Faction: Swarm Remnants
Swarm Remnants
Race: Zerg
Faction Overview:
- Focus on numbers - Overwhelms opponents with fast, high numbers of disposable units.
- Heavy use of free summoned units to assist in both offense and defense.
- Great offensive capabilities with easy ways to reinforce lost armies.
- Combat potential is weak without large numbers of units.
- Highly susceptible to area-of-effect damage.
Faction Traits & Faction Upgrades:
- Melee attack upgrades cost 50 additional minerals and gas to make up for the benefit that summoned units gain from additional attack power.
- Buildings spawn 3 additional broodlings upon death.
- Larva produces 2 Drones from a single egg. Cost remains the same.
- Passive: Swarming - Remnants units gain an additional 15% movement speed when within a range of 10 of any visible enemy they can attack.
- Upgrade: Devolutionary Rebirth - Allows Remnants ground units to spawn a Broodling upon death. This effect cannot trigger on summoned units.
- Upgrade: Relentless Swarm - Increases the life of all summoned units by 60%. Summoned units include Broodlings, Baneling Spawns, Roachlings and Locusts.
Want to try out this faction outside of the campaign? Search for AWS Faction Wars on the StarCraft II Arcade, where you can select a faction, gaining access to the full tech tree while you complete objectives against 3 other factions featured in the campaign.
EU link: battlenet:://starcraft/map/2/220061
US link: battlenet:://starcraft/map/1/313341
Extended Faction Overview:
Below is an overview of the faction's full tech tree in a list-format, along with the stats and abilities of each structure and unit.
Hatchery:
==Unit Info==
Health: 1500
Armor: 1
Cost: 300/0/-2
Build Time: 60 Seconds
Description:
Primary structure. Used to receive gathered resources. Passively spawns Larva responsible for morphing Remnants combat units and workers. Grows creep to feed nearby Zerg structures, and spawns a number of Broodlings on death. Can mutate into a Lair.
Enables:
- Drones
- Spawning Pools from Drones
- Evolution Chambers from Drones
==Unit Passives==
Creep Generator: This structure automatically produces creep to feed nearby Zerg structures.
Bonus: Remnants units move faster on creep.
Broodling Gestation: This structure will spawn 12 broodlings on death. Broodlings last 8 seconds before dying.
Lair:
==Unit Info==
Health: 2000
Armor: 1
Cost: 150/100/-2
Build Time: 60 Seconds
Requirements: Spawning Pool
Description:
Evolved primary structure. Used to receive gathered resources. Passively spawns Larva responsible for morphing Remnants combat units and workers. Grows creep to feed nearby Zerg structures, and spawns a number of Broodlings on death. Can mutate into a Hive.
Enables:
- Hydralisk Dens from Drones
- Infestation Pits from Drones
- Spires from Drones
- Nydus Networks from Drones
==Unit Passives==
Creep Generator: This structure automatically produces creep to feed nearby Zerg structures.
Bonus: Remnants units move faster on creep.
Broodling Gestation: This structure will spawn 12 broodlings on death. Broodlings last 8 seconds before dying.
Hive:
==Unit Info==
Health: 2500
Armor: 1
Cost: 200/150/-2
Build Time: 60 Seconds
Requirements: Infestation Pit
Description:
Further evolved primary structure. Used to receive gathered resources. Passively spawns Larva responsible for morphing Remnants combat units and workers. Grows creep to feed nearby Zerg structures, and spawns a number of Broodlings on death.
Enables:
- Brutalisk Caverns from Drones
- Greater Spires from Spires
==Unit Passives==
Creep Generator: This structure automatically produces creep to feed nearby Zerg structures.
Bonus: Remnants units move faster on creep.
Broodling Gestation: This structure will spawn 12 broodlings on death. Broodlings last 8 seconds before dying.
Extractor:
==Unit Info==
Health: 500
Armor: 1
Cost: 25/0/0
Build Time: 30 Seconds
Description:
Mutated over a Vespene Geyser to allow harvesting of vespene gas.
Spawning Pool:
==Unit Info==
Health: 1000
Armor: 1
Cost: 200/0/0
Build Time: 30 Seconds
Requirements: Hatchery
Description:
Contains upgrades for Swarmlings and Swarm Queens. Spawns a number of Broodlings on death.
