an ancient Protoss bent of vengeance. Both of these have ties into the overall Starcraft story arc of what Duran was originally trying to do to upset the balance of the sector while finding a way to merge the Zerg and Protoss DNA to create the hybrids.
Thus, this complete custom campaign is a new reboot based off the original campaigns in order to do what the original could do not. Tell an engaging and compelling story of what occurred between and during the main episodes of Starcraft while understanding a bit more about what Ulrezaj was up and what role he played in Duran's plan. However, creating this campaign solo is a large undertaking and as such....there WILL be bugs! Anything in these maps can be improved overtime. I encourage anyone who plays through these maps to please list your comments on anything you notice that seems bugged or anything you'd like to mention that is positive or constructive criticism that would help improve this campaign.
If you would like to play a chronological playthrough from the beginning of Starcraft through the end of Starcraft 2, this is the historical order:
- SC EP1 - Rebel Yell
- SC EP2 - The Overmind
- ER EP1 - Shadow of Deception
- SC EP3 - The Fall
- BW EP4 - The Stand
- BW EP5 - The Iron Fist
- ER EP2 - Dark Vengeance (starts mid-Iron Fist and ends just after Iron First ends)
- BW EP6 - Queen of Blades
- ER EP3 - Twilight Falls
- ER EP4 - Enslavers Redux Epilogue
- SC2 EP1 - Wings of Liberty
- SC2 EP2 - Heart of the Swarm
- SC2 EP3 - Legacy of the Void
- SC2 EP4 - Starcraft II Epilogue
- SC3...?
Story Introduction
Episode I: Shadow of Deception - Set between StarCraft I Episodes 2 and 3, Deception begins with Arcturus Mengsk and the newly formed Dominion as they launch a new initiative to silence all outlaws who would act against Dominion law, starting with notorious mercenary Alan Schezar. However, a lone Commander of the Dominion Alpha Squadron soon realizes Schezar's intentions are far greater and darker than anyone could have imagined...
Episode II: Dark Vengeance - Set between the end of Starcraft Episode 4 and the middle of Episode 5, Dark Vengeance begins with Zeratul and the Protoss, finding new protection on Shakuras after having it been cleansed of Zerg, deciding now to return to Aiur to find any remaining Protoss survivors. What begins as a rescue mission soon escalates into dark plot to subjugate both Protoss and Zerg to bring about a vengeance aeons in the making...
Episode III: Twilight Falls - Set between the end of Starcraft Brood War and Starcraft II Wings of Liberty, Twilight Falls begins with Kerrigan, having crushed all opposition to her, returning back down to Char while designing a new Zerg hierarchy after purging all remaining Cerebrates. However soon after, sensing a strong psionic presence across the void, Kerrigan begins a journey that will bring her to both the most terrifying foe she has ever encountered and a prophecy of the true darkness still yet to come...
Enslavers Redux Epilogue - Set just before Wings of Liberty, the Enslavers Redux epilogue will feature the final conclusions of the three primary heroes of each episode. The battle hardened ex-Dominion Squadron Commander looking to start a new life but instead finding a horrifying Dominion project that he must stop. Kerrigan, the Queen of Blades, still reeling from her experience of learning about the hybrids to take the fight directly to her ex-consort, Samir Duran. And finally the illusive Dark Templar Zeratul, recently rejuvenated from his long self-exile after murdering the matriarch Razagal, traveling to an unknown world and must prepare for a battle which will set in motion the events of the fate of the entire galaxy...
How to Play
1) Download the latest SCMR package and mods. This custom campaign is powered by the SCMR mod. Do not use older mod versions. Please use the following to download this first, or use the SCMR page for the latest release. Place this unzipped folder in your Starcraft II folder of your Starcraft II installation (Typically located in Applications (or Program Files if Windows)\Starcraft II\)
SCMR 7.2 - Maps, Core SCMR Mods
SCMR Assets Mod - All models, images, etc
SCMR English Localization Mod - Various text entries (note - most dialogs are still contains within missions, not this mod)
- Extract SCMR. Should look like this when extracted:
- Within this extracted SCMR folder, move the folder called "Starcraft Mass Recall" to the "Maps" folder of your Starcraft 2 Installation folder (Typically located in your primary C: drive -> Applications (mac) /Program Files (win) -> Starcraft II. Or basically, where Starcraft2.exe is located - Note: Create the "Maps" folder here if it doesn't exist!)
