Starcraft: Enslavers Redux
Starcraft: Enslavers Redux
Description
Enslavers Redux is a multi-episode campaign remake/reboot based off of the original Enslavers and Dark Vengeance custom campaigns for Starcraft 1 and using the actual lore of Starcraft to help bridge the gap between episodes. It features the following:
- 30 Missions across 3 campaigns (6 per ep canon, 9 total per ep, +3 epilogue missions) with unique A and B canon arcs depending on the choices you make.
- An entirely brand new plot and custom text dialog brings the full untold Enslavers story to new life based off of the original Enslavers story and the Dark Templar Trilogy with links to both Starcraft and Starcraft II.
- Play as new customized heroes such as Commander of the Dominion Alpha Squadron, Gui Montag, General Warfield, Selendis, Mohandar, Ethan Stewart, as well as original favorites re-customized such as Tom Kazansky, Magellan, Warbringer, Mojo, Zeratul, Eredas, Zagara and Kerrigan with new dialog, new abilities, and new stories as they help drive the Enslavers plot.
- Powered by the Starcraft Mass Recall mod
Developer's Note
When someone usually asks you what they think of when they hear the title Starcraft Enslavers, memories of brutal difficulty and monotonous gameplay with little plot usually come to mind. Both Enslavers and Dark Vengeance were very quick, watered down campaigns aimed at showing the player how one can build a custom campaign in the map editor. However they also introduced an important element to the Starcraft timeline...understanding what was going on behind the scenes of the main episodes of Starcraft and Brood War. This is a very interesting topic to explore given that fact that we have a mercenary army capable of controlling Zerg along with an ancient Protoss bent of vengeance. Both of these have ties into the overall Starcraft story arc of what Duran was originally trying to do to upset the balance of the sector while finding a way to merge the Zerg and Protoss DNA to create the hybrids.
Thus, this complete custom campaign is a new reboot based off the original campaigns in order to do what the original could do not. Tell an engaging and compelling story of what occurred between and during the main episodes of Starcraft while understanding a bit more about what Ulrezaj was up and what role he played in Duran's plan. However, creating this campaign solo is a large undertaking and as such....there WILL be bugs! Anything in these maps can be improved overtime. I encourage anyone who plays through these maps to please list your comments on anything you notice that seems bugged or anything you'd like to mention that is positive or constructive criticism that would help improve this campaign.
If you would like to play a chronological playthrough from the beginning of Starcraft through the end of Starcraft 2, this is the historical order:
- SC EP1 - Rebel Yell
- SC EP2 - The Overmind
- ER EP1 - Shadow of Deception
- SC EP3 - The Fall
- BW EP4 - The Stand
- BW EP5 - The Iron Fist
- ER EP2 - Dark Vengeance (starts mid-Iron Fist and ends just after Iron First ends)
- BW EP6 - Queen of Blades
- ER EP3 - Twilight Falls
- ER EP4 - Enslavers Redux Epilogue
- SC2 EP1 - Wings of Liberty
- SC2 EP2 - Heart of the Swarm
- SC2 EP3 - Legacy of the Void
- SC2 EP4 - Starcraft II Epilogue
- SC3...?
Story Introduction
Episode I: Shadow of Deception - Set between StarCraft I Episodes 2 and 3, Deception begins with Arcturus Mengsk and the newly formed Dominion as they launch a new initiative to silence all outlaws who would act against Dominion law, starting with notorious mercenary Alan Schezar. However, a lone Commander of the Dominion Alpha Squadron soon realizes Schezar's intentions are far greater and darker than anyone could have imagined...
Episode II: Dark Vengeance - Set between the end of Starcraft Episode 4 and the middle of Episode 5, Dark Vengeance begins with Zeratul and the Protoss, finding new protection on Shakuras after having it been cleansed of Zerg, deciding now to return to Aiur to find any remaining Protoss survivors. What begins as a rescue mission soon escalates into dark plot to subjugate both Protoss and Zerg to bring about a vengeance aeons in the making...
Episode III: Twilight Falls - Set between the end of Starcraft Brood War and Starcraft II Wings of Liberty, Twilight Falls begins with Kerrigan, having crushed all opposition to her, returning back down to Char while designing a new Zerg hierarchy after purging all remaining Cerebrates. However soon after, sensing a strong psionic presence across the void, Kerrigan begins a journey that will bring her to both the most terrifying foe she has ever encountered and a prophecy of the true darkness still yet to come...
