Empire Builder (Kenji's Edition) V11
Details
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FilenameEmpire_Builder_K_0.11.SC2Map
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Uploaded by
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UploadedMar 9, 2013
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Size8.34 MB
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Downloads328
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MD5c645259d25562bbfb4fd352e82c37848
Changelog
All previous patch notes from "Empire Builder (The Official mod) up to 6.14 apply (V1.17)
***Making the game I want to play*** - Made the map a 1-3 player map instead of an 1-8 player map. - Reduced map size - Changed terrain texture to Char - Rebalanced the landscape - Restructured Zerg base (added 11 Spine and 8 Spore colonies to previous total) xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~Next~-----~Version~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx - Added a warning to Banks info button explaining they are for "advanced strategies". (Hopfully this will keep novices away from them). - Public release of Kenji's 3 person map. xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~Next~-----~Version~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx - Fixed HotS update "command card" bug, will continue to search for other problems in the coming months. - Changed "Megahive" into "Queen's Chambers" - Added a few doodads to add to the map's story. - Added "No Building" zones to the bottoms of the lava rivers (to fix the problem of Native Zerg stuff spawning down there) - Increased Vehicled all vehicles armor by 2 - Decreased Carpet Bomber's armor by 2 (from 10 to 8) to improve balance ***Better Highways*** - Highways now cost 10 credits instead of 150 credits, now cost 1 metal instead of 5. - Highways now have a footprint of 1x1 instead of 2x2. 50hp instead of 300. 3 life armor instead of 1. ***Better Voting Menu*** - If all players have voted, the menu will automatically close and the game will start up to 11 seconds earlier. - - (Added for my dearest, impatient, players) ***Better World Market*** - Updated tooltip for market building to give more detailed info - Goods sold to the world market will now deplete over time. - - The world Market's supply depletes from anything between 1.5% to 15% a minute (6-60 minutes to deplete it all). - - Every 10 seconds a random percentage is selected between 0.25% to 2.5%, giving the world market a more lively feel. xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~Next~-----~Version~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx - Lowered the tech cost of Military techs (not upgrades) to help players fight a little sooner. - Removed my debug code (those random numbers that kept popping up in the chat zone) - Fixed a terrain error (a ramp was not where it should have been) - Command Centers now take 90 seconds instead of 120 to build - Capitals, when being build by a Constructor, now take 120 seconds instead of 10 to build (are still free). xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~Next~-----~Version~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx - Extended Map bounds (but not camera bounds) to help with seeing your base when you build in corners. - Fixed "Trade Organization" message showing to all instead of the triggering player - Added +1 oil per player (for NA user ZeroSin) - To address the issue of the OP Bank/Oil rush, I reduced the sell value of oil so it is equal to that of metal. - - Thank you NA user "ZeroSin" for the suggestion - Fixed the "Vote skip" bug introduced in 7.3 - Removed 3rd music track, now it switches between 1st and 2nd track based on if the queen is out or not. ***Changed Upgrade System & Military Units in general*** - All Military units, Turrets, & Walls start with 1/2 of the HP and damage from previous versions - All upgrades base cost reduced from 75 down to 2. - - All Defense: Health upgrades now increase HP by 2/10 from 1/10 - - All Defense: Armor upgrades now only increase armor by 1/10 instead of 0.5 - - All Weapon upgrades now increase Damage by 2/10 from 1/10. Example 1: After 5 upgrades in any one class, that class's HP will be up to previous versions. After 10 upgrades in any one class, that class's HP will be 2x that of previous versions. After 15 upgrades in any one class, that class's HP will be 3x that of previous versions. Example 2: Upgrading 10 times will now cost a total of 4,092 compared to the old 153,450. This means that you can now upgrade 16 times for slightly less than the total cost of upgrading 10 times in previous versions. It also means you can now upgrade 25 times for slightly less than the total cost of upgrading 20 times in previous versions. ***Improved Air*** - Increased all Aircraft's movement speed +0.5 (except Carpet Bomber) - - Increased Carpet Bomber's base HP from 150 to 250 and DECREASED it's movement speed by -0.5 - - Carpet Bomber's now do 1.5x damage to massive units, 3x damage to structures. xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~Next~-----~Version~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx - Fixed Zerg spawning buildings in bottom left corner. - Increased Private Sector Market depretiation (should take at least 1 per tick now) ***Increased Income Speed*** Doubled all income rates to try to make the build-up take less than 30 minutes. - Farms now produce 20 by default, 80 at v4 instead of 10 by default, 40 by v4. - Mines now produce 6 by default, 24 at v4 