-nerfed amount of mobs sent to middle (to make outer combat zones equally pheasable for levelling)
-increased exp awarded by several waves
-there are now 37 waves!
-you can now zoom in/out on your hero by holding left click +mouse scroll up/down
-there is now a refocus camera button for debugging interface issues and returning to your hero.
-less mobs per wave. Sessions were getting too long, over an hour :/
-General increase of the waves hp/experience awarded.
-reduced the amount of mobs in questing zones by 40ish%. Questing players had too much of an advantage over casual DOTA players
-Several passives have been clarified (and given a tooltip), Reapers passive hits 3 targets, archon and high templar's passive causes splash damage on normal attacks
-rebalanced the pathing of all base entrances to provide an equally constricting 'bottleneck' entrance for each base
-several UI features such as a notification whenever someone clears a quest zone
-it will now correctly inform all players when the world bosses unlock
-the world bosses will teleport you to your graveyard if approached before they are unlocked.
-adjusted collision size and health bar size of over 20 units
-minor hero rebalancing. yep
-Wait for the battle to start before killing anything or causing any experience gain. if you gain a level before your attributes dialogue gets to load, you won't get to spend your points for that level.
-if you spend stat points too fast, you can sometimes get 4pts in one level. a point is deducted off your next level when this occurs
-check that your WASD moves your hero in multiplayer games. There is a bug where a hero won't properly get assigned to a player and won't get resurrected. Hit the Refocus camera button until WASD is capable of moving your hero.