Enslavers Redux Epilogue - Set just before Wings of Liberty, the Enslavers Redux epilogue will feature the final conclusions of the three primary heroes of each episode. The battle hardened ex-Dominion Squadron Commander looking to start a new life but instead finding a horrifying Dominion project that he must stop. Kerrigan, the Queen of Blades, still reeling from her experience of learning about the hybrids to take the fight directly to her ex-consort, Samir Duran. And finally the illusive Dark Templar Zeratul, recently rejuvenated from his long self-exile after murdering the matriarch Razagal, traveling to an unknown world and must prepare for a battle which will set in motion the events of the fate of the entire galaxy...
How to Play
1) Download the latest SCMR package and mods. This custom campaign is powered by the SCMR mod. Do not use older mod versions. Please use the following to download this first, or use the SCMR page for the latest release. Place this unzipped folder in your Starcraft II folder of your Starcraft II installation (Typically located in Applications (or Program Files if Windows)\Starcraft II\)
SCMR 7.2 - Maps, Core SCMR Mods
SCMR Assets Mod - All models, images, etc
SCMR English Localization Mod - Various text entries (note - most dialogs are still contains within missions, not this mod)
- Extract SCMR. Should look like this when extracted:
- Within this extracted SCMR folder, move the folder called "Starcraft Mass Recall" to the "Maps" folder of your Starcraft 2 Installation folder (Typically located in your primary C: drive -> Applications (mac) /Program Files (win) -> Starcraft II. Or basically, where Starcraft2.exe is located - Note: Create the "Maps" folder here if it doesn't exist!)
- And then within this, it should look like the following now under /Maps/Starcraft Mass Recall:
- Go back to that extracted SCMR folder and now move the "Mods" folder to the same place as the "Maps" folder. Should look like the following now:
- Download the Assets and Localization mod files (SCMRassets and SCMRlocal) and extract both to the "Mods" folder in your Starcraft 2 install directory. Your Mods folder should now have FOUR mod files and look like the following:
2) Download the Enslavers Redux campaign compressed file folder and unzip. Within you should see a folder called "Enslavers Redux" which contains all the maps you'll need and the campaign launcher. (If not create a folder called Enslavers Redux and place launcher map and Episodes I,II, and III folders within here)
Enslavers Redux - Latest Version
- Go into your Starcraft 2 folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your zip file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher in the SCII map editor and click "Test Map" at the top right and launch missions from there
5) You can play locally offline from here or you can play on Battle.net. To do this, save your map at any time in Enslavers Redux. Then click Show In folder button. This will minimize the game and open the save file's folder. Copy this save file to your Battle.net account (Typically located here: \Documents\StarCraft II\Accounts\ACCOUNT
Saves\Multiplayer\) Then close out of the game and SCII editor, run SCII in Battle.net, go to Campaign, Load Save file, Multiplayer, and your save file should be located here. Please note, you should only play continuously either in or out of Battle.net throughout the campaign due to saved data that the game depends on which is different between games loaded from Battlenet or offline.
6) Please note, there is no voice acting for this campaign as none existed in the original either. You must enabled in-game subtitles to see the transmissions of in-game unit text. This can be done by going to Menu -> Options -> Gameplay -> Display Subtitles. This is an English Localization. For those using other language versions, I have moved MOST English text dialog over to use other language files, but in case you still see any "Param" errors, please do the following if you are not using EN_US language data from within the game itself: Press F10 -> Options -> Language -> chose "English (US)". Please note, some copies of SCII do not have this option.
7) Ensure both "Subtitles During Cutscenes" if CHECKED and "Enable Simple Command Card" is UNCHECKED. This will improve your playback experience for Enslavers Redux.
Changelog
Credits
Powered by the SCMR Mod
Click here to view full SCMR credits
Campaigns creation by:
- OmegaWeaponX85
Map design inspiration based on:
The original Enslavers/Dark Vengeance SC2 remake by Opugg / Opupu
Starcraft: Mass Recall by the SCMR team
Starcraft II: Wings of Liberty, Heart of the Swarm, Legacy of the Void by Blizzard Entertainment
Story inspiration based on:
The Enslavers and Dark Vengeance custom campaigns for Starcraft I by Blizzard Entertainment
The Dark Templar Saga by Christie Golden
Custom Enslavers Redux models by:
Kanitala
Alleyviper85
GhostNova
- Hammer107
- Thrikodias
Special thanks to:
Telenil
Jayborino
Disclaimer: Enslavers Redux is a completely custom campaign based on the original Enslavers and Dark Templar stories. It is in no direct affiliation with the authors of those stories.
More custom campaigns like this can be found at the Custom Campaign Initiative
If anyone has a great screen shot they want to share of either a cutscene or an action battle please post it here and I'll add it to the photo section and/or mission summary!
A serious problem I've noticed is that the battlecruisers on all missions in Episode 1 don't have the energy bar. So you never can use "Yamato" because "Not enough energy". If you upgrade battlecruisers, the energy bar show only 50 energy units, not enough to use Yamato.
