Starcraft: Enslavers Redux
Starcraft: Enslavers Redux
Description
Enslavers Redux is a multi-episode campaign remake/reboot based off of the original Enslavers and Dark Vengeance custom campaigns for Starcraft 1 and using the actual lore of Starcraft to help bridge the gap between episodes. It features the following:
- 30 Missions across 3 campaigns (6 per ep canon, 9 total per ep, +3 epilogue missions) with unique A and B canon arcs depending on the choices you make.
- An entirely brand new plot and custom text dialog brings the full untold Enslavers story to new life based off of the original Enslavers story and the Dark Templar Trilogy with links to both Starcraft and Starcraft II.
- Play as new customized heroes such as Commander of the Dominion Alpha Squadron, Gui Montag, General Warfield, Selendis, Mohandar, Ethan Stewart, as well as original favorites re-customized such as Tom Kazansky, Magellan, Warbringer, Mojo, Zeratul, Eredas, Zagara and Kerrigan with new dialog, new abilities, and new stories as they help drive the Enslavers plot.
- Powered by the Starcraft Mass Recall mod
Developer's Note
When someone usually asks you what they think of when they hear the title Starcraft Enslavers, memories of brutal difficulty and monotonous gameplay with little plot usually come to mind. Both Enslavers and Dark Vengeance were very quick, watered down campaigns aimed at showing the player how one can build a custom campaign in the map editor. However they also introduced an important element to the Starcraft timeline...understanding what was going on behind the scenes of the main episodes of Starcraft and Brood War. This is a very interesting topic to explore given that fact that we have a mercenary army capable of controlling Zerg along with an ancient Protoss bent of vengeance. Both of these have ties into the overall Starcraft story arc of what Duran was originally trying to do to upset the balance of the sector while finding a way to merge the Zerg and Protoss DNA to create the hybrids.
Thus, this complete custom campaign is a new reboot based off the original campaigns in order to do what the original could do not. Tell an engaging and compelling story of what occurred between and during the main episodes of Starcraft while understanding a bit more about what Ulrezaj was up and what role he played in Duran's plan. However, creating this campaign solo is a large undertaking and as such....there WILL be bugs! Anything in these maps can be improved overtime. I encourage anyone who plays through these maps to please list your comments on anything you notice that seems bugged or anything you'd like to mention that is positive or constructive criticism that would help improve this campaign.
If you would like to play a chronological playthrough from the beginning of Starcraft through the end of Starcraft 2, this is the historical order:
- SC EP1 - Rebel Yell
- SC EP2 - The Overmind
- ER EP1 - Shadow of Deception
- SC EP3 - The Fall
- BW EP4 - The Stand
- BW EP5 - The Iron Fist
- ER EP2 - Dark Vengeance (starts mid-Iron Fist and ends just after Iron First ends)
- BW EP6 - Queen of Blades
- ER EP3 - Twilight Falls
- ER EP4 - Enslavers Redux Epilogue
- SC2 EP1 - Wings of Liberty
- SC2 EP2 - Heart of the Swarm
- SC2 EP3 - Legacy of the Void
- SC2 EP4 - Starcraft II Epilogue
- SC3...?
Story Introduction
Episode I: Shadow of Deception - Set between StarCraft I Episodes 2 and 3, Deception begins with Arcturus Mengsk and the newly formed Dominion as they launch a new initiative to silence all outlaws who would act against Dominion law, starting with notorious mercenary Alan Schezar. However, a lone Commander of the Dominion Alpha Squadron soon realizes Schezar's intentions are far greater and darker than anyone could have imagined...
Episode II: Dark Vengeance - Set between the end of Starcraft Episode 4 and the middle of Episode 5, Dark Vengeance begins with Zeratul and the Protoss, finding new protection on Shakuras after having it been cleansed of Zerg, deciding now to return to Aiur to find any remaining Protoss survivors. What begins as a rescue mission soon escalates into dark plot to subjugate both Protoss and Zerg to bring about a vengeance aeons in the making...
