crazystarcraft v2.0

Details

  • Filename
    crazystarcraft_v2.0.SC2Map
  • Uploaded by
  • Uploaded
    Nov 3, 2011
  • Size
    1.42 MB
  • Downloads
    898
  • MD5
    60d605773ad17a673a3e0674d2d3bf47

Changelog

Units: 1.two new hero units for each race added. 2.switched around some unit spawns (eg)lurker spawns with infestor,dunno where the firebats went(:P),etc. 3.All hero units come with their own OP super abilities but are SUPER costly

Buildings: 1.Reduced build time on many structures to increase tech up rate. 2.increased HP on some buildings (Planetary fortress,hive,etc) 3.some Zerg buidings spawn banelings and scourge when they die. 4.Nearly all main buildings can fight back(all have attacks). 5.Some buildings have abilities.(pylons have cloaking field,supply depots are invis when underground)

Research: 1.Added research requirements to some abilities. 2.Tried to include new units into the research's.

Abilities: 1.Added some new abilities to some units(mothership can masss shield recharge,DT's have charge and blink). 2.Allowed auto-cast on many abilities (it wasn't easy) but now many units can auto-cast abilities(still experimental) such as ghost(snipe now auto castable).

Notes:
1.Will probably remove scourge from the game since i really dont like thier animation.. seems very shoddy and i tried really hard but could not fix them.
2.Some units are extremely OP but i will fix them soon.