Faction: Servants of Daeroloth
Servants of Daeroloth
Race: Protoss
Faction Overview:
- Focuses on high damage numbers - Utilizes an army with incredible damage output.
- Strong mobility - Units passively move faster and grant movement speed bonuses to friendly units in combat.
- Has excellent sieging potential.
- Late-game power locked behind heavy resource usage.
- Weak early game due to core strength scaling heavily with army size.
- Suffers from lower than average late-game durability.
Faction Traits & Faction Upgrades:
- Weapon upgrades gain an additional level, for a maximum of 4.
- Life and Shield Armor upgrades lose a level, for a maximum of 2.
- Passive: Blood Rage - When a Servants unit dies, a random nearby Servants unit gains a stack of Blood Rage, increasing attack speed by 10% for 30 seconds. Stacks up to 10 times. Cannot target Probes, Havocs and Power Prisms.
- Passive: Aggression - Upon attacking an enemy, the attacker and nearby allied Servants units gain an additional 30% movement speed. Lasts for 4 seconds. This effect can only occur once every 10 seconds. Cannot target Probes.
- Upgrade: Unstable Energy - Grants the Photon Cannon the ability to unleash a wave of energy at the target unit when it strikes a killing blow, stunning enemy units in the area for 1.25 seconds. When this effect wears off, enemies also take 10% increased damage for 6 seconds. This effect can only occur once every 8 seconds.
- Upgrade: Wrath of Daeroloth - Whenever a Servants unit affected by Aggression strikes a killing blow on an enemy unit, it gains a stack of Blood Rage.
Want to try out this faction outside of the campaign? Search for AWS Faction Wars on the StarCraft II Arcade, where you can select a faction, gaining access to the full tech tree while you complete objectives against 3 other factions featured in the campaign.
EU link: battlenet:://starcraft/map/2/220061
US link: battlenet:://starcraft/map/1/313341
Extended Faction Overview:
Below is an overview of the faction's full tech tree in a list-format, along with the stats and abilities of each structure and unit.
Nexus:
==Unit Info==
Health: 1000
Shields: 1000
Armor: 1
Shield Armor: 0
Cost: 400/0/-10
Build Time: 100 Seconds
Description:
Primary structure. Used to receive gathered resources. Can train worker units, and use the Chrono Boost and Photon Overcharge abilities.
Enables:
- Probes
- Gateways from Probes
- Forges from Probes
==Unit Abilities==
Chrono Boost:
Places target structure in a Chrono Boost, causing it to operate 22,5% faster.
Global range.
- Cooldown: 5 Seconds
Photon Overcharge:
Overcharges the target structure, turning it into a powerful weapon for 30 seconds. While overcharged, it will automatically fire at incoming enemies from long range for 30 damage every 0.8 seconds to enemies in the impact area.
Can store up to 2 charges.
Global range.
- Charge Cooldown: 150 Seconds
Assimilator:
==Unit Info==
Health: 450
Shields: 450
Armor: 1
Shield Armor: 0
Cost: 75/0/0
Build Time: 30 Seconds
Description:
Warped in over a Vespene Geyser to allow harvesting of vespene gas.
Pylon:
==Unit Info==
Health: 200
Shields: 200
Armor: 1
Shield Armor: 0
Cost: 100/0/-8
Build Time: 25 Seconds
Description:
Provides supply.
Supply allows you to warp in more units.
Creates power for nearby structures.
Gateway:
==Unit Info==
Health: 500
Shields: 500
Armor: 1
Shield Armor: 0
Cost: 150/0/0
Build Time: 65 Seconds
Requirements: Nexus
Description:
Warps in Servants ground units. Can transform to a Warp Gate.
Enables:
- Gladiators
- Cybernetics Cores from Probes
- Stargates from Probes
- Robotics Facilities from Probes
Forge:
==Unit Info==
Health: 400
Shields: 400
Armor: 1
Shield Armor: 0
Cost: 150/0/0
Build Time: 45 Seconds
Requirements: Nexus
Description:
Contains weapon and armor upgrades for Servants ground units and shield upgrades for Servants units and structures.