Episode III: Twilight Falls - Set between the end of Starcraft Brood War and Starcraft II Wings of Liberty, Twilight Falls begins with Kerrigan, having crushed all opposition to her, returning back down to Char while designing a new Zerg hierarchy after purging all remaining Cerebrates. However soon after, sensing a strong psionic presence across the void, Kerrigan begins a journey that will bring her to both the most terrifying foe she has ever encountered and a prophecy of the true darkness still yet to come...
Enslavers Redux Epilogue - Set just before Wings of Liberty, the Enslavers Redux epilogue will feature the final conclusions of the three primary heroes of each episode. The battle hardened ex-Dominion Squadron Commander looking to start a new life but instead finding a horrifying Dominion project that he must stop. Kerrigan, the Queen of Blades, still reeling from her experience of learning about the hybrids to take the fight directly to her ex-consort, Samir Duran. And finally the illusive Dark Templar Zeratul, recently rejuvenated from his long self-exile after murdering the matriarch Razagal, traveling to an unknown world and must prepare for a battle which will set in motion the events of the fate of the entire galaxy...
How to Play
1) Download the latest SCMR package and mods. This custom campaign is powered by the SCMR mod. Do not use older mod versions. Please use the following to download this first, or use the SCMR page for the latest release. Place this unzipped folder in your Starcraft II folder of your Starcraft II installation (Typically located in Applications (or Program Files if Windows)\Starcraft II\)
SCMR 7.2 - Maps, Core SCMR Mods
SCMR Assets Mod - All models, images, etc
SCMR English Localization Mod - Various text entries (note - most dialogs are still contains within missions, not this mod)
- Extract SCMR. Should look like this when extracted:
- Within this extracted SCMR folder, move the folder called "Starcraft Mass Recall" to the "Maps" folder of your Starcraft 2 Installation folder (Typically located in your primary C: drive -> Applications (mac) /Program Files (win) -> Starcraft II. Or basically, where Starcraft2.exe is located - Note: Create the "Maps" folder here if it doesn't exist!)
- And then within this, it should look like the following now under /Maps/Starcraft Mass Recall:
- Go back to that extracted SCMR folder and now move the "Mods" folder to the same place as the "Maps" folder. Should look like the following now:
- Download the Assets and Localization mod files (SCMRassets and SCMRlocal) and extract both to the "Mods" folder in your Starcraft 2 install directory. Your Mods folder should now have FOUR mod files and look like the following:
2) Download the Enslavers Redux campaign compressed file folder and unzip. Within you should see a folder called "Enslavers Redux" which contains all the maps you'll need and the campaign launcher. (If not create a folder called Enslavers Redux and place launcher map and Episodes I,II, and III folders within here)
Enslavers Redux - Latest Version
- Go into your Starcraft 2 folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your zip file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher in the SCII map editor and click "Test Map" at the top right and launch missions from there
5) You can play locally offline from here or you can play on Battle.net. To do this, save your map at any time in Enslavers Redux. Then click Show In folder button. This will minimize the game and open the save file's folder. Copy this save file to your Battle.net account (Typically located here: \Documents\StarCraft II\Accounts\ACCOUNT
Saves\Multiplayer\) Then close out of the game and SCII editor, run SCII in Battle.net, go to Campaign, Load Save file, Multiplayer, and your save file should be located here. Please note, you should only play continuously either in or out of Battle.net throughout the campaign due to saved data that the game depends on which is different between games loaded from Battlenet or offline.
6) Please note, there is no voice acting for this campaign as none existed in the original either. You must enabled in-game subtitles to see the transmissions of in-game unit text. This can be done by going to Menu -> Options -> Gameplay -> Display Subtitles. This is an English Localization. For those using other language versions, I have moved MOST English text dialog over to use other language files, but in case you still see any "Param" errors, please do the following if you are not using EN_US language data from within the game itself: Press F10 -> Options -> Language -> chose "English (US)". Please note, some copies of SCII do not have this option.