Enables:
- Swarm Queens at the Hatchery, Lair and Hive
- Swarmlings from Larvae
- Lairs from Hatcheries
- Corpser Warrens from Drones
- Baneling Nests from Drones
==Unit Passives==
Broodling Gestation: This structure will spawn 9 broodlings on death. Broodlings last 8 seconds before dying.
Evolution Chamber:
==Unit Info==
Health: 750
Armor: 1
Cost: 75/0/0
Build Time: 40 Seconds
Requirements: Hatchery
Description:
Contains weapon and armor upgrades for Remnants ground units. Spawns a number of Broodlings on death.
Enables:
- Spine Crawlers from Drones
- Spore Crawlers from Drones
==Research==
Melee Attacks Level 1: Upgrades the damage dealt by Remnants melee attacks.
- Cost: 150/150
- Research Time: 160 Seconds
Melee Attacks Level 2: Further upgrades the damage dealt by Remnants melee attacks.
- Cost: 225/225
- Research Time: 190 Seconds
- Requirements: Melee Attacks Level 1 & Lair
Melee Attacks Level 3: Maximizes the damage dealt by Remnants melee attacks.
- Cost: 300/300
- Research Time: 220 Seconds
- Requirements: Melee Attacks Level 2 & Hive
Missile Attacks Level 1: Upgrades the damage dealt by Remnants ground ranged attacks.
- Cost: 100/100
- Research Time: 160 Seconds
Missile Attacks Level 2: Further upgrades the damage dealt by Remnants ground ranged attacks.
- Cost: 150/150
- Research Time: 190 Seconds
- Requirements: Missile Attacks Level 1 & Lair
Missile Attacks Level 3: Maximizes the damage dealt by Remnants ground ranged attacks.
- Cost: 200/200
- Research Time: 220 Seconds
- Requirements: Missile Attacks Level 2 & Hive
Ground Carapace Level 1: Upgrades the armor of Remnants ground units.
- Cost: 150/150
- Research Time: 160 Seconds
Ground Carapace Level 2: Further upgrades the armor of Remnants ground units.
- Cost: 225/225
- Research Time: 190 Seconds
- Requirements: Ground Carapace Level 1 & Lair
Ground Carapace Level 3: Maximizes the armor of Remnants ground units.
- Cost: 300/300
- Research Time: 220 Seconds
- Requirements: Ground Carapace Level 2 & Hive
==Unit Passives==
Broodling Gestation: This structure will spawn 9 broodlings on death. Broodlings last 8 seconds before dying.
Roach Warren:
==Unit Info==
Health: 850
Armor: 1
Cost: 150/0/0
Build Time: 40 Seconds
Requirements: Spawning Pool
Description:
Contains upgrades for Corpsers. Spawns a number of Broodlings on death.
Enables:
- Corpsers from Larvae
==Unit Passives==
Broodling Gestation: This structure will spawn 9 broodlings on death. Broodlings last 8 seconds before dying.
Baneling Nest:
==Unit Info==
Health: 850
Armor: 1
Cost: 100/50/0
Build Time: 30 Seconds
Requirements: Spawning Pool
Description:
Contains upgrades for Banelings. Spawns a number of Broodlings on death.
Enables:
- Banelings from Swarmlings
==Unit Passives==
Broodling Gestation: This structure will spawn 9 broodlings on death. Broodlings last 8 seconds before dying.
Spine Crawler:
==Unit Info==
Health: 300
Armor: 2
Cost: 100/0/0
Build Time: 30 Seconds
Requirements: Evolution Chamber
Description: Anti-ground defensive structure. Can use Uproot to allow movement, but disable its attack.
Can attack ground units.
==Unit Weapons==
Impaler Tentacle:
Damage: 25 (+5 vs Armored)
Attack Speed: 1.85
Range: 7
Type: Single-Target
Spore Crawler:
==Unit Info==
Health: 400
Armor: 1
Cost: 75/0/0
Build Time: 30 Seconds
Requirements: Evolution Chamber
Description: Anti-air defensive structure. Can use Uproot to allow movement, but disable its attack and Detection.
Can attack air units.