Enables:
- Photon Cannons from Probes
==Research==
Ground Weapons Level 1: Upgrades the damage dealt by Servants ground units.
- Cost: 100/100
- Research Time: 160 Seconds
Ground Weapons Level 2: Further upgrades the damage dealt by Servants ground units.
- Cost: 150/150
- Research Time: 190 Seconds
- Requirements: Ground Weapons Level 1 & Death Council
Ground Weapons Level 3: Further upgrades the damage dealt by Servants ground units.
- Cost: 200/200
- Research Time: 220 Seconds
- Requirements: Ground Weapons Level 2 & Death Council
Ground Weapons Level 4: Maximizes the damage dealt by Servants ground units.
- Cost: 250/250
- Research Time: 250 Seconds
- Requirements: Ground Weapons Level 3 & Death Council
Ground Armor Level 1: Upgrades the armor of Servants ground units.
- Cost: 100/100
- Research Time: 160 Second
Ground Armor Level 2: Maximizes the armor of Servants ground units.
- Cost: 150/150
- Research Time: 190 Seconds
- Requirements: Ground Armor Level 1 & Death Council
Shields Level 1: Upgrades the shields of all Servants units and structures.
- Cost: 150/150
- Research Time: 160 Seconds
Shields Level 2: Maximizes the shields of all Servants units and structures.
- Cost: 225/225
- Research Time: 190 Seconds
- Requirements: Shields Level 1 & Death Council
Unstable Energy: Grants the Photon Cannon the ability to unleash a wave of energy at the target unit when it strikes a killing blow, stunning enemy units in the area for 1.25 seconds. When this effect wears off, enemies also take 10% increased damage for 6 seconds.
This effect can only occur once every 8 seconds.
- Cost: 150/150
- Research Time: 120 Seconds
Cybernetics Core:
==Unit Info==
Health: 550
Shields: 550
Armor: 1
Shield Armor: 0
Cost: 150/0/0
Build Time: 50 Seconds
Requirements: Gateway
Description:
Contains weapon and armor upgrades for Servants air units.
Enables:
- Havocs at the Gateway
- Nightshades at the Gateway
- Death Councils from Probes
==Research==
Air Weapons Level 1: Upgrades the damage dealt by Servants air units.
- Cost: 100/100
- Research Time: 160 Seconds
Air Weapons Level 2: Further upgrades the damage dealt by Servants air units.
- Cost: 175/175
- Research Time: 190 Seconds
- Requirements: Air Weapons Level 1
Air Weapons Level 3: Further upgrades the damage dealt by Servants air units.
- Cost: 250/250
- Research Time: 220 Seconds
- Requirements: Air Weapons Level 2 & Fleet Beacon
Air Weapons Level 4: Maximizes the damage dealt by Servants air units.
- Cost: 300/300
- Research Time: 250 Seconds
- Requirements: Air Weapons Level 3 & Fleet Beacon
Air Armor Level 1: Upgrades the armor of Servants air units.
- Cost: 150/150
- Research Time: 160 Seconds
Air Armor Level 2: Maximizes the armor of Servants air units.
- Cost: 225/225
- Research Time: 190 Seconds
- Requirements: Air Armor Level 1
Photon Cannon:
==Unit Info==
Health: 150
Shields: 150
Armor: 1
Shield Armor: 0
Cost: 200/0/0
Build Time: 40 Seconds
Requirements: Forge
Description:
Primary defensive structure. Weapon fires multiple rounds in quick succession from long range.
Can attack ground and air units.
Detector.
==Unit Weapons==
Phase Cannon:
Damage: 20
Attack Speed: 2.5
Range: 8
Number of Attacks: 4
Type: Single-Target
Death Council:
==Unit Info==
Health: 500
Shields: 500
Armor: 1
Shield Armor: 0
Cost: 150/100/0
Build Time: 50 Seconds
Requirements: Cybernetics Core
Description:
Contains upgrades for Servants Gateway units.
Enables:
- Ascendant Archives from Probes
- Blood Shrines from Probes
Stargate:
==Unit Info==
Health: 600
Shields: 600
Armor: 1
Shield Armor: 0
Cost: 150/150/0
Build Time: 60 Seconds
Requirements: Gateway
Description:
Warps in Servants air units.