instead of 3 by default, 12 by v4 - - fixed Mine tooltips to show default values for each (instead of 3 for v1-v4) - Increased basic credit income from taxes by 1.5 times (% bonus and penalty from government still applies) xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~Next~-----~Version~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx *** 4th player added! *** - To allow for 2v2 matches and for more "fun" overall, added a 4th player slot (back). *** Fixed zerg spawning off-map issue for good *** *** Should have fixed issue where "Hive Evolving" did not carry over damage when turning into "hive"*** *** Combat Changes *** - Flame Turret's range inreased from 3.0 to 3.5 - Changed the rate at which units costs increase when upgrading - - Units of the same type will start to cost more after 10 upgrades total instead of starting at the 1st. - - This can be 5 Attack+5 Defense, 10 Defense, 10 Attack, or a combination. - - Air units now scale up (as they should have from the start) when upgrading as well. - - Only the Defense Attack and Upgrade is different - - - You can upgrade 6 into either categotry before it increases total cost. *** Production Changes *** - Food and Metal were producing too much. Reduced by 1/3 (still increased by 1.25 times from previous) *** Cost Changes *** - Rifle Turrets now cost 1 metal per turret - Sam Sites now cost 5 metal per turret ***Added hotkey Hero buttons for Capital, Market, School, University, Bank, & Military Research Center*** *** Hotkey Changes *** - Conformed to Battle.net Hotkey standards. - The command card's placement of each button now reflects the hotkey it's associated with. - - Entire Command card menu changed - - Q is for the top far left button, G is for the middle far right one. Z is for the bottom far left button, etc. - "Low Density Housing" is now available in the "Resources" menu. - "Highway" is now available in the "Military" menu. xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~Next~-----~Version~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx - Fixed the Construction Vehicle command card so X hotkeys to civilian - Changed School to Science Lab - Fixed tooltip for Increase/Decrease amount buttons. *** Zerg now spawns more units over time *** - In line with the increased income rates, the Zerg units now spawn in greater numbers. - Reduced rate at which zerg become stronger to balance out their greater numbers. *** Changed the cost of Mines *** - To help make selling metal a more viable strategy (for you fascists and dictators) mines now cost 500 instead of 800. - Upgrading mines cost a default of 500 (just like farms). xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~Next~-----~Version~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx - 1/2 the rate which zerg ramp up per Spawning Pool to help balance. - Starting life of "Hive Evolving" cut in half. - Cannon Hardpoints, Tanks, Vanguard, and HowitzerSP now regen health at 0.01/sec to address the "999/100" hp bug. *** Changes to "A not very happy queen" *** - HP regen reduced to 2.5 from 5. - Range reduced from 3 to 2.5 - Rate of Fire reduced from 1/sec to 1.1/sec - Flagged her as a "Massive" type to allow more damage to her from heavy units. - Reduced movement speed from 4 to 2.5 ***New Unit: SAM Walker*** - The Ground Vehicle's answer to Air units. - Can only attack air, 12 oil/tick. xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~Next~-----~Version~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx - Added info to the button for low-income houses to help better explain how to upgrade them. - Added 0.1hp/sec healing to units within a range of 3 of the Hospital. - Slowing down the rate of new Zerg units by 1/3 per spawning pool (Normal difficlty is now easy for veterans). - Added "To Arms" to each of the High Desnity buildings (no idea why it didn't have it). xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~Next~-----~Version~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx - Each Uranium deposit owned now increases your metal income by 5% - Fixed an issue where the Evolutionary chamber would not spawn. - Fixed a few terrain and texture issues - Changed "Native Zerg" to "Native Creatures" to allow greater freedom in what the "creatures" are like - Changed "Hostile Creature" to "Unclaimed Resources" to allow the new "player has been defeated" message of HOTS make more sense. - Added testing parameters for a victory method xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~Next~-----~Version~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx - Removed testing parameters for a victory method - Added (verfied working) AI defeated victory method - Added (experimental) NewGame+ - Added (experimental) End-game PVP method - Returned Queen's health regen back up to 5 from 2.5, reduced speed to 2.25 from 2.5 - Made each Crawler spit out broodlings to make taking the zerg base tougher. - Fixed issue where Mansions could not upgrade to MediumDensityHousing (no idea why it became an issue) - Military units can now be loaded into Capitals/CommandCenters and can attack from inside them (No range bonus) - Cargo size reduced from 10 to 6 in all bunkers and capitals/commandCenters - Firebat's Cargo Size reduced from 2 to 1 - Firebat's attack range increased to 2 from 1.5 xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~Next~-----~Version~-----~-----~-----~-----~-----~-----~xxx xxx-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~-----~xxx
Units in Bunkers won't count for food or income.