Detector
==Unit Weapons==
Acid Spew:
Damage: 15 (+30 vs Biological)
Attack Speed: 0.86
Range: 7
Type: Single-Target
Hydralisk Den:
==Unit Info==
Health: 850
Armor: 1
Cost: 100/100/0
Build Time: 40 Seconds
Requirements: Lair
Description:
Contains upgrades for Hydralisks and Lurkers. Spawns a number of Broodlings on death. Can mutate into a Lurker Den.
Enables:
- Hydralisks from Larvae
==Unit Passives==
Broodling Gestation: This structure will spawn 9 broodlings on death. Broodlings last 8 seconds before dying.
Lurker Den:
==Unit Info==
Health: 850
Armor: 1
Cost: 100/50/0
Build Time: 30 Seconds
Requirements: Lair
Description:
Contains upgrades for Hydralisks and Lurkers. Spawns a number of Broodlings on death.
Enables:
- Lurkers from Hydralisks
==Unit Passives==
Broodling Gestation: This structure will spawn 9 broodlings on death. Broodlings last 8 seconds before dying.
Infestation Pit:
==Unit Info==
Health: 850
Armor: 1
Cost: 100/100/0
Build Time: 40 Seconds
Requirements: Lair
Description:
Contains upgrades for Swarm Hosts and Defilers. Spawns a number of Broodlings on death.
Enables:
- Swarm Hosts from Larvae
- Defilers from Larvae
==Research==
Devolutionary Rebirth: Allows Remnants ground units to spawn a Broodling upon death.
This effect cannot trigger on summoned units.
- Cost: 150/150
- Research Time: 120 Seconds
Relentless Swarm: Increases the life of all summoned units by 60%.
Summoned units include Broodlings, Baneling Spawns, Roachlings and Locusts.
- Cost: 200/200
- Research Time: 150 Seconds
- Requirements: Hive
==Unit Passives==
Broodling Gestation: This structure will spawn 9 broodlings on death. Broodlings last 8 seconds before dying.
Spire:
==Unit Info==
Health: 850
Armor: 1
Cost: 200/200/0
Build Time: 40 Seconds
Requirements: Lair
Description:
Contains weapon and armor upgrades for Remnants air units, and upgrades for Mutalisks, Corruptors and Brood Lords. Spawns a number of Broodlings on death. Can mutate into a Greater Spire.
Enables:
- Mutalisks from Larvae
- Corruptors from Larvae
==Research==
Flyer Attacks Level 1: Upgrades the damage dealt by Remnants air units.
- Cost: 100/100
- Research Time: 160 Seconds
Flyer Attacks Level 2: Further upgrades the damage dealt by Remnants air units.
- Cost: 175/175
- Research Time: 190 Seconds
- Requirements: Flyer Attacks Level 1 & Lair
Flyer Attacks Level 3: Maximizes the damage dealt by Remnants air units.
- Cost: 250/250
- Research Time: 220 Seconds
- Requirements: Flyer Attacks Level 2 & Hive
Flyer Carapace Level 1: Upgrades the armor of Remnants air units.
- Cost: 150/150
- Research Time: 160 Seconds
Flyer Carapace Level 2: Further upgrades the armor of Remnants air units.
- Cost: 225/225
- Research Time: 190 Seconds
- Requirements: Flyer Carapace Level 1 & Lair
Flyer Carapace Level 3: Maximizes the armor of Remnants air units.
- Cost: 300/300
- Research Time: 220 Seconds
- Requirements: Flyer Carapace Level 2 & Hive
==Unit Passives==
Broodling Gestation: This structure will spawn 9 broodlings on death. This structure will spawn 9 broodlings on death. Broodlings last 8 seconds before dying.
Greater Spire:
==Unit Info==
Health: 1000
Armor: 1
Cost: 150/150/0
Build Time: 100 Seconds
Requirements: Hive
Description:
Contains weapon and armor upgrades for Remnants air units, and upgrades for Mutalisks, Corruptors and Brood Lords. Spawns a number of Broodlings on death.
Enables:
- Brood Lords from Corruptors
==Research==
Flyer Attacks Level 1: Upgrades the damage dealt by Remnants air units.
- Cost: 100/100
- Research Time: 160 Seconds
Flyer Attacks Level 2: Further upgrades the damage dealt by Remnants air units.