Enables:
- Skyblades
- Destroyers
- Fleet Beacons from Probes
Robotics Facility:
==Unit Info==
Health: 450
Shields: 450
Armor: 1
Shield Armor: 0
Cost: 200/100/0
Build Time: 65 Seconds
Requirements: Gateway
Description:
Warps in Servants robotic units.
Enables:
- Power Prisms
- Vanguards
- Robotics Bays from Probes
Ascendant Archives:
==Unit Info==
Health: 500
Shields: 500
Armor: 1
Shield Armor: 0
Cost: 150/200/0
Build Time: 50 Seconds
Requirements: Death Council
Description:
Contains upgrades for Ascendants.
Enables:
- Ascendants at the Gateway
Fleet Beacon:
==Unit Info==
Health: 500
Shields: 500
Armor: 1
Shield Armor: 0
Cost: 300/200/0
Build Time: 60 Seconds
Requirements: Stargate
Description:
Contains upgrades for Servants air units.
Enables:
- Motherships at the Stargate
Robotics Bay:
==Unit Info==
Health: 500
Shields: 500
Armor: 1
Shield Armor: 0
Cost: 200/200/0
Build Time: 65 Seconds
Requirements: Robotics Facility
Description:
Contains upgrades for Vanguards and Wrathwalkers.
Enables:
- Wrathwalkers at the Robotics Facility
Blood Shrine:
==Unit Info==
Health: 500
Shields: 500
Armor: 1
Shield Armor: 0
Cost: 150/150/0
Build Time: 50 Seconds
Requirements: Death Council
Description:
Contains upgrades for Blood Hunters and Dark Archons.
Enables:
- Blood Hunters at the Gateway
==Research==
Void Stasis: Allows Blood Hunters to use the Void Stasis ability.
Disables the target's attacks, abilities, movement, detection, production and tech for 10 seconds. Units and structures in stasis cannot be attacked or affected by abilities.
Can target ground units and structures.
- Cost: 100/100
- Research Time: 60 Seconds
Wrath of Daeroloth: Whenever a Servants unit affected by Aggression strikes a killing blow on an enemy unit, it gains a stack of Blood Rage.
- Cost: 250/250
- Research Time: 200 Seconds
Probe:
==Unit Info==
Health: 20
Shields: 20
Armor: 0
Movement Speed: 2.812
Cost: 50/0/1
Build Time: 17 Seconds
Description: Basic worker unit. Can gather resources and warp in Servants structures.
Can attack ground units.
==Unit Weapons==
Particle Beam:
Damage: 5
Attack Speed: 1.5
Range: 0.1
Type: Single-Target
Gladiator:
==Unit Info==
Health: 100
Shields: 50
Armor: 1
Movement Speed: 3.025
Cost: 125/0/2
Build Time: 38 Seconds
Description:
Powerful melee warrior. Can use Deadly Charge. Aggression grants it and nearby allied Servants units temporary movement speed when attacking enemies. Grants a friendly Servants unit additional attack speed upon death.
Can attack ground units.
==Unit Weapons==
Bloodshard Blades:
Damage: 8
Attack Speed: 1.2
Range: 0.1
Number of Attacks: 2
Type: Single-Target
==Unit Passives==
Aggression: Upon attacking an enemy, the attacker and nearby allied Servants units gain an additional 30% movement speed. Lasts for 4 seconds.
This effect can only occur once every 10 seconds.
Cannot target Probes.
Blood Rage: When this unit dies, a random nearby Servants unit gains a stack of Blood Rage, increasing attack speed by 10% for 30 seconds. Stacks up to 10 times.
Cannot target Probes, Havocs and Power Prisms.
==Unit Abilities==
Deadly Charge:
The Gladiator intercepts the target enemy unit and strikes it for 10 damage.
- Cooldown: 15 Seconds
==Unit Upgrades==
Unbreakable Will: The Gladiator gains a 4% attack speed bonus for 5 seconds and reduce the cooldown of Deadly Charge by 1 second whenever a nearby unit (ally or enemy) dies. This effect stacks up to 5 times.
