Defense of the Ancients 4 Kingdoms

Details

  • Filename
    Defense_of_the_Ancients_4_kingdoms0.96.SC2Map
  • Uploaded by
  • Uploaded
    Sep 3, 2010
  • Size
    1.47 MB
  • Downloads
    803
  • MD5
    68e870c8fb20d321413f8f6de5533b20

Changelog

  • -nerfed amount of mobs sent to middle (to make outer combat zones equally pheasable for levelling)
  • -increased exp awarded by several waves
  • -there are now 37 waves!
  • -you can now zoom in/out on your hero by holding left click +mouse scroll up/down
  • -there is now a refocus camera button for debugging interface issues and returning to your hero.
  • -less mobs per wave. Sessions were getting too long, over an hour :/
  • -General increase of the waves hp/experience awarded.
  • -reduced the amount of mobs in questing zones by 40ish%. Questing players had too much of an advantage over casual DOTA players
  • -Several passives have been clarified (and given a tooltip), Reapers passive hits 3 targets, archon and high templar's passive causes splash damage on normal attacks
  • -rebalanced the pathing of all base entrances to provide an equally constricting 'bottleneck' entrance for each base
  • -several UI features such as a notification whenever someone clears a quest zone
  • -it will now correctly inform all players when the world bosses unlock
  • -the world bosses will teleport you to your graveyard if approached before they are unlocked.
  • -adjusted collision size and health bar size of over 20 units
  • -minor hero rebalancing. yep
  • -Wait for the battle to start before killing anything or causing any experience gain. if you gain a level before your attributes dialogue gets to load, you won't get to spend your points for that level.
  • -if you spend stat points too fast, you can sometimes get 4pts in one level. a point is deducted off your next level when this occurs
  • -check that your WASD moves your hero in multiplayer games. There is a bug where a hero won't properly get assigned to a player and won't get resurrected. Hit the Refocus camera button until WASD is capable of moving your hero.