Arathi Basin Domination 0.91
Details
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FilenameArathi_Basin_Domination_0.91.SC2Map
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Uploaded by
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UploadedOct 22, 2010
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Size5.55 MB
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Downloads6,540
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MD570919917dae52eaa9d097ae9c82708f8
Changelog
changelog
- Hero pick screen will no longer spawn 2 heroes for each computer player
- You can now type -lock to return to third person camera mode
- Fixed an issue where -repick was not working for players 9-14
- Computer players will select random hero at the character screen when the game loads, no more waiting for your bots at the character screen
- Players now start with 130 minerals, up from 100
- Heroes now award 14 minerals per kill, up from 13
- The cost and cost increment of the non-hero specific talents (infused healing, empowered stamina, improved shields, reforge weapons) has been reduced by 1/2.
- South team (horde) players are now colored red, North team (Alliance) players are now colored blue.
- Players now have a different shield glow color depending on what team they're on. North team players are protected by a blue forcefield shielding, South team players are protected by a red forcefield shielding.
- Computer players are even smarter, and will try to push for control of at least 3-4 flags
- (battle.net only) Computer player difficulty levels implemented. Depending on the difficulty chosen for the computer player, their hero is given a certain amount of default talents. Computer players on very easy have no upgrades, easy players have rank 1 shield upgrade, medium players have rank 1 life/shields/healing/weapon upgrades, hard players have rank 2 life/shields/healing/weapon upgrades, very hard players have rank 3 life/shields/healing/weapon upgrades and rank 1 regeneration upgrade, insane players have all possible talents.
Class changes
- Ghost - Shield recharge uplink redesigned, regenerates 35 shields and life per second for 5/7/9/11 seconds, regardless if in combat. Regenerates additional shields while out of combat
- Ghost - Nuclear Strike cooldown and preparation time reduced to 1minute
- Ghost & Dark Templar - Cloak cooldown reduced
- Marauder - Recharge Health is now autocast, and kicks in whenever the marauder drops below 75% Life
- High Templar & Archon - Revitalize is now autocast, and kicks in whenever the hero drops below 75% shields
- Archon - Meteor cooldown and preparation time reduced to 1 minute
- Roach, Infestor, Ultralisk burrow cooldown reduced
- Ultralisk Warbringer Pull is now autocast
minor
- High templar - Feedback now has a cast bar. If a player orders their high templar to place a psi storm while casting feedback, the high templar will wait until their feedback cast is done and then cast psi storm. Feedback no longer plays the ghost sniper sound when executed.
- Background objects and units in the character screen will now fight with eachother
- Changes were made to the starting conditions (after hero pick). Players begin at their teams start point behind a fence and a barrier. The barrier is destroyed when the battle begins, unleashing the heroes upon the battlefield.
- a new -help function has been added
Previous versions 0.90
- Fixed an issue where if player 1 or 8 left the game, the score counter would stop. (players 1 and 8 are now automated computer players that cannot leave) Now supports 12 players (down from 14)
- fixed an issue where the unlock button was not doing anything for players 9-14
- players who can't see the modal stats dialog can now disable third person mode by typing -unlock
- Stables res point is working for north team, farm res point is now working for south team
- All forms of experience/level gain has been abolished. Some players simply can't see the stats dialog on bnet games, (and therefore can't select their stat points if they level up).
- All heroes start with 2 points of their most beneficial stat, players no longer need to distinguish between agil/int/str heroes.
- Bots (computer heroes) don't always pick Infestor anymore
- When a player drops out or leaves, their hero becomes an automated bot, and continues to fight for their team.
- Killing blows now award 13 minerals (up from 3)
- Bot players AI improved slightly
- Minor terrain details
- The Ultralisk hero's ability Ram now applies a bleed effect as well as its original effect. Bleed effect stacks up to 3 times
- Curse of the Weakened (infestor) damage over time reduced slightly
- Computer players are fairly intelligent, but the only special abilities they ever use are their autocast abilities.