I don't know if I'm the only one with this problem.
Thanks.
EDIT - Some screenshoot:
https://ibb.co/fgmKkR
https://ibb.co/gr1Yem
In reply to Forge_User_38759889:
In reply to Kruggov:
I played 1.4a again and noticed that choosing the tanks gives you one tank, but choosing the medics gives you 1 tank and the 4 medics. I noticed the 1 tank behavior last time I played it, but i thought it was on purpose.
Also, the battlecruisers where Mojo is never attack (on Hard)
In reply to jrobitan:
In reply to OmegaWeaponX85:
In reply to jrobitan:
Both, in Episode I and in Episode II, you can collect more than the maximun number of artifacts. I mean, if you repeat some mission like 1.5a-b, or 2.4 and 2.5a-b, although you have already collected paladium or Zeratul artifacts, you can pick up them another time. So when you finish, in the Launcher data, Zeratul have more than the max 30 artifacts. The same to the Commander. I've not tried it in Episode III.
Other issue is, when I've finished Episode II A canon, although I picked up all the artifacts in mission 2.5a, when I see the heroe data in the Launcher, these artifacts don't appear there. And if I start 2.5a again, 4 of 6 artifacts still appear on the ground.
I don't know if I've explained myself. :(
In reply to Forge_User_38759889:
The cover the map in 80% creep achievement in 3.5a didn't work, even though I'd covered the map in 100% creep.
In reply to jrobitan:
In reply to jrobitan:
Remember once you get an achievement, you cannot re-get it unless you clear the Bank via the launcher or hack the bank file and remove it manually.
The Greater Nydus Worm is bugged. it doesn't disappear after 60 seconds, it just keeps spawning units forever. I lost at the very end of 5b because Stewart got trapped outside the walls i made to stop the Hybrid, so I thought I'd try again and just let the Nydus worm spawn units forever. I was up to 500 some supply. The units totally wrecked through the map, even on Hard!
In reply to jrobitan:
In reply to jrobitan:
In 3.5b I defeated all the Tal'darim before attempting to hold the locks. Alarak only came for the first lock, but then never came again. His dialogue still showed though. It also showed during the cutscene with Duran.
There's also another bugged model, but I couldn't tell what it was and couldn't click on it. It just had that red and white crosshatch. It's somewhere near the middle and right.
In reply to jrobitan:
Some of the Zerg models in 2.5b scattered (maybe burrowed) throughout the map are bugged. They show up as a globe with a red and white crosshatch. I think these are Devouring Ones. In any case I'm pretty sure they aren't Hyrdalisks or Hunter Killers.
PS: Zerg 4b had a lot of fun moments. I ended up with 296 supply right before Nyon started coming after me. That's the most supply I've ever had in a campaign. I think there might be too many mineral pickups, but I did play really slowly.
In reply to jrobitan:
Good Work! As the official campaign and story ends for the foreseeable future, side-stories or aftermaths like this are most valuable for one to enjoy the SC universe. And very nice work on reworking the roll play.
I've spend some time to play all 3 campaigns through. Some achievements are...difficult lol...
Zerg 03 killing all buildings I spend a hour finding the last uprooted spine crawler at the center of the map...............Zerg last map is nightmare, way too many enemies to handle for 200 supply....
The hero growing design is really cool! And...as a maper I've also got some ideas to suggest:
Achievement problems:
Selendis killing more than 150 -- this didn't work. I guess it is because interceptors are the killer....Zeratul and Mohandar killing achievement worked...
Some timing achievements would just fail because of unstoppable cut scenes, like activating the psi tower on Braxis... The Commander saving the protoss achievement doesn't work, I tried to save all of them within 5 min and I still get a fail at 5min time...
Hero unit fixing:
Zeratul's shadow clone ability of himself creates an additional hero avatar on the right side. This could be fixed using a custom unit with flag:hero off. You have to re work on upgrades to ensure they benefit the clone unit though...or you can make it uncontrollable just like the nova holo decoy in coop.
Heroic permanent status bar:
As of now Zargara has the heroic status bar, while Kerrigan has not. It looks odd. Why not have all hero have it?
Please refer to: https://www.sc2mapster.com/forums/development/data/161797-hots-style-hero-and-hero-panel
It's a nice little page (thank you mikegamer !).
I recommend using VoidShared_unitStatus frame which could be found in Zeratul Aiur actor, as it correctly shows the shielding.
There are also some hotkey issues which has to be fixed per map I think...
Re: the creep problem: I've noticed that the Zerg06a/b have WOL dependencies surpassed SCMR mod, donno if the problem is there...haven't checked it in detail...
Again, my appreciation of this very fine work! If my comment could be of a little help I would be very happy.