Lesser Soul Absorption: Allows the Gladiator to regain 40 health whenever they gain a stack of Blood Rage. This is equal to 40% of the Gladiator’s maximum health.
Whirling Blades: Allows Deadly Charge to deal 100% damage in a small area around the target.
- Cost: 100/100
- Upgrade Time: 60 Seconds
- Upgraded at: Death Council
Havoc:
==Unit Info==
Health: 40
Shields: 40
Armor: 0
Movement Speed: 3.025
Cost: 50/100/1
Build Time: 37 Seconds
Requirements: Cybernetics Core
Description:
Robotic support unit. Can use Target Lock, Force Field and Squad Sight. Grants a friendly Servants unit additional attack speed upon death.
Cannot attack.
Detector
==Unit Passives==
Blood Rage: When this unit dies, a random nearby Servants unit gains a stack of Blood Rage, increasing attack speed by 10% for 30 seconds. Stacks up to 10 times.
Cannot target Probes, Havocs and Power Prisms.
==Unit Abilities==
Target Lock:
Increases damage dealt to target enemy by 30%. Effect lasts as long as the Havoc remains locked onto the target.
Can be locked onto a maximum of 2 targets simultaneously.
- Cooldown: 3
Force Field:
Creates a solid barrier that lasts for 15 seconds and impedes movement of ground units.
Massive units shatter Force Fields on contact.
- Energy Cost: 50
Squad Sight:
The Havoc passively gains +1 bonus sight range for each nearby allied Havoc, up to 6.
Activate to make the Havoc immobile and reveal a large area around it, revealing cloaked and burrowed units, as well as revealing high ground. Lasts for 5 seconds.
- Energy Cost: 75
==Unit Upgrades==
Cloaking Module: Allows the Havoc to be permanently cloaked, and reduces their vespene cost by 25, a decrease of 25%.
Weakness Detection: Increases the damage bonus applied to enemies affected by Target Lock by 30%, and increases its range by 50%.
Bloodshard Resonance: Causes the active component of Squad Sight to reveal an area equal to the Havoc's current sight range.
- Cost: 125/125
- Upgrade Time: 80 Seconds
- Upgraded at: Death Council
Nightshade:
==Unit Info==
Health: 50
Shields: 50
Armor: 1
Movement Speed: 3.2439
Cost: 125/50/2
Build Time: 42 Seconds
Requirements: Cybernetics Core
Description:
Ranged attack strider. Can use Blink and be upgraded to use Phasing Armor. Aggression grants it and nearby allied Servants units temporary movement speed when attacking enemies. Grants a friendly Servants unit additional attack speed upon death.
Can attack ground and air units.
==Unit Weapons==
Particle Disruptors:
Damage: 10 (+4 vs Armored)
Attack Speed: 1.44
Range: 7
Type: Single-Target
==Unit Passives==
Aggression: Upon attacking an enemy, the attacker and nearby allied Servants units gain an additional 30% movement speed. Lasts for 4 seconds.
This effect can only occur once every 10 seconds.
Cannot target Probes.
Blood Rage: When this unit dies, a random nearby Servants unit gains a stack of Blood Rage, increasing attack speed by 10% for 30 seconds. Stacks up to 10 times.
Cannot target Probes, Havocs and Power Prisms.
==Unit Abilities==
Blink:
Teleports the Nightshade to a nearby target location. Ability can only be used once every 8 seconds.
- Cooldown: 8 Seconds
Phasing Armor: Prevents the Nightshade from taking damage for 2 seconds after being attacked.
This effect can only occur once every 10 seconds.
- Cooldown: 10 Seconds
- Researched at: Death Council
- Research Time: 80 Seconds
- Research Cost: 100/100
==Unit Upgrades==
Onslaught Pinpointers: Increases the attack speed of Nightshades by 40%.
Enduring Armor: Increases Phasing Armor’s duration by 1 second, an increase of 50%.
Force Blast: Once every 12 seconds, the Nightshade’s next attack will unleash a force blast at the target unit’s location, stunning it for 1.5 seconds, and nearby enemies for 0.5 seconds.
