Hero Team Survival

Details

  • Filename
    Hero_Team_Survival.SC2Map
  • Uploaded by
  • Uploaded
    Jul 24, 2010
  • Size
    1.47 MB
  • Downloads
    3,494
  • MD5
    52aec6627d4aaf8c65805d42851a1b7a

Changelog

Map now has Shared Experience! 5 exp per kill for all members of your team!
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Infestor and Overseer now have abilities (support unit , and healer).

Fixed bug where players could increase attributes infinity.
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UI and Hero Tweaking
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Added Game Variant for Battle.net defaults
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Increased actor scale for Sensor tower -- now known as Ability Tower
Slight Artistic change.
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Fixed a bug where a player could do multiple repicks- thus having multiple units on the field.

Hero balancing (need feedback on Abilities/Attack Power / Speed and anything else for heroes to help balancing!) A couple heroes still do not have abilities -- working on this!

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Fixed an issue where the description card did not show for the Phoenix
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Attributes are now allocated correctly
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Attributes now have an effect on the unit when levelup :
-Strength : +HP and +Attack Power
-Intelligence : +Energy and +Spell Power
-Agility : +Attack Speed and +Movement Speed
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Added Leaderboard for team lives
Added Attribute system for heroes (Agility, Strength and Intelligence).
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Added unit description in game card for every heroes
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Minor bug fixes -- Added Leaderboard (not currently functional)
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Thor, Viking and Marauder will now correctly spawn.

Also fixed wave spawns -- waves will no longer spawn on a team with no players.
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Fixed an issue where waves weren't spawning
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Greatly improved map symmetry for even matches.
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Fixed the issue where multiple heroes did not have an attack animation
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Added unit spawning for team 2 -- at this point they spawn even if nobody plays for team 2
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Added ability to sensor towers -- Calldown : Reinforcements. Great as an offensive or defensive spell
Changed some units name.
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Fixed an issue where players could travel to other team's side // Added no fly and no pathing zones.
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Added, fixed and polished transport feature for team 1.

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Game now ends when a team's lives reaches 0

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Added Respawn feature.

Terrain changed a little bit to make it less of an eye-sore

Added some more test waves -- no balance done.

Current waves are for testing purposes only, no balancing work has been done yet for the waves.