DNA Wars
In DNA Wars, each of four players takes control of a cloning facility. Amassing huge armies of clones, players compete for kills in order to unlock new units and stay ahead of their opponents until they make the final strike and destroy their opponents bunkers.
haha
Vikings trash carriers and mini-thors too... or they should anyway. I didn't test those guys extensively.
I'll prevent carriers and battlecruisers from being replicated in the next version, though I did create battlecruisers and carriers for the express purpose of ending the game :P
I really like this map but currently the first person to get to 1350 kills and get a carrier auto wins. if u get a carrier back to your cloning circle it will start to clone and theres nothing the rest of the players can do about your 20-50 carrier army every 20 seconds
What is the point of the things in the corner or all the various things you can control. What is the point of the MULES? Explanation on how to play would be nice.
More videos:
Flight of the Zerglings:
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Videos:
Demonstration of End-game Flying Units: the Carrier and her -eight- weapons and the Battlecruisers' Bunker Buster ability.
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An assault on the Protoss Embassy:
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Well yes getting kills quicker/more efficiently is how you win, but it's balanced to keep the game competitive. Quite in fact the VERY FIRST UNIT (zergling) can defeat a very high end combination unit, the mini-thor, though the mini-thor can defeat most other units quite readily.
There are so many ways for a good player to catch up in kills.
Think of it less as snowballs fighting and more as rock-paper-scissors climbing a ladder.
Balance is far from perfect but if you look at my changelogs, you'll see I'm putting in the effort :>
@Vicboy isn't that the problem with all evolves-type maps? think snowballs fighting
I didn't try it, but when I think about this concept, there's one problem the comes in mind instantly.
If one player gets 1000 kills while the other players are somewhere in the 800 kills zone, then that player gets control of a more buffed unit, wouldn't it be harder for the other players to reach the 1000 kills while that one player gets his kills much more easier than the others?
Seems like a creative concept! Here's hoping you exploit it to its fullest.