DNA Wars Wishlist
I didn't want to make DNA Wars too complex for two reasons: A) because it needs balancing (and I didn't want to make that even MORE complex) and B) because it's supposed to be easy to learn, difficult to master
so I decided to leave out some of the ideas I had for the map; also because I wanted to get a basically "complete" version out sooner rather than later.
However, here is my wish-list:
- More in-depth/complex upgrade system, both in unit combination and ability upgrades, based (very very loosely) on genetic manipulation techniques
- Mutations ("luckies" increasing stats in small ways) for veteran units
- Secondary mode: 2v2v2v2 instead of 1v1v1v1
- Quick/Easy Mode (though it already is in quick mode)
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