Enemies can only be affected by Force Blast once every 8 seconds.
- Cost: 150/150
- Upgrade Time: 90 Seconds
- Upgraded at: Death Council
Ascendant:
==Unit Info==
Health: 40
Shields: 40
Armor: 0
Movement Speed: 2.475
Cost: 50/150/2
Build Time: 55 Seconds
Requirements: Ascendant Archives
Description:
Potent psionic master. Can use Psionic Orb, Mind Blast, and Sacrifice. Aggression grants it and nearby allied Servants units temporary movement speed when attacking enemies. Grants a friendly Servants unit additional attack speed upon death.
Can attack ground units.
==Unit Weapons==
Agonizing Blast:
Damage: 9
Attack Speed: 1.754
Range: 7
Type: Single-Target
==Unit Passives==
Aggression: Upon attacking an enemy, the attacker and nearby allied Servants units gain an additional 30% movement speed. Lasts for 4 seconds.
This effect can only occur once every 10 seconds.
Cannot target Probes.
Blood Rage: When this unit dies, a random nearby Servants unit gains a stack of Blood Rage, increasing attack speed by 10% for 30 seconds. Stacks up to 10 times.
Cannot target Probes, Havocs and Power Prisms.
==Unit Abilities==
Psionic Orb:
Unleashes a traveling Psionic Orb that deals 5 damage every 0.5 seconds to all enemies along its path.
- Cooldown: 3 Seconds
Mind Blast:
Deals 200 damage to target enemy unit.
- Energy Cost: 50
- Cooldown: 10 Seconds
Sacrifice:
Reduces target friendly unit to 1 life (shields are not affected).
Grants the Ascendant 2 energy for each life point reduced, up to its maximum energy.
Can only target friendly units.
- Cooldown: 10 Seconds
==Unit Upgrades==
Chaotic Attunement: Increases the travel distance and damage of Psionic Orb by 25%.
Power Conversion: Allows Mind Blast to restore energy equal to 75% of its energy cost when it kills its target.
Soulbending Augmentation: Regenerating energy from Sacrifice increases the damage of the Ascendant’s next Psionic Orb or Mind Blast by 0.75% per energy, up to 150%.
- Cost: 200/200
- Upgrade Time: 120 Seconds
- Upgraded at: Ascendant Archives
Blood Hunter:
==Unit Info==
Health: 40
Shields: 80
Armor: 1
Movement Speed: 2.475
Cost: 125/125/2
Build Time: 55 Seconds
Requirements: Blood Shrine
Description:
Deadly warrior-assassin. Can merge with another Blood Hunter to form a Dark Archon, and be upgraded to use Void Stasis. Aggression grants it and nearby allied Servants units temporary movement speed when attacking enemies. Grants a friendly Servants unit additional attack speed upon death.
Can attack ground units.
Permanently cloaked
==Unit Weapons==
Bane Blades:
Damage: 45
Attack Speed: 1.694
Range: 0.1
Type: Single-Target
==Unit Passives==
Aggression: Upon attacking an enemy, the attacker and nearby allied Servants units gain an additional 30% movement speed. Lasts for 4 seconds.
This effect can only occur once every 10 seconds.
Cannot target Probes.
Blood Rage: When this unit dies, a random nearby Servants unit gains a stack of Blood Rage, increasing attack speed by 10% for 30 seconds. Stacks up to 10 times.
Cannot target Probes, Havocs and Power Prisms.
Pemanently Cloaked: This unit is permanently cloaked and will only be revealed by detectors or effects.
==Unit Abilities==
Void Stasis:
Disables the target's attacks, abilities, movement, detection, production and tech for 10 seconds. Units and structures in stasis cannot be attacked or affected by abilities.
Can target ground units and structures.
- Cooldown: 15 Seconds
- Researched at: Blood Shrine
- Research Time: 60 Seconds
- Research Cost: 100/100
Dark Archon Merge:
Sacrifices 2 Blood Hunters to form a Dark Archon.
Potent psionic master. Can use Mind Control and Confusion.