- Cost: 175/175
- Research Time: 190 Seconds
- Requirements: Flyer Attacks Level 1 & Lair
Flyer Attacks Level 3: Maximizes the damage dealt by Remnants air units.
- Cost: 250/250
- Research Time: 220 Seconds
- Requirements: Flyer Attacks Level 2 & Hive
Flyer Carapace Level 1: Upgrades the armor of Remnants air units.
- Cost: 150/150
- Research Time: 160 Seconds
Flyer Carapace Level 2: Further upgrades the armor of Remnants air units.
- Cost: 225/225
- Research Time: 190 Seconds
- Requirements: Flyer Carapace Level 1 & Lair
Flyer Carapace Level 3: Maximizes the armor of Remnants air units.
- Cost: 300/300
- Research Time: 220 Seconds
- Requirements: Flyer Carapace Level 2 & Hive
==Unit Passives==
Broodling Gestation: This structure will spawn 9 broodlings on death. This structure will spawn 9 broodlings on death. Broodlings last 8 seconds before dying.
Nydus Network:
==Unit Info==
Health: 850
Armor: 1
Cost: 150/200/0
Build Time: 50 Seconds
Requirements: Lair
Description:
Transport structure. Friendly ground units can use the Nydus Network to instantly travel to any other Nydus Network or Nydus Worm owned by the player. Spawns a number of Broodlings on death.
Enables:
- Nydus Worms
==Unit Passives==
Broodling Gestation: This structure will spawn 9 broodlings on death. This structure will spawn 9 broodlings on death. Broodlings last 8 seconds before dying.
Nydus Worm:
==Unit Info==
Health: 400
Armor: 1
Cost: 100/100/0
Build Time: 20 Seconds
Description:
Transport structure. Friendly ground units can use a Nydus Worm to instantly travel to any other Nydus Worm or Nydus Network owned by the player. Grows creep used to feed nearby Zerg structures.
Ultralisk Cavern:
==Unit Info==
Health: 850
Armor: 1
Cost: 150/200/0
Build Time: 50 Seconds
Requirements: Hive
Description:
Contains upgrades for Brutalisks. Spawns a number of Broodlings on death.
Enables:
- Brutalisks from Larvae
==Unit Passives==
Broodling Gestation: This structure will spawn 9 broodlings on death. Broodlings last 8 seconds before dying.
Drone:
==Unit Info==
Health: 40
Armor: 0
Movement Speed: 2.812
Cost: 25/0/0.5
Build Time: 17 Seconds
Description: Basic worker unit. Can gather resources and mutate into Remnants structures. Can use Burrow to make the Drone immobile, but hidden from enemies.
Can attack ground units.
==Unit Weapons==
Claws:
Damage: 5
Attack Speed: 1.5
Range: 0.1
Type: Single-Target
Overlord:
==Unit Info==
Health: 200
Armor: 0
Movement Speed: 1.875
Cost: 100/0/-8
Build Time: 25 Seconds
Description: Provides supply.
Supply allows you to create more units.
Can mutate into an Overseer.
Cannot attack.
Overseer:
==Unit Info==
Health: 200
Armor: 1
Movement Speed: 3.375
Cost: 50/50/-12
Build Time: 17 Seconds
Requirements: Lair
Description: Advanced aerial observer. Can use Contaminate. Provides 50% additional supply and moves 80% faster than Overlords.
Cannot attack.
Detector
==Unit Abilities==
Contaminate:
Contaminates target structure, rendering it unable to train units or research upgrades for 30 seconds.
- Energy: 125
Swarm Queen:
==Unit Info==
Health: 150
Armor: 1
Movement Speed: 2.25
Cost: 150/50/2
Build Time: 30 Seconds
Requirements: Spawning Pool
Description: Support unit. Can use Rapid Transfusion, Spawn Creep Tumor and Spawn Larvae. Can use Burrow to make the Swarm Queen immobile, but hidden from enemies. Gains additional movement speed when in close proximity to targetable enemies.
Can attack ground and air units.
==Unit Weapons==
Talons:
Damage: 4 (+2 vs Armored)
Attack Speed: 1.0
Range: 3
Number of Attacks: 2
Targets: Ground
Type: Single-Target
Acid Spines:
Damage: 9
Attack Speed: 1.0
Range: 7
Targets: Air
Type: Single-Target
==Unit Passives==
Swarming: This unit gains an additional 15% movement speed when within a range of 10 of any visible enemy it can attack.