- And then within this, it should look like the following now under /Maps/Starcraft Mass Recall:
- Go back to that extracted SCMR folder and now move the "Mods" folder to the same place as the "Maps" folder. Should look like the following now:
- Download the Assets and Localization mod files (SCMRassets and SCMRlocal) and extract both to the "Mods" folder in your Starcraft 2 install directory. Your Mods folder should now have FOUR mod files and look like the following:
2) Download the Enslavers Redux campaign compressed file folder and unzip. Within you should see a folder called "Enslavers Redux" which contains all the maps you'll need and the campaign launcher. (If not create a folder called Enslavers Redux and place launcher map and Episodes I,II, and III folders within here)
Enslavers Redux - Latest Version
- Go into your Starcraft 2 folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your zip file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher in the SCII map editor and click "Test Map" at the top right and launch missions from there
5) You can play locally offline from here or you can play on Battle.net. To do this, save your map at any time in Enslavers Redux. Then click Show In folder button. This will minimize the game and open the save file's folder. Copy this save file to your Battle.net account (Typically located here: \Documents\StarCraft II\Accounts\ACCOUNT
Saves\Multiplayer\) Then close out of the game and SCII editor, run SCII in Battle.net, go to Campaign, Load Save file, Multiplayer, and your save file should be located here. Please note, you should only play continuously either in or out of Battle.net throughout the campaign due to saved data that the game depends on which is different between games loaded from Battlenet or offline.
6) Please note, there is no voice acting for this campaign as none existed in the original either. You must enabled in-game subtitles to see the transmissions of in-game unit text. This can be done by going to Menu -> Options -> Gameplay -> Display Subtitles. This is an English Localization. For those using other language versions, I have moved MOST English text dialog over to use other language files, but in case you still see any "Param" errors, please do the following if you are not using EN_US language data from within the game itself: Press F10 -> Options -> Language -> chose "English (US)". Please note, some copies of SCII do not have this option.
7) Ensure both "Subtitles During Cutscenes" if CHECKED and "Enable Simple Command Card" is UNCHECKED. This will improve your playback experience for Enslavers Redux.
Changelog
Credits
Powered by the SCMR Mod
Click here to view full SCMR credits
Campaigns creation by:
- OmegaWeaponX85
Map design inspiration based on:
The original Enslavers/Dark Vengeance SC2 remake by Opugg / Opupu
Starcraft: Mass Recall by the SCMR team
Starcraft II: Wings of Liberty, Heart of the Swarm, Legacy of the Void by Blizzard Entertainment
Story inspiration based on:
The Enslavers and Dark Vengeance custom campaigns for Starcraft I by Blizzard Entertainment
The Dark Templar Saga by Christie Golden
Custom Enslavers Redux models by:
Kanitala
Alleyviper85
GhostNova
- Hammer107
- Thrikodias
Special thanks to:
Telenil
Jayborino
Disclaimer: Enslavers Redux is a completely custom campaign based on the original Enslavers and Dark Templar stories. It is in no direct affiliation with the authors of those stories.
More custom campaigns like this can be found at the Custom Campaign Initiative
If anyone has a great screen shot they want to share of either a cutscene or an action battle please post it here and I'll add it to the photo section and/or mission summary!
I think 3.4b is harder than 3.5b. the attacks seem way larger.
OH, also Kerrigan has access to Apocalypse.
Anybody else have any thoughts on 3.4b?
EDIT: i played on hard difficulty this time.
In reply to jrobitan:
Kerrigan never goes dormant when loosing health in 3.4b. She can fight forever.
In reply to jrobitan:
In reply to jrobitan:
Hey Omega. Don't know if you heard, but it looks like the mass recall developers have officially said they aren't doing anymore updates. Just wondering if you have any plans to do your own fork of mass recall to fix the remaining issue?