Can attack ground and air units.
==Unit Upgrades==
Improved Void Stasis: Void Stasis gains 2 charges and allows enemies affected to by Void Stasis to be attacked for 25% of normal damage.
Charged Bloodshards: Allows Blood Hunters to deal an additional +30 damage if they haven’t been attacked for 8 seconds. This equals 66% more damage.
This effect is removed upon being attacked.
Bloodthirst: Allows Blood Hunters to instantly kill any unit below 30% health while they have one or more stacks of Blood Rage.
- Cost: 175/175
- Upgrade Time: 100 Seconds
- Upgraded at: Blood Shrine
Dark Archon:
==Unit Info==
Health: 10
Shields: 350
Armor: 1
Movement Speed: 3.0932
Cost: 175/275/4
Build Time: 12 Seconds
Requirements: 2 Blood Hunters
Description:
Potent psionic master. Can use Mind Control and Confusion abilities. Aggression grants it and nearby allied Servants units temporary movement speed when attacking enemies. Grants a friendly Servants unit additional attack speed upon death.
Can attack ground and air units.
==Unit Weapons==
Chaotic Torrent:
Damage: 18
Attack Speed: 1.75
Range: 3
Type: Single-Target
==Unit Passives==
Aggression: Upon attacking an enemy, the attacker and nearby allied Servants units gain an additional 30% movement speed. Lasts for 4 seconds.
This effect can only occur once every 10 seconds.
Cannot target Probes.
Blood Rage: When this unit dies, a random nearby Servants unit gains a stack of Blood Rage, increasing attack speed by 10% for 30 seconds. Stacks up to 10 times.
Cannot target Probes, Havocs and Power Prisms.
==Unit Abilities==
Mind Control:
Permanently takes control of a target enemy unit.
Heroic units are immune.
- Energy: 100
- Cooldown: 10 Seconds
Confusion:
Forces up to 10 enemy units in the target area to attack each other for 10 seconds.
Heroic units are immune.
- Energy: 150
- Cooldown: 2 Seconds
==Unit Upgrades==
Mental Mastery: Reduces the energy cost of Mind Control by 25, a decrease of 25%, and mind-controlled units gain 15% increased attack speed.
Chaotic Burn: Allows Dark Archon attacks to deal 50% of normal damage as splash in a small area around the target. When the Dark Archon uses an ability, enemies around the target location have a debuff applied to them, dealing 6 damage every second for 6 seconds.
Overflowing Energy: Allows Dark Archons to restore 8 energy for each enemy hit by Confusion.
- Cost: 200/200
- Upgrade Time: 120 Seconds
- Upgraded at: Blood Shrine
Power Prism:
==Unit Info==
Health: 100
Shields: 100
Armor: 0
Movement Speed: 2.75
Cost: 200/0/2
Build Time: 50 Seconds
Description:
Flying transport. Can ferry 25% less units than normal transports, but passively deploys a power field underneath it. Upon death, all cargo units are destroyed. Grants a friendly Servants unit additional attack speed upon death.
Cannot attack.
==Unit Passives==
Blood Rage: When this unit dies, a random nearby Servants unit gains a stack of Blood Rage, increasing attack speed by 10% for 30 seconds. Stacks up to 10 times.
Cannot target Probes, Havocs and Power Prisms.
Vanguard:
==Unit Info==
Health: 200
Shields: 100
Armor: 1
Movement Speed: 2.475
Cost: 250/100/4
Build Time: 55 Seconds
Description:
Assault strider. Attacks deal damage in an area around target enemy unit. Aggression grants it and nearby allied Servants units temporary movement speed when attacking enemies. Grants a friendly Servants unit additional attack speed upon death.
Can attack ground units.
==Unit Weapons==
Scatter Cannon:
Damage: 8
Attack Speed: 3.75
Range: 6
Number of Attacks: 12
Type: Splash
==Unit Passives==
Aggression: Upon attacking an enemy, the attacker and nearby allied Servants units gain an additional 30% movement speed. Lasts for 4 seconds.
This effect can only occur once every 10 seconds.
Cannot target Probes.