==Unit Abilities==
Rapid Transfusion:
Heals a friendly Biological target for 5 life every 0.5 seconds, for a total of 30 life over 2.5 seconds.
- Energy: 10
- Cooldown: 3 Seconds
Spawn Creep Tumor:
A burrowed creep generator. Grows creep to feed nearby Zerg structures. Can spawn additional Creep Tumors.
- Cooldown: 15 Seconds
Spawn Larvae
Target Hatchery, Lair, or Hive spawns 4 Larvae in 60 seconds.
- Energy: 50
==Unit Upgrades==
Cellular Reconstitution: Increases the healing provided by Rapid Transfusion by 30%, and reduces the energy cost by 5, a decrease of 50%.
Deep Tunnel: Swarm Queens gain the Deep Tunnel ability:
Activate to have the Swarm Queen tunnel deep underground and surface at target Remnants structure
Usable while burrowed
Deep Tunnel has a 20 second cooldown
Incubation Chamber: Allows Hatcheries, Lairs and Hives to birth two Swarm Queens at once, and reduces their resource cost by 10%.
- Cost: 125/125
- Upgrade Time: 80 Seconds
- Upgraded at: Spawning Pool
Swarmling:
==Unit Info==
Health: 35
Armor: 0
Movement Speed: 2.953
Cost: 16/0/0.33
Build Time: 24 Seconds
Requirements: Spawning Pool
Description: Fast melee unit. Can morph into a Baneling. Can use Burrow to make the Swarmling immobile, but hidden from enemies. Gains additional movement speed when in close proximity to targetable enemies.
Can attack ground units.
==Unit Weapons==
Claws:
Damage: 5
Attack Speed: 0.69
Range: 0.1
Targets: Ground
Type: Single-Target
==Unit Passives==
Swarming: This unit gains an additional 15% movement speed when within a range of 10 of any visible enemy it can attack.
==Unit Upgrades==
Hardened Carapace: Swarmlings gain +10 life, an increase of roughly 30%.
Rapid Genesis: Reduces the morphing time of Swarmlings by 21 seconds, a decrease of roughly 90%.
Metabolic Boost: Increases the movement speed of Swarmlings by 60%.
- Cost: 100/100
- Upgrade Time: 60 Seconds
- Upgraded at: Spawning Pool
Baneling:
==Unit Info==
Health: 30
Armor: 0
Movement Speed: 2.953
Cost: 25/15/-0.33
Build Time: 10 Seconds
Requirements: Baneling Nest
Description: Suicide unit. Deals damage in a small area upon death and splits into two smaller Baneling Spawns. Can use Burrow to make the Baneling immobile, but hidden from enemies. Gains additional movement speed when in close proximity to targetable enemies.
Can attack ground units.
==Unit Weapons==
Volatile Burst:
Damage: 40 (+40 vs Structure)
Attack Speed: 0.2
Range: 0.25
Targets: Ground
Type: Splash
==Unit Passives==
Swarming: This unit gains an additional 15% movement speed when within a range of 10 of any visible enemy it can attack.
Division: This unit splits into two Baneling Spawns upon death or eruption. Baneling Spawns last 90 seconds before automatically exploding.
==Unit Upgrades==
Rupturing Acids: When a Baneling dies, friendly Banelings and Baneling Spawns caught in the explosion radius gain 15% increased damage for 3 seconds. Stacks up to 5 times.
Corrosive Acid: Allows Banelings and Baneling Spawns to explode manually while burrowed. If a Baneling explodes while burrowed, the explosion radius is increased by 75%, and deals an additional 5 damage every 0.5 seconds for 3 seconds to enemies hit. This is equal to 75% of their base damage.
If a Baneling Spawn explodes while burrowed, they deal an additional 1.25 damage per second for 3 seconds to enemies hit. This is equal to 75% of their base damage.
Virulent Reaction: Allows Banelings to gain +5 damage and 10% increased movement speed whenever they are damaged by an enemy. For Baneling Spawns, this is reduced to +1 damage and 5% increased movement speed. This effect lasts for 5 seconds.
