Cube Defense v0.72
Details
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FilenameCube_Defense_v072.SC2Map
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Uploaded by
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UploadedJun 22, 2010
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Size776.50 KB
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Downloads339
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MD502e169ede981ca153b3c7a4e025c62d1
Changelog
v072
- Tinycruiser, and this time I mean it
- Made the Colussus walk again
- Enabled coundown bar for snared units
v071
- Right, fixed the Tinycruiser for realz
v07:
- Declawed the Tinycruiser to make snaring a less painful experience
- Tooltips gallore
- Removed armor on waves 20-30, increased HP instead.
- Changelings should now behave properly when faced with blocking
v06:
- Fixed Wave 8, it is now a Tinycruiser
- More Tooltip changes
- Reduced the Cooldown of Snare to 30seconds, down from 60
- Slightly increased the potency of the SlowPoison and Freeze effects
Increased Diffilcuty in a number of ways:
- Reduced starting resources on all difficulties to 10 (Hard is unchanged)
- Added armor to waves 20-30. This is a massive change, please let me know if it gives you too much trouble
- Nerfed the damage output of Ground Tower level 3
- Slightly lowered the damage output of Ground Tower level 4
- Disabled the mineral reclaim for the selling of Air Towers once the last air wave (28) has begun
- And finally, implemented the Insane Difficulty.
v05:
- Fixed Pathing for waves 23-30
- Corrected further pathing issues and prevented a possible exploit
- Various tooltip fixes
- Ground Tower Level 2 should have a sound when attacking now
- Placement Models are now the correct size
v04:
- Banished the Mothership for not being able to follow instructions, replaced with more agreeable type
- Further attempts to make mobs not stand idle when faced with complex mazes. If this one doesn't do it, I'm fresh out of ideas and will need a screenshot or similar detailed information to go on
v03:
- Tried to fix the idle wave bug
- Some tooltip updates
- Various other small tweaks and fixes
v02:
- Localized for realz this time, hopefully
- Made the colossi obey the maze
v01:
- Initial Release + Localization
Balance is not likely to be perfect.