Chase the mineral

Details

  • Filename
    chase_minerals.SC2Map
  • Uploaded by
  • Uploaded
    Sep 1, 2010
  • Size
    290.81 KB
  • Downloads
    425
  • MD5
    e7b2bce55a9bed407c0bc51065eec731

Changelog

Mechanic fix

  • Removed the Sentrap turret.
  • Set the SCV players to be ally with shared vision.

Mokmok

  • Lowered the amount of mineral of Mokmok to 1000
  • Lowered the base speed of Mokmok to 2
  • Added a Area of effect stun spell 3 seconds Cooldown 75 energy
  • Decreased the speed when burrowed.
  • Reworked the Crystalportation skill to be more reactive.

SCV

  • Increased the amount of mineral gathered.
  • When carrying mineral the SCV get a Speed debuff of 30%. If killed while carrying mineral, the SCV will drop a part of its cargo, the first player who walk on it will instantly be awarded of 10 mineral.
  • Increase the base speed of SCV to 3
  • Change the cost of the sentry tower from 25 mineral and 25 energy to 25 energy
  • Decreased the cost of all upgrades and item.

Important : Use the game mode Chase the mineral standard settings when you create a game.

  • Burrow is still powerfull at the moment. I plan to add more beetles.
  • There are some actor bugs at the moment. when Mokmok change shape while dispersed.
  • The SCV take too long to be brought down.
  • There are some bug when SCV return from their shelter directly to the mineral even if he is burrowed.