Prime Resurgence v2.2
Prime Resurgence
This is a 5-mission Terran campaign based on the final events in Brood War. The campaign begins with Kerrigan's assault on the UED capitol on Korhal. As captain of the UED forces, your objectives are to contain the situation and regain the initiative in the Brood War. The campaign will culminate in a final showdown with both the Swarm and the Dominion.
You will take command of exciting new units, fight in unpredictable conditions, and still have time to gaze around at the terrain work once in a while. While the campaign itself isn't awfully difficult, your micro and your macro will be tested.
Requires HotS to play. Compatible with StarCraft II patch 3.0. Please post any bugs in the comments section below.
Instructions
- Download the .ZIP file and extract the contents to your StarCraft II maps folder:
(SC2 installation folder)\Maps\ - The subfolders will be created automatically. Don't move them out of the pre-placed subfolder or the mission launcher won't work, and the maps won't be linked.
- Download the Left2Die.mod file (included in the files page) and place it in the following directory within your SC2 folder:
(SC2 installation folder)\Mods\ This is because mission 2 uses some hero skins etc from the mod. - Run the Mission Select map. You can do this by right-clicking the file, and selecting "Open With..." then choose StarCraft II\Support\SC2Switcher.exe
Alternatively, you can open the Mission Select map with the SC2 Map Editor, then pressing "Test Document". Make sure you close the editor while you run the game, because these maps can be quire resource intensive. - Enjoy!
If the AI does not send attack waves when you run the map through map editor test (AI still sends attack when you run it from SC2Switcher.EXE), you need to go into your StarCraft II Editor, File > Preferences > Test Document > Game Difficulty > it should appear blank. Change this to any difficulty (has no effect on gameplay) to fix the issue.
This bug will affect multiple maps (not just mine)... thanks Blizzard!
Missions
- Endgame
- Defend UED capitol on Korhal from Kerrigan's Zerg Swarm. - Liberty
- Liberate the planet of Umoja from infestation virus. - Shattered City
- Crush Kerrigan's stronghold on Tarsonis and slay her Cerebrate. - Emperor's Wrath
- Defend Char against Emperor Mengsk's formidable armada. - Operation Vertigo
- Inflict a final defeat upon the Terran Dominion and secure your place in history as one of the greatest commanders who ever lived.
Changelog and Credits
What's Next?
A Protoss campaign is on the way, focusing on Zeratul's battle against Ulrezaj. A Zerg campaign told from Duran's perspective is also in planning stage.
Thank you. Looking forward to this.
@njordys: Go
Good feedback, I'll change the behaviour of the investigating overseer. Thanks for that.
The stealth part of the mission was designed to be a logical puzzle, you had to observe the seer's movements and there is actually an extremely easy way to get past. But I think I made it a little too difficult, so I'll make some changes to that.
I played through the first two missions.
Mission One
Very nice. I like the city terrain even though it was very bright. It was a nice take to control both terran and zerg and have an ally computer. The computer enemy was also a bit more reactive then I'm used to, which is nice. It was a bit easy, but it was very good for a first mission. It is always fun to smash zerg bases with friends, even if that friend is a computer.
I didn't really like that the game speed was set for faster. I'm used to normal, but I guess that's a matter of taste.
Mission Two
Very hard beginning. Full of overseers and I found it hard to find a pattern in their routines. And if I was seen the overseer came to guard the area and I couldn't get passed it. I admit that I had to cheat after the fifth attempt.
I would suggest that the overseer coming to investigate only spend some seconds guarding the area before they move away again. And perhaps remove some overseers? ;)
At any how, I think you should make cinematics skippable. It's not that much trigger work and in such situations were I had to restart again several times the intro becomes redundant.
When I got to the Umojan base I took of the cheat and that part was very nice. I really like the new variations of the Zerg units. Kaboomer :D Made it a bit fresh and interesting. And fun. I defended the base a little and then I realised that I would'nt get any more resources and I had to make due with the cash I had. I made a mix of battlecruisers, marines and medics and moved slow and careful down to take out the zerg bases.
It was a different and fun mission, despite some frustration at the beginning.
Good work! I'll play more tomorrow.
v1.3
Main purpose of this update is to fix issues with AI-controlled opponents in Mission 1. Protoss campaign is in the pipeline, 60% completed!
General
Mission 1: Endgame
Mission 2: Liberty
v1.2
General
Mission 1: Endgame
Mission 2: Liberty
Mission 3: Shattered City
Mission 4: Dominion Fury
Mission 5: Operation Vertigo
Uploaded v1.1 which should be visible shortly.
Changelog:
Mission 1: "Endgame"
Mission 2: "Liberty"
Mission 3: "Shattered City"
Previously, Diamondbacks cost more, could not attack air, and were weaker in a head-on fight compared to Warhounds. In fact, Warhounds performed the Diamondback's role much better than Diamondbacks did, and for a fraction of the cost.
@DancesWithGlocks: Go
Thanks for the report. Only the second mission requires this mod. Don't know why the link got broken, I assure you that it worked when I checked on 11 December 2013.
Anyway I re-uploaded, hopefully the link should become available soon.
Just FYI, the Left2Die.mod link does not seem to work, so your campaign is not fully supported.
I forget to add tempest, "for the protoss tempest" the capital ship
@DEFILERRULEZ: Go
Umm, say what? I'm a bit confused.
For the protoss i suggest you this: air-air attack speed decreased to 3
Protoss colonist shuttle will be present? What about joining "Custom Campaign Initiative" ?
@DEFILERRULEZ: Go
I'm planning to open the full tech tree for zerg campaign (which will feature Duran), yeah. But work hasn't started on that yet. I'm about 40% complete on the Protoss missions.
For zerg campaign the player will use hots splits??
@DEFILERRULEZ: Go
To be honest I'm not a big fan of the viper in triggered attack waves. My experience with them wasn't too good, my triggering skills are limited and too often the pulls would be useless. Plus the viper has no innate attack and the AI by default isn't too good with them (at least Ravens AI will use some auto-turrets and you can script it to use HSMs) so I didn't add them in.
Actually I didn't add in any HotS-only units for Protoss and Zerg, but I'll have them in the Protoss and Zerg campaigns that I'm making.
What about using pirate ship of hots for the Hero BC of mission 5 and add viper with automatic pull spell to zerg waves?
@DEFILERRULEZ: Go
Nice. Whenever I played Mission 1, my slave brood base got attacked like crazy so not sure why it's not happening on your PC. I specifically had AI triggers go to the slave base, maybe it's bugged. I'll look into it.
Mission 2, there are small holes within the overseer's detection range that you have to sneak through, timing is really important!
I'll try to do something about Mission 4's air waves that only come from the left. If you're talking about the medivac drops, they are designed to only come from the left, but because I always took the gold expo and defended from there, the air waves come smack in the middle for me.
The volume problem was a mistake with speakers, the launch Map still doesn't work and maps are not opened by using select mission or by putting all maps in a sub folder, maybe because i am using PTR editor
@TheSC2Maniac: Go
Good to hear! Any comments/feedback/suggestions?
I am in the process of making a Protoss campaign that follows this one, so any improvements would be welcome.
@RedRevolution: Go
I've played every mission and it worked for me perfectly (appart from the graphics due to my wooden PC)