CHC Version 0.11

Details

  • Filename
    Crude_Height_Calculatorv.1.SC2Lib
  • Uploaded by
  • Uploaded
    Aug 19, 2012
  • Size
    17.03 KB
  • Downloads
    212
  • MD5
    4bea496ca6acc4bd8714241c901d2211

Changelog

  • Changed the "If unit is alive = false" to determine whether the trigger should repeat or not to "If unit is alive = true". This way it should calculate cleaner and stop it's calculations on dead units instead of stopping on alive units.

Even with limited use of the repeat forever section of this library, it currently causes a lag spike at the beginning of the game in Single Player. It does not slow the game any worse than was intended, otherwise.

I have yet to test this online or off my current project. Use and edit at your own discretion.