7) Ensure both "Subtitles During Cutscenes" if CHECKED and "Enable Simple Command Card" is UNCHECKED. This will improve your playback experience for Enslavers Redux.
Changelog
Credits
Powered by the SCMR Mod
Click here to view full SCMR credits
Campaigns creation by:
- OmegaWeaponX85
Map design inspiration based on:
The original Enslavers/Dark Vengeance SC2 remake by Opugg / Opupu
Starcraft: Mass Recall by the SCMR team
Starcraft II: Wings of Liberty, Heart of the Swarm, Legacy of the Void by Blizzard Entertainment
Story inspiration based on:
The Enslavers and Dark Vengeance custom campaigns for Starcraft I by Blizzard Entertainment
The Dark Templar Saga by Christie Golden
Custom Enslavers Redux models by:
Kanitala
Alleyviper85
GhostNova
- Hammer107
- Thrikodias
Special thanks to:
Telenil
Jayborino
Disclaimer: Enslavers Redux is a completely custom campaign based on the original Enslavers and Dark Templar stories. It is in no direct affiliation with the authors of those stories.
More custom campaigns like this can be found at the Custom Campaign Initiative
If anyone has a great screen shot they want to share of either a cutscene or an action battle please post it here and I'll add it to the photo section and/or mission summary!
In reply to Forge_User_53169241:
In reply to jrobitan:
In reply to Forge_User_53169241:
Selendis killing more than 150 -- this didn't work. - I can reduce the number of kills she needs, that's fair
Some timing achievements would just fail because of unstoppable cut scenes, like activating the psi tower on Braxis... - That may be because I forgot to pause the achievement timer, which is a good bug call, I'll review
Zeratul's shadow clone ability of himself creates an additional hero avatar on the right side. This could be fixed using a custom unit with flag:hero off. - That's a good point, something to consider updating. Everything else I want though, he gets everything Zeratul has, except active abilities, and deals 50% damage, 200% damage taken.
As of now Zargara has the heroic status bar, while Kerrigan has not. It looks odd. Why not have all hero have it? - Good point, good point. I think Zagara had the status bar because she was considered a "boss" in HOTS. I likely will just remove it for her in the missions she's in, or, if its fun to have, add it for everyone.
In 3.6a there's tons of buildings on Stewart's section of the map that have no creep around them including some of the hatcheries (not the ones near the gas and minerals) and unless I'm misremembering there weren't many (or perhaps none) creep tumors on Stewart's side, only only Kerrigan's and the middle section. This makes spreading the creep initially very difficult on his side.
I haven't yet beaten this mission because the initial attacks are pretty fierce while I just barely got done setting up upgrades and gas mining and the like.
I guess that's another thing, the upgrade situation is kinda weird. It seems like all the upgrades from various units are researched, but not the evolution chamber.
Thanks. The lack of creep was on Hatcheries, and above ground tumors. Due to me forgetting to put back the "upgraded" creep growth behavior for them, removed in the SCMR mod. I'll add it in next update. I've also added more tumors on Stewart's side, yeah there was only 2 starting ones.