Additional stacks do not refresh the duration.
- Cost: 125/125
- Upgrade Time: 80 Seconds
- Upgraded at: Baneling Nest
Roach:
==Unit Info==
Health: 120
Armor: 1
Movement Speed: 2.25
Cost: 150/50/2
Build Time: 27 Seconds
Requirements: Corpser Warren
Description: Assault unit. Can infest the enemy with Roachlings that emerge upon the target’s death. Can use Burrow to make the Corpser immobile, but hidden from enemies. Regenerates life quickly while burrowed. Gains additional movement speed when in close proximity to targetable enemies.
Can attack ground units.
==Unit Weapons==
Acid Saliva:
Damage: 16
Attack Speed: 2.0
Range: 5.5
Targets: Ground
Type: Single-Target
==Unit Passives==
Swarming: This unit gains an additional 15% movement speed when within a range of 10 of any visible enemy it can attack.
Rapid Regeneration: The Corpser regenerates life at a rate of 5 per second while burrowed.
Roachling Infestation: Enemies damaged by the Corpser become infested and will spawn two Roachlings if killed within 1 second. Roachlings last 10 seconds before dying.
Spawned units are unaffected.
==Unit Upgrades==
Virulent Mitosis: Increases the number of Roachlings spawned from Roachling Infestation by 1, an increase of 50%.
Roachling Evolution: Increases the movement speed and collision radius of Roachlings by 20%, and allows them to deal 3 damage in a small area on death.
Linked Regeneration: Increases the attack speed of Roachlings by 20%, and causes them to heal the Corpser for 1 life with each attack.
- Cost: 150/150
- Upgrade Time: 90 Seconds
- Upgraded at: Corpser Warren
Hydralisk:
==Unit Info==
Health: 80
Armor: 0
Movement Speed: 2.25
Cost: 100/50/2
Build Time: 30 Seconds
Requirements: Hydralisk Den
Description: High-damage ranged unit. Can morph into a Lurker. Can use Burrow to make the Hydralisk immobile, but hidden from enemies. Gains additional movement speed when in close proximity to targetable enemies.
Can attack ground and air units.
==Unit Weapons==
Needle Spines:
Damage: 12
Attack Speed: 0.83
Range: 5
Targets: Ground
Type: Single-Target
==Unit Passives==
Swarming: This unit gains an additional 15% movement speed when within a range of 10 of any visible enemy it can attack.
==Unit Upgrades==
Enhanced Evolution: If the Hydralisk deals a minimum of 300 damage to enemies, it will gain 50% increased life and damage upon morphing into a Lurker.
Muscular Augments: Allows Hydralisks to move while burrowed, increases their damage in melee range by 40%, and their life by +20, an increase of 25%.
Grooved Spines: Hydralisks gain +1 range, an increase of 20%. Gain an additional +2.5 range, an increase of 70%, for 4 seconds upon attacking a unit that was damaged by a summoned unit within the last 1.5 seconds.
- Cost: 150/150
- Upgrade Time: 90 Seconds
- Upgraded at: Hydralisk Den
Lurker:
==Unit Info==
Health: 200
Armor: 1
Movement Speed: 3.375
Cost: 50/100/3
Build Time: 15 Seconds
Requirements: Lurker Den
Description: Area-damage ambusher. Can use Burrow to make the Lurker immobile, but hidden from enemies. Must be burrowed to attack.
Can attack ground units.
==Unit Weapons==
Spines:
Damage: 20 (+10 vs Light)
Attack Speed: 1.45
Range: 6
Targets: Ground
Type: Single-Target
==Unit Upgrades==
Seismic Spines: Allows the Lurker to release spines in a large area around it with each attack, dealing 6 (+3 vs Light) damage. This is equal to 30% of the Lurker’s base damage.
Creep Infusion: While on creep, Lurkers gain +1.5 range, an increase of 25%, damage dealt is increased by 20%, and attacks slow the movement speed of enemies hit by 25% for 3 seconds.
Fracturing Spines: Increases the Lurker's attack cooldown by 200%, but increases their damage by the same amount. Causes Lurker attacks to reduce the armor of targets hit by 1, stacking up to 3 times. Lasts for 3 seconds.