In reply to ROCKNROLLKID:
In reply to jrobitan:
In reply to ROCKNROLLKID:
I'm leery of replaying 1.5b on Hard until Warfield's SCVs are able to autorepair their own units.
In reply to jrobitan:
In reply to jrobitan:
In 3.2, Kerrigan has access to Twin Drones and Malignant Creep after replaying the mission once other missions have been completed. It seems like only the total biomass is being counted vs what you shoudl have at that level.
EDIT: the psi seems normalish tho. I don't have apocalypse or anything
In reply to jrobitan:
in 3.1, the Nydus worms near the Cerebrate never spawn units, and the drones near it are not mining.
In reply to jrobitan:
It's been a long time since I last played this campaign and this 4.0 version is a masterpiece (even better than some Blizzard campaigns I think). The updates on map plays are great, but the lore-integrated stories are the most impressive feature in my mind.
Here are some bug reports. I am following the historical order so it will be some time before I play the next chapter. I have much to expect though.
Enslaver Redux 4.00.21 Beta Hard Mode
SCMR Retro version 6.2.1
StarCraft II 4.1.1
Episode I
Chapter 1
- One burrowed hydralisk won't unburrow even if my units are near (achievement-related)
Chapter 2
- Add a tip when the Commander cannot come back into the lab (had to start from the beginning for bonus objects, save isn't working)
- Save failed (both quick save and manual save)
Chapter 3
- Orange AI not running when cut scene is skipped
- Found only three power generators
Chapter 4a
- Nydus worm spawns zerglings infinitely (No warning. Is it a feature or a bug?)
- Enemies are cloaked near the Arbiter before it is rescued, and I have no detector.
Chapter 5a
- Add a trigger to prevent Fenix from rushing to help - he's too vulnerable outside the base
- No tip but I have access to marauders
Chapter 6a
- The last line of introduction text is only half shown (Full screen mode, 1366*768)
- Save failed again (both quick save and manual save)
- Marauders are removed
- Some minor spelling errors in the Overmind's profile
And I remember that in Ulnar Artanis said the Xel'Nagas never intervene in the creations' evolution and it was Amon who uplifted the Protoss. So why did Orous help the humans? It seems conflicted to me.
Thanks for your great work. And forgive me if there were any errors or offense in my words - I'm not a native speaker.
In reply to Rinne0410:
In reply to Rinne0410:
Xel'naga only "guided" evolutions of many many species and "hoped for the best" that one would become purity of essence and purity of form. Two would eventually assemble the keystone, find their way to Ulnar, meet the Xel'naga, become Xel'naga (gross?) and the cycle continues. Amon didn't like this, so his followers stayed behind one cycle while the Xel'naga slept waiting for two species to sleep. He guided the Protoss too rapidly, specifically the Khala link, and war erupted. He stole a number of them for himself, the Tal'darim, and left the rest to die on Aiur. He went to Zerus next and tried to evolve the Zerg. This worked, too well, but the slumbering Xel'naga awoke when they felt Amon's tampering, and a war erupted above Zerus. Amon sent his zerg against them, most Xel'naga died, including Amon. Duran survived however (his true name, in my "added" lore, is Na’dur), and went into hiding, become Amon's harbinger, biding his time until he could bring Amon from the Void to complete his mission once again. The Zerg, without a Xel'naga master, exploded in evolution, and the rest is history.
As for the humans, it has been stated by Duran they were part of a "failed cycle". I took that lore and expanded it. In my expanded lore, Orous, was wise to Amon's backstabby nature and purposely failed humanity, leaving the Xel'naga tampering alone, but Orous continue to go back to Earth and guide their evolution. He wanted to rapidly develop them to use them as a weapon against Amon when the time was right. When Orous himself was killed in the attack over Zerus, he subtly whispered in the ears of the Overmind of the future of what was the come, and helped him find a way to break free of his chains, Kerrigan, being that agent, someone with crazy high psi power (purity of form) and now infested (purity of essence), she herself could become a Xel'naga, the only one capable of fighting Amon.
This will be discussed a bit in the epilogue, and I also added a prologue cutscene when you click "Begin New Campaign" on this in the next release.