4 Kingdoms Hero Base Defense 1.12

Details

  • Filename
    Defense_of_the_Ancients_4_kingdoms1.12.SC2Map
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  • Uploaded
    Oct 7, 2010
  • Size
    5.98 MB
  • Downloads
    5,442
  • MD5
    cfb5e1d74fdd8bcba23c2c2d3f69d2a8

Changelog

  • -Infestor hero implemented! The Infestor is a caster that uses damage over time effects to acheive AOE and single target carnage.
  • Curse of the Weakened is an autocast single target ability that deals moderate shock damage and additional damage over time, stacks up to 5 times
  • Fungal Growth deals aoe damage, stacks up to 3 times on any target
  • Lifestealing heals the infestors life/shields for 25% of all damage done
  • Dark Swarm protects all friendly units under a spore cloud from taking any damage for 12 seconds.
  • Leech steals a small amount of vitals from a hostile unit and gives it to the Infestor.
  • Infested Terrans summons an infested terran to fight for you for a short time.
  • Mark of the Vengeful grants all nearby friendly units with a +15% damage buff for 1 minute
  • Burrow instantly hides the Infestor, but the Infestor is reset to 0% shields
  • While burrowed the infestor can use Neural Parasite to take over non-heros temporarily
  • -The Archon has had several ability and talent changes since the Infestor came back and trademarked his abilities.
  • -Frost Nova freezes targets for 2 seconds, dealing light shock damage. Target is slowed and takes damage over time. Does not stack
  • -Meteor is a long range ultimate ability that deals damage in a huge radius
  • -Several single target abilities have been made autocast! (snipe, merciless strike, feedback, and acid spit)
  • -Light infantry mobs (Stalker/marine/infested terran) now get a +120 shield upgrade 21 minutes into the game
  • -Light infantry mobs (Stalker/marine/infested terran) now get a +170 life upgrade 31 minutes into the game
  • -Light infantry mobs no longer stop spawning at wave 30
  • -Heavy (wave) mobs now spawn half as often on 4v4 mode for the outer lanes.

fixes

  • -New Stats menu interface! sorta!
  • -Armory, command center, lair and nexus have all had their footprint data updated (to be larger) and now have proper collision size
  • -When 2 players on the same team die with inventory, it will put each players inventory in a different stack (a short distance away from eachother), so as to avoid confusion of players not knowing what gear is theirs.
  • -Light infantry mobs (Stalker/marine/infested terran) now get a +120 shield upgrade 21 minutes into the game
  • -The Ultralisk hero was not properly benefitting from Improved Shields upgrades.
  • -Several heroes have had their base weapon range increased
  • -Fixed several annoying mobs that were wandering out of their quest zones (though some still exist)
  • -Nuclear Strike and Meteor now deal 400% damage to buildings 200% damage to everything else
  • -Vortex damage and range increased by 25%
  • -Point defense drone has had its cost reduced to 3.
  • -Several trees/mountains were further reduced to improve visibility on unlock camera mode
  • -All heroes start with roughly 40 more energy
  • -Life gained from Strength (based on a % of total life) has been reduced
  • -Life/shields gained from Agility based on a % of total has been increased
  • -Shields gained from Intelligence based on a % of total shields has been increased

- The stats dialog just doesnt show up on some clients.