- Cost: 175/175
- Upgrade Time: 100 Seconds
- Upgraded at: Lurker Den
Swarm Host:
==Unit Info==
Health: 120
Armor: 1
Movement Speed: 2.25
Cost: 200/100/3
Build Time: 40 Seconds
Requirements: Infestation Pit
Description: Siege unit. Can use Spawn Locusts. Can use Burrow to make the Swarm Host immobile, but hidden from enemies. Must be burrowed to spawn Locusts.
Cannot attack.
==Unit Abilities==
Spawn Locusts:
Orders the Swarm Host to spawn Locusts and sends them to the target location. Locusts last 12 seconds before dying.
- Cooldown: 12 Seconds
==Unit Upgrades==
Enduring Locusts: Locusts gain +1 armor, increases their lifespan by 10 seconds, an increase of roughly 85%, and causes them to regain 3 health each time they attack an enemy.
Adrenaline Transference: Increases the movement speed of Locusts by 25%, and grants them 5% increased attack speed for 4 seconds with every attack against an enemy. This effect stacks up to 7 times.
Pressurized Glands: Locusts gain +1 range, an increase of 50%, and allows them to attack air units.
- Cost: 150/150
- Upgrade Time: 90 Seconds
- Upgraded at: Infestation Pit
Defiler:
==Unit Info==
Health: 120
Armor: 1
Movement Speed: 2.25
Cost: 50/150/2
Build Time: 50 Seconds
Requirements: Infestation Pit
Description: Specialized support unit. Can use Dark Swarm, Plague and Consumption. Can use Burrow to make the Defiler immobile, but hidden from enemies.
Cannot attack.
==Unit Abilities==
Dark Swarm:
Form a cloud at the target area. All friendly ground units under the cloud take no damage from ranged attacks for 10 seconds.
- Energy Cost: 100
Plague:
Infects all enemy units and buildings in the target area, inflicting 300 damage over 40 seconds. Cannot reduce targets below 1 life. Infected units are revealed for the duration.
Ignores shields. Beware of friendly fire.
- Energy Cost: 150
Consumption:
Drains up to 75 life from a friendly Biological unit and gives the Defiler 2 energy for each point of life drained.
- Cooldown: 10 Seconds
==Unit Upgrades==
Metasynaptic Node: Defilers gain +50 maximum energy, an increase of 25%, and increases their starting energy by 75, an increase of 150%.
Improved Dark Swarm: Allows units affected by Dark Swarm to deal 10% increased damage with their attacks.
Viral Disease: Reduces the duration of Plague by 20 seconds, a decrease of 50%. Damage remains the same.
- Cost: 200/200
- Upgrade Time: 120 Seconds
- Upgraded at: Infestation Pit
Mutalisk:
==Unit Info==
Health: 120
Armor: 1
Movement Speed: 3.75
Cost: 100/100/2
Build Time: 33 Seconds
Requirements: Spire
Description: Air unit. Bounces its shot to strike multiple targets. Regenerates life faster than most Remnants units. Gains additional movement speed when in close proximity to targetable enemies.
Can attack ground and air units.
==Unit Weapons==
Glaive Wurm:
Damage: 9
Attack Speed: 1.52
Range: 3
Type: Single-Target
==Unit Passives==
Swarming: This unit gains an additional 15% movement speed when within a range of 10 of any visible enemy it can attack.
Tissue Regeneration: The Mutalisk regenerates life faster than most Remnants units, at a rate of 1 life per second. If the Mutalisk remains out of combat for at least 10 seconds, increase this regeneration rate to 10 life per second.
Glaive Wurm: The Mutalisk's attack bounces to additional enemies near the impact target. Attacks can bounce up to 2 times, with each bounce reducing the damage.
Bounce 1: Deals 5 damage.
Bounce 2: Deals 3 damage.
==Unit Upgrades==
Vicious Glaive: Allows Mutalisk attacks to bounce two additional times, causes attacks to bounce 25% further and deal 1 additional damage.
Fibrous Core: Mutalisks gain +35 life, an increase of roughly 30%.
Accelerating Motion: Mutalisks gain 10% increased movement speed for every 0.5 seconds they are moving, up to a maximum of 100%. They retain this movement speed bonus for 1.5 seconds after stopping.
