Defense of the Ancients 4 Kingdoms Release
Details
-
FilenameDefense_of_the_Ancients_4_kingdoms0.95.SC2Map
-
Uploaded by
-
UploadedAug 29, 2010
-
Size1.91 MB
-
Downloads339
-
MD56db0f600c247b42669271be7b85e717d
Changelog
- -Added Repick button to the dialog menu! you no longer have to type -repick to repick your hero! (and the repick option is no longer broken!)
- -Added Port Home button to the dialog menu. For 35 minerals you can instantly port back to your graveyard, even while in combat!
- -Added arrows to guide lost players to their base from the graveyard
- -Dark templar now has Fear grenade, instead of blinding goo. Causes enemies in an AOE to be unable to attack for 6 seconds (and will usually run in fear)
- -Roach now has a Regenerative ability that heals its health AND shields for an amount equal to damage done. 8sec duration, 24 second cd.
- -Archon's heal redesigned, Archon now has 2 healing abilities, one that restores shields, one that sacrifices the Archons shields and converts it to health for any friendly unit
- -Hold position is now bound to 'Z'
minor/balance
- -Several AOES and targetable abilities will no longer be able to target or inflict friendly fire on allies (Psi Storm, Feedback, Dark matter grenade, Acid Spit, Merciless Strike, Vortex, EMP)
- -Fixed an issue where (after initially choosing hero) camera would unlock until left click is pressed for players 4 6 and 8
- -EMP now has proper damage scaling modifiers and will now only drain up to 65 energy
- -Updated character descriptions
- -Acid Spit, Merciless Strike now have proper damage scaling modifiers
- -Terrain detail updated, triggers cleaned up, pathing updated, no fly zones implemented for the flying units overlapping quest zones while in combat.
- -Fixed Overseer wave that was cutting through quest zones
- -Increased attack speed of both world bosses by 25%
- -Anti-matter grenade now has proper damage scaling with Agility (damage increased by 250%)
- -Blinding Goo (Roach) now has proper damage scaling with Agility (damage increased by 320%)
- -Feedback redesigned, drains only 25 energy, deals moderate damage based on intelligence, usable on heroes short cd
- -Vortex cooldown shortened, and vortex will more reliably 'catch' units inside (but they can still escape)
- -The world bosses now have energy to steal/feedback
- -Roach health/shield base values reduced
- -Wait for the battle to start before killing anything or causing any experience gain. if you gain a level before your attributes dialogue gets to load, you won't get to spend your points for that level.
- -Your Allies base/units are constantly under attack. If the warnings get annoying just ctrl-S to disable sound