Blood Rage: When this unit dies, a random nearby Servants unit gains a stack of Blood Rage, increasing attack speed by 10% for 30 seconds. Stacks up to 10 times.
Cannot target Probes, Havocs and Power Prisms.
==Unit Upgrades==
Hardened Shield: Vanguards gain a hardened shield, reducing all incoming damage to a maximum of 15 while their shields are still active.
Aerial Targeting: Allows Vanguards to attack air units.
Matter Dispersion: Every 45 seconds, the Vanguard's next attack deals 50% increased damage, and consumes all stacks of Blood Rage. For each stack consumed, further increase the damage by 15%.
- Cost: 175/175
- Upgrade Time: 100 Seconds
- Upgraded at: Robotics Bay
Wrathwalker:
==Unit Info==
Health: 200
Shields: 150
Armor: 1
Movement Speed: 2.2
Cost: 300/200/6
Build Time: 75 Seconds
Requirements: Robotics Bay
Description:
Battle strider with a powerful single target attack. Can walk up and down cliffs. Aggression grants it and nearby allied Servants units temporary movement speed when attacking enemies. Grants a friendly Servants unit additional attack speed upon death.
Can attack ground and air units.
==Unit Weapons==
Charged Blast:
Damage: 90 (+40 vs Structure)
Attack Speed: 3.0
Range: 10
Type: Single-Target
==Unit Passives==
Aggression: Upon attacking an enemy, the attacker and nearby allied Servants units gain an additional 30% movement speed. Lasts for 4 seconds.
This effect can only occur once every 10 seconds.
Cannot target Probes.
Blood Rage: When this unit dies, a random nearby Servants unit gains a stack of Blood Rage, increasing attack speed by 10% for 30 seconds. Stacks up to 10 times.
Cannot target Probes, Havocs and Power Prisms.
Cliff Walk: The Wrathwalker can walk up and down cliffs.
==Unit Upgrades==
Rapid Power Cycling: Increases the attack speed of Wrathwalkers by 20%, and reduces the charge-up time of their attacks by 20%.
Annihilation Payload: Increases the damage dealt by Wrathwalker attacks by 20, and increase the damage dealt against Structures by 45.
Pulse Explosion: Allows Wrathwalker attacks to release a pulse explosion, reducing the attack speed of nearby units by 5% for 6 seconds. Stacks up to 5 times.
- Cost: 200/200
- Upgrade Time: 120 Seconds
- Upgraded at: Robotics Bay
Skyblade:
==Unit Info==
Health: 135
Shields: 75
Armor: 1
Movement Speed: 4.4
Cost: 150/100/2
Build Time: 35 Seconds
Description:
Agile starfighter. Armed with a rapid-fire laser capable of tracking targets while the Skyblade is moving. Aggression grants it and nearby allied Servants units temporary movement speed when attacking enemies. Grants a friendly Servants unit additional attack speed upon death.
Can attack air units.
==Unit Weapons==
Ripper Laser:
Damage: 5 (+3 vs Light)
Attack Speed: 0.46
Range: 5
Type: Single-Target
==Unit Passives==
Aggression: Upon attacking an enemy, the attacker and nearby allied Servants units gain an additional 30% movement speed. Lasts for 4 seconds.
This effect can only occur once every 10 seconds.
Cannot target Probes.
Blood Rage: When this unit dies, a random nearby Servants unit gains a stack of Blood Rage, increasing attack speed by 10% for 30 seconds. Stacks up to 10 times.
Cannot target Probes, Havocs and Power Prisms.
==Unit Upgrades==
Arsenal Overcharge: Allows the Skyblade to deal 40 damage in a small area around the target if it was killed by the Skyblade.
Arsenal Synergy: Allows Skyblades to gain a 10% damage bonus for every other Skyblade that is attacking the same unit, up to 50%.
Titansteel Coating: Skyblades gain +1 shield and life armor, and an additional +10 life and shields.
- Cost: 125/125
- Upgrade Time: 80 Seconds
- Upgraded at: Fleet Beacon
Destroyer:
==Unit Info==
Health: 150
Shields: 100
Armor: 0
Movement Speed: 2.475
Cost: 250/150/4
Build Time: 60 Seconds
Description:
Area assault craft. Weapon gradually bounces to additional targets as the Destroyer continues to attack. Aggression grants it and nearby allied Servants units temporary movement speed when attacking enemies. Grants a friendly Servants unit additional attack speed upon death.
Can attack ground and air units.
==Unit Weapons==
Destruction Beam:
Damage: 6 (+4 vs Structure)
Attack Speed: 0.5
Range: 6
Type: Splash
==Unit Passives==
Aggression: Upon attacking an enemy, the attacker and nearby allied Servants units gain an additional 30% movement speed. Lasts for 4 seconds.
This effect can only occur once every 10 seconds.
Cannot target Probes.
Blood Rage: When this unit dies, a random nearby Servants unit gains a stack of Blood Rage, increasing attack speed by 10% for 30 seconds. Stacks up to 10 times.
Cannot target Probes, Havocs and Power Prisms.
Destruction Beam: The Destroyer's weapon gradually splits and deals damage to additional nearby targets as it continues to attack. The weapon charges 3 times, each increasing the amount of targets that the beam bounces to:
Charge 1: Bounce affects 1 target for 1 damage.
Charge 2: Bounce affects 2 targets for 1 (+1 vs Armored) damage.
Charge 3: Bounce affects 3 targets for 1 (+2 vs Armored) damage.
==Unit Upgrades==
Bloodshard Stabilization: Allows each of the Destroyer’s bounces to hit 1 additional target, and increases the bounce damage by 50%.
Unstable Shields: Causes attacks against the Destroyer’s shields to inflict 35% of the damage dealt back to the attacker.
Warp Efficiency: Allows Destroyers to warp in two at a time, reduces the warp in time of Destroyers by 20% and the resource cost per Destroyer created by 30%.
- Cost: 175/175
- Upgrade Time: 100 Seconds
- Upgraded at: Fleet Beacon
Mothership:
==Unit Info==
Health: 450
Shields: 300
Armor: 2
Movement Speed: 1.5466
Cost: 600/450/8
Build Time: 150 Seconds
Description:
Ultimate Servants vessel. Can use Thermal Lance and Black Hole abilities. Aggression grants it and nearby allied Servants units temporary movement speed when attacking enemies. Grants a friendly Servants unit additional attack speed upon death.
Can attack ground and air units.
==Unit Weapons==
Terminator Beam:
Damage: 24
Attack Speed: 2.21
Range: 7
Number of Attacks: 6
Type: Single-Target
==Unit Passives==
Aggression: Upon attacking an enemy, the attacker and nearby allied Servants units gain an additional 30% movement speed. Lasts for 4 seconds.
This effect can only occur once every 10 seconds.
Cannot target Probes.
Blood Rage: When this unit dies, a random nearby Servants unit gains a stack of Blood Rage, increasing attack speed by 10% for 30 seconds. Stacks up to 10 times.
Cannot target Probes, Havocs and Power Prisms.
==Unit Abilities==
Thermal Lance:
Deals 50 damage to all enemies in a straight line up to 10 range away.
- Energy: 50
- Cooldown: 10 Seconds
Black Hole:
Stuns units in the target area for 8 seconds. Units inside a black hole become invulnerable and cannot be targeted by weapons or abilities.
Beware of friendly fire.
- Energy: 100
==Unit Upgrades==
Maelstrom: Increases the duration of Black Hole by 4 seconds, an increase of 50%, and it no longer affects friendly units.
Shield Stabilizer: Motherships gain the Shield Stabilizer ability:
Activate to allow all friendly units and structures around the Mothership to regenerate an additional 8 shields every second. Works while the target is in combat. This effect lasts 12 seconds.
Shield Stabilizer costs 75 energy. 30 second cooldown.
- Energy Cost: 50
- Cooldown: 30
Persisting Flames: Allows Thermal Lance to deal an additional 4 damage per second for 5 seconds to enemies hit. This is equal to 40% of its base damage.
- Cost: 250/250
- Upgrade Time: 150 Seconds
- Upgraded at: Fleet Beacon
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