Nerazim Corsair V2 (HammerTheTank107's version)

Details

  • Filename
    Corsair_Nerazim_DS-Hammer_V2.zip
  • Uploaded by
  • Uploaded
    Sep 27, 2024
  • Size
    3.32 MB
  • Downloads
    48
  • MD5
    b8ded9d332f0f14dd5f7be1176b95b0f

Changelog

Corsairs are Nerazim ships by design, however their look in both SC1 and SC2 makes them seem like Aiur units. Because of that, I consider those as Aiur faction, produced from Templar materials, but maybe piloted by the Nerazim and I think there should be a pure Nerazim version as well. I like the one made by https://www.sc2mapster.com/members/hammerthetank107. Link: https://www.sc2mapster.com/projects/protoss-texture-variations/files/947815

 

I just updated his version a little bit, made it require less custom textures and added a lot of extra stuff for it.

 

Ability/Upgrade ideas:

- Disruption web: Enemy ground units and structures under the Disruption Web cannot attack. Can be set to autocast.
- Disruption capacitors: Reduces cooldown of Disruption web by 50%. Requires Disruption web.
- Stealth drive: Corsairs are now permanently cloaked.
- Neutron waves: Increases the area of Corsairs splash damage by 50%.

 

Contains:
- Unit model (Green glow & TC glow variants)
- Death model (2x)
- Placement model (Green & Blue)
- Warp In model (Green & Blue)
- Warp In Stargate model (Green & Blue)
- Attack model (For impact I recommend the one from my Nerazim Scout)
- Green disruption web effect model + cast model
- Portrait model (2 eye color variants)
- Static portrait & heroicon (2 variants of each)
- Unit icon
- Wireframe & Shield wireframes
- 5 Ability/Upgrade icons
- Required textures

 

Recommended portrait lighting: "LiberatorEx2 (Unnamed)"(Used for orange eyed static portrait) or "Zealot - Shakuras" (Used for green eyed static portrait)