Cube Defense v0.91
Details
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FilenameCube_Defense_v091.SC2Map
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Uploaded by
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UploadedJul 12, 2010
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Size803.95 KB
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Downloads494
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MD51d0e046629647af1724c520b4d64c465
Changelog
v0.91
- Introduced Ingame Changelog
- Made the Unit Tab in the help menu useful
- Fixed the model for wave 18
- Gave back the monsters their weapons, allowing them to break blocking once more
- Tweaked a number of tooltips
v09
- Fixed all the bugs introduced with patch 16, hopefully
- Made the Indomitable Towers slightly smaller
- Added visuals to the slowing effects
- Fixed bug where canceling the placement of Anti Air towers would leave graphics behind
- Fixed reclaim amount from Ground Tower level 5
v08
- Fixed bug where monsters would kill towers upon spawning
v072
- Tinycruiser, and this time I mean it
- Made the Colussus walk again
- Enabled coundown bar for snared units
v071
- Right, fixed the Tinycruiser for realz
v07:
- Declawed the Tinycruiser to make snaring a less painful experience
- Tooltips gallore
- Removed armor on waves 20-30, increased HP instead.
- Changelings should now behave properly when faced with blocking
v06:
- Fixed Wave 8, it is now a Tinycruiser
- More Tooltip changes
- Reduced the Cooldown of Snare to 30seconds, down from 60
- Slightly increased the potency of the SlowPoison and Freeze effects
Increased Diffilcuty in a number of ways:
- Reduced starting resources on all difficulties to 10 (Hard is unchanged)
- Added armor to waves 20-30. This is a massive change, please let me know if it gives you too much trouble
- Nerfed the damage output of Ground Tower level 3
- Slightly lowered the damage output of Ground Tower level 4
- Disabled the mineral reclaim for the selling of Air Towers once the last air wave (28) has begun
- And finally, implemented the Insane Difficulty.
v05:
- Fixed Pathing for waves 23-30
- Corrected further pathing issues and prevented a possible exploit
- Various tooltip fixes
- Ground Tower Level 2 should have a sound when attacking now
- Placement Models are now the correct size
v04:
- Banished the Mothership for not being able to follow instructions, replaced with more agreeable type
- Further attempts to make mobs not stand idle when faced with complex mazes. If this one doesn't do it, I'm fresh out of ideas and will need a screenshot or similar detailed information to go on
v03:
- Tried to fix the idle wave bug
- Some tooltip updates
- Various other small tweaks and fixes
v02:
- Localized for realz this time, hopefully
- Made the colossi obey the maze
v01:
- Initial Release + Localization
Balance is not likely to be perfect. Leaderboard and Timer textures are missing, courtesy of Blizzard