That is correct and intended. Your focus is mainly defense, and offense if you want to get Kerrigan's final Psi upgrade up top. You don't have to worry about tech research here, just evolution chamber or spire upgrades. This mission has been a bit of a learning curve here on how best to cater to players on Easy and then on Hard, with Medium being somewhere in between. Easy I want it to be tough, but fairly beatable with basic defense towers and units. Hard I want you to be mashing that mouse clicker morphing banelings, Lurkers, and getting your heroes spamming their abilities as much as possible. Kerrigan, if you've been leveling her, is a demi-god here, her Razor Swarm can decimate everyone. Don't feel you need to keep her up top, she can go anywhere thanks to Nydus Worms. Move her around the map to keep the peace. Every entrance to the temple needs constant Spine Crawlers, Spore Crawlers, and Lurkers. If you have Impalers, those too. But Kerrigan is your bread and butter to taking out the waves. Stewart is OK too with his Bomb ability for crowd control, but he is more fragile than her. If going for his achievement, you'll need to be more brave with him though. Ultralisks are also fantastic with their cleave area attack here on Terrans (don't forget they have this compared to SC1 Ultralisks) as well as banelings in general. Other than that, save/reload is your friend :)
In reply to OmegaWeaponX85:
In reply to OmegaWeaponX85:
In reply to jrobitan:
Hi,
After playing and passing all the episodes in 4.00.19 version, I've started to play again to get all the achievements. But I have a doubt: is there any way to keep the achievements I've already got although I play in the new 4.00.21 version? Or if I download and put the new files on the correct directory I will lose all the data, like the achievement and objects taken or decisions made?
By the way, an issue I've found on mission 1.1 is that the first achievement"Wild Hunter - Kill all Zerg on the map (Norm/Hard)" doesn't trigger although I kill all the Zerg and structures (I've tried "tooktheredpill" to find if I missed any unit, but didn't). I don't know if it is a bug.
I will report you if I find more issues in the following missions. Most of the bugs I've found have already been notified by other players.
Thanks for your work. This campaing is really quite awesome.
In reply to Forge_User_38759889:
In reply to OmegaWeaponX85:
Yes, I use "tooktheredpill" without saving. And the other achievements do trigger, like the final one or saving the squadron. But it's imposible to find the last Zergs. I've explored all the map looking for buried zerglins, but nothing. I'll keep on trying :(
PS: Do I have to kill all the infested cocoons for the achievement? However I think I killed them all as well.
In reply to Forge_User_38759889:
Two more issues, this time on 3.5a.
* The units in the Terran base in the lower left (across the the bridge) would mass up so many units and get stuck so after awhile I'd only be attacked with a few Wraiths every once in awhile from that base.
* The last (i think) Hybrid (the one up and to the left of the main base) got stuck behind the minerals. I'm not sure I would have had time to find all the psi if it didn't though!
A general question. Why do you start with a Hatchery on 5a (and maybe 6a, haven't played it yet) instead of a Hive. It doesn't seem to make sense, since you start with an Ultralisk Cavern.
The last update should have addressed that. If you're still noticing this, let me know, I'll do a complete redo on that bridge. I have them invulnerable, and there's no unit there, I triple checked. So I'm baffled how/what/why they are firing there.
Thanks. I moved some minerals around for next update.
A few more issues found.
in 3.3
* I didn't defeat Ulrezaj, the Terrans did. This happened right after I'd collected all 4 psi artifacts and was going after him with a bunch of Ultralisks.
in 3.4b
* 3 of the 4 info Artifacts (or whatever they are) only showed ParamValue. Only the first one did showed the actual text.
in 3.3 and 3.4b (and maybe later ones):
* the Infestor didn't have the suicide bomber type Infested Terrans (or any Infested Terrans) after I chose to let the the Gray Tiger go in 3.2.
What difficulty did you play that on? I need to counter that with some triggers somehow? The Terrans and Protoss attacking him really needs to be more cosmetic than dealing any tangible damage. His regeneration should be enough to compensate, but maybe not enough on lower levels.
I'm not sure what you mean. Do you mean the unit itself had ParamValue? A dialog? Just need more details, or a screenshot.
In reply to OmegaWeaponX85:
In reply to OmegaWeaponX85:
Episode 3.2 wasn't permanently unlocked after beating 3.1. If I win 3.1 then I do end up at 3.2, but if i quit and start over, 3.2 is not unlocked.
I haven't yet finished 3.2 so i can't speak of what will happen after that.
In reply to jrobitan: