Cube Defense v0.95
Details
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FilenameCube_Defense_v095.SC2Map
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Uploaded by
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UploadedJul 19, 2010
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Size899.27 KB
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Downloads427
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MD5bb75f145bfe8133c51db319b701cf0d4
Changelog
v0.95
- Implemented Duo mode
- Rewrote most of the backend to accommodate Duo mode
- Made the Cube cooler
- Nerfed Ground Tower Splash damage
- Removed lives from the game; one leak and you're out
- Changed default difficulty to Normal
- Optimized movement stuff
- Made a spawn warning
- Made wave 28 fly properly again
- Made a "Cinematic" start
- Increased the visibility of Slowing effects
- Implemented Disconnect detection
- Staggered spawning of mobs
- Changed a couple of models
- Change a bunch of tooltips
v0.92
- Added the Cube!
- ReFixed wave 18, and gave it the ability to *gasp* move
- Created a basic tutorial help screen
- Added Spawn Warning
- Fixed extra sounds when defeated
- Cancelling upgrades and new buildings now give back 100% of minerals spent
- Increased size of Ground Tower level 3
- Decreased the hp of the first couple of waves on Insane
v0.91
- Introduced Ingame Changelog
- Made the Unit Tab in the help menu useful
- Fixed the model for wave 18
- Gave back the monsters their weapons, allowing them to break blocking once more
- Tweaked a number of tooltips
v09
- Fixed all the bugs introduced with patch 16, hopefully
- Made the Indomitable Towers slightly smaller
- Added visuals to the slowing effects
- Fixed bug where canceling the placement of Anti Air towers would leave graphics behind
- Fixed reclaim amount from Ground Tower level 5
v08
- Fixed bug where monsters would kill towers upon spawning
v072
- Tinycruiser, and this time I mean it
- Made the Colussus walk again
- Enabled coundown bar for snared units
v071
- Right, fixed the Tinycruiser for realz
v07:
- Declawed the Tinycruiser to make snaring a less painful experience
- Tooltips gallore
- Removed armor on waves 20-30, increased HP instead.
- Changelings should now behave properly when faced with blocking
v06:
- Fixed Wave 8, it is now a Tinycruiser
- More Tooltip changes
- Reduced the Cooldown of Snare to 30seconds, down from 60
- Slightly increased the potency of the SlowPoison and Freeze effects
Increased Diffilcuty in a number of ways:
- Reduced starting resources on all difficulties to 10 (Hard is unchanged)
- Added armor to waves 20-30. This is a massive change, please let me know if it gives you too much trouble
- Nerfed the damage output of Ground Tower level 3
- Slightly lowered the damage output of Ground Tower level 4
- Disabled the mineral reclaim for the selling of Air Towers once the last air wave (28) has begun
- And finally, implemented the Insane Difficulty.
v05:
- Fixed Pathing for waves 23-30
- Corrected further pathing issues and prevented a possible exploit
- Various tooltip fixes
- Ground Tower Level 2 should have a sound when attacking now
- Placement Models are now the correct size
v04:
- Banished the Mothership for not being able to follow instructions, replaced with more agreeable type
- Further attempts to make mobs not stand idle when faced with complex mazes. If this one doesn't do it, I'm fresh out of ideas and will need a screenshot or similar detailed information to go on
v03:
- Tried to fix the idle wave bug
- Some tooltip updates
- Various other small tweaks and fixes
v02:
- Localized for realz this time, hopefully
- Made the colossi obey the maze
v01:
- Initial Release + Localization
Balance is not likely to be perfect. Leaderboard and Timer textures are missing, courtesy of Blizzard