Char Invasion
This is a Base/Hero defense map, you play either as one of the 4 (unique) heroes or the commander that control the base defenses and the other units. Waves of Zerg will attack the base and you have to defend the base, the waves will get stronger over time. If you run out of space for your buildings, then expanding to a nearby abandoned base can give you more room, but it will come at a cost. This is a work in progress, please leave any feedback and/or ideas for heroes or other stuff that you would like to see in the map.
Yeah, if you could pull this off it would be awesome, I love how there is an overhead player that controls the base, and everyone else controls heroes. You should do some refining on the hero picking system, because it got me the first time, oh and publishing it onto b.net would also let people do more extensive tests.
I hope you are able to finish this project. A lot of unique things going on here. Subscribed.
The reason marines didnt go into the bunker is becasue there is no player 5 controling them? But I could always make em start inside to make it easier for those who want to check out the map on their own.
Regarding camera slowly getting off center, never seen that bug, but I will look into it.
And yes, there is a way to heal, your commander buddy (aka player 5) can train both medics and medivacs to heal the heroes, other than that there are no other ways to regain hp (atm) except for the slow hp regain itself.
This seems like it could be REALLY cool, but right now there is a noticeable amount of bugs. Like, the marines at the base don't get in the bunkers (unless they aren't suppose too); and for some reason the camera slowly gets of center as the game goes on. Lastly is there a way to heal?