[Campaign] Ascension of Duran Reimagined
Don't forget to download the Ascension of Duran mod files in the files tab! As of 0.7.1, they are required to play the campaign!
For eons the Protoss homeworld of Aiur had prevailed. This time has ended. The Protoss have ordered all of their forces back to Shakuras, while the Zerg Swarms succumb to infights between the rivaling Cerebrates, leaving the once pristine Aiur a smoldering ruin.
What may seem like nothing but chaos to some is what others see as an opportunity to prove themselves - an opportunity to ascend.
This campaign is a reimagined version of the original AoD by Whiplash. It consists of both remakes of the original missions, as well as some entirely new ones.
Story
Your brood has been slaughtered. The wretched Dark Templar killed your Cerebrate. You cannot hear the Hive Mind anymore; the calming voices of your thousands of brothers and sisters. All you can still hear are the agonized screams of your children. Faint - yet full of pain.
You are filled with rage. You thirst for revenge. But what could possibly still this thirst? Who could still this thirst?
Features
- Campaign launcher
- A variety of difficulty and help settings
- A storyline taking place during the Brood War
- Highly detailed maps set in a plethora of environments
- HotS-esque mission launch