Cube Defense v0.6
Details
-
FilenameCube_Defense_v06.SC2Map
-
Uploaded by
-
UploadedJun 14, 2010
-
Size762.27 KB
-
Downloads465
-
MD5d260592207bc58823a39333a39fd3314
Changelog
v06:
- Fixed Wave 8, it is now a Tinycruiser
- More Tooltip changes
- Reduced the Cooldown of Snare to 30seconds, down from 60
- Slightly increased the potency of the SlowPoison and Freeze effects
Increased Diffilcuty in a number of ways:
- Reduced starting resources on all difficulties to 10 (Hard is unchanged)
- Added armor to waves 20-30. This is a massive change, please let me know if it gives you too much trouble
- Nerfed the damage output of Ground Tower level 3
- Slightly lowered the damage output of Ground Tower level 4
- Disabled the mineral reclaim for the selling of Air Towers once the last air wave (28) has begun
- And finally, implemented the Insane Difficulty.
v05:
- Fixed Pathing for waves 23-30
- Corrected further pathing issues and prevented a possible exploit
- Various tooltip fixes
- Ground Tower Level 2 should have a sound when attacking now
- Placement Models are now the correct size
v04:
- Banished the Mothership for not being able to follow instructions, replaced with more agreeable type
- Further attempts to make mobs not stand idle when faced with complex mazes. If this one doesn't do it, I'm fresh out of ideas and will need a screenshot or similar detailed information to go on
v03:
- Tried to fix the idle wave bug
- Some tooltip updates
- Various other small tweaks and fixes
v02:
- Localized for realz this time, hopefully
- Made the colossi obey the maze
v01:
- Initial Release + Localization
Balance is not likely to be perfect.