- Cost: 150/150
- Upgrade Time: 90 Seconds
- Upgraded at: Spire
Corruptor:
==Unit Info==
Health: 200
Armor: 2
Movement Speed: 2.95
Cost: 150/100/2
Build Time: 40 Seconds
Requirements: Spire
Description: Anti-air flyer. Can use Corruption. Can morph into a Brood Lord. Gains additional movement speed when in close proximity to targetable enemies.
Can attack air units.
==Unit Weapons==
Parasite Spore:
Damage: 14 (+6 vs Massive)
Attack Speed: 1.9
Range: 6
Type: Single-Target
==Unit Passives==
Swarming: This unit gains an additional 15% movement speed when within a range of 10 of any visible enemy it can attack.
==Unit Abilities==
Corruption:
The Corruptor infects the enemy unit with a vile disease for 15 seconds, causing it to take 20% increased damage.
- Cooldown: 45 Seconds
==Unit Upgrades==
Enduring Corruption: Increases the damage bonus applied from Corruption by 15%, and it gains 2 charges.
Corrupting Spores: Allows Corruptor attacks to decrease the damage dealt by the target by 15% for 4 seconds.
Siphoning Revitalization: Allows the attacks of friendly units to heal for 1% of their maximum health against targets affected by Corruption.
- Cost: 175/175
- Upgrade Time: 100 Seconds
- Upgraded at: Spire
Brood Lord:
==Unit Info==
Health: 225
Armor: 1
Movement Speed: 1.879
Cost: 100/150/4
Build Time: 34 Seconds
Requirements: Greater Spire
Description: Flying heavy-assault unit. Launches Broodlings at its target. Gains additional movement speed when in close proximity to targetable enemies.
Can attack ground units.
==Unit Weapons==
Broodling Strike:
Damage: 20
Attack Speed: 2.5
Range: 9.5
Type: Single-Target
==Unit Passives==
Swarming: This unit gains an additional 15% movement speed when within a range of 10 of any visible enemy it can attack.
==Unit Upgrades==
Porous Cartilage: Brood Lords gain +1 armor, and increases their movement speed by 25%.
Genetic Vitality: When a Broodling dies, it heals friendly Broodlings in a small area for 10 life and extends their lifespan by 1 second.
Incubate Broodlings: Brood Lords gain the Incubate Broodlings ability:
Infest target allied or enemy structure, causing it to spawn 1 Broodling every second. The infestation can absorb up to 750 damage, and drains 37.5 health every second while active. Lasts 20 seconds or until the infestation is cleared.
Incubate Broodlings has a 60 second cooldown.
- Cost: 200/200
- Upgrade Time: 120 Seconds
- Upgraded at: Greater Spire
Brutalisk:
==Unit Info==
Health: 525
Armor: 2
Movement Speed: 2.25
Cost: 300/200/6
Build Time: 60 Seconds
Requirements: Brutalisk Cavern
Description: Heavy assault beast. Ground attack affects additional enemies near the target. Can use Deep Tunnel. Can use Burrow to make the Brutalisk immobile, but hidden from enemies.
Can attack ground and air units.
==Unit Weapons==
Brutalize:
Damage: 35
Attack Speed: 2.25
Range: 1
Number of Attacks: 2
Targets: Ground
Type: Single-Target
Ferocious Spew:
Damage: 16
Attack Speed: 1.1
Range: 6
Targets: Air
Type: Single-Target
==Unit Passives==
Swarming: This unit gains an additional 15% movement speed when within a range of 10 of any visible enemy it can attack.
==Unit Abilities==
Deep Tunnel:
The Brutalisk tunnels deep underground and surfaces any location with vision.
Usable while burrowed.
- Cooldown: 20 Seconds
==Unit Upgrades==
Barrage of Spikes: Allows the Brutalisk to release a barrage of spikes in a large area around it when emerging from Deep Tunnel, dealing 10 damage and reducing the damage that enemy ground units deal by 2 for 2 seconds. This effect occurs every 2 seconds for 6 seconds.
Healing Adaptation: Allows Brutalisks to heal for 40% of the damage they deal.
Shredding Claws: Increases the splash radius of the Brutalisk’s ground attacks by 65%.
- Cost: 250/250
- Upgrade Time: 150 Seconds
- Upgraded at: Brutalisk Cavern
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