ChessCraft
Chess game in SC2, with fully supported feature as a standalone game.
Latest version: v1.10, (NA): 1.2, (EU) : n/a
- New feature: Move log using long algebraic chess notation, free camera mode - "-debug" command added. Please report if it worked or not.
Available feature:
- Full game rule supported: promotion, castle, en passant, checkmate, draw...
- Hot Seat play on the same computer
- Multiplayer through Battlenet
- Free Game Mode: Create your own situation on the board to play (checkmate ruled automatically disabled)
- Minimap for traditional chess player
- Game Options: 9 colors, 4 camera modes ( free camera now available, zoom out all the way you want)
- Move log using long algebraic chess notation
- More to be added...
( And yes, that was a fast queen and a mothership-king ( sarcasm fail ?? )
Known issues:
- Blizzard color scheme sucks :(, its not even easy to differentiate black and white, use colors instead
- If you cannot make any move due to being check, and are not checkmated, consider it a draw
Control by selecting your piece and than select the destination beacon.
Please leave feedbacks or any bugs encountered
I found an issue when trying to move into check, while being in check. - Not sure what happened, but it became black's turn again. w/o the king moving. - And then there was 2 kings on the mini-map. (If you need me to re-create this and explain further I can) This is amazing how fast you created this. Absolutely fantastic work. - This map could be a huge hit - esp if you had it interact with a website, and rated users :O. 5 Stars!
Great map its really fun, I did notice that it doesn't tell you when your in check, it only wont let you move into check. I think it does disable the movement to everything not keeping you out of check but a little massage would me nice :D.
Great map, I love chess and this is a great combo SC + Chess :)
Congratz programmer!
>>> One thing of note. Id change the health on all those units. IMHO it would be best if they would die in one hit and not two. The play would be more fluent.
>>> Ape3000 is right about the tank. It would be better IMHO.
pixartist: what client do you use?
v1.5 released, all current bugs fixed. Please try to find more :)
please fix the localisation :/
I think the rook (siege tank) attack animation could be better. It would be just cool if it would first stay in siege mode and shoot the target from distance. After that it should roll to it's new position.
Use this :
http://www.sc2mapster.com/assets/mac-map-launcher/
For the AI, its not that easy to do, otherwise you could still beat it everytime
put the ai game, i dont know how to play this whit battlenet
sometimes there seems to be an invisible unit on f5. Some units like the black king, queen, and a white marine, are all blocked by f5. they cannot pass f5. for example, if the white king is on f4 and the black queen is on f6, the king is not checked although there's no units on f5. some other units are fine with f5, they are not blocked.
@ArcadeRenegade You have to select the beacon instead, target cursor for opponent removed in v1.2
sometimes if i try to move a unit to take out the opponent's unit it'll give the "you must select your own unit" error. you have to carefully click the ground near the opponent unit's feed.
very creative and well done.
Rather then using Black and White unit colors, which are actually close then you think due to the fact that its a very light shade of black and a darker shade of white, you should use colored units like Red and Blue.
Or better yet, rather then mixing races, just make 3 races the player can choose from (Aesthetics only of course)
I like this, keep up the good work.
Thanks, noticed, will be fixed next version
I think you made a bug in the check king validation. Now when your king is checked you cannot move any piece except the king. Even if another piece can remove the checking piece. Also there is no checkmate. You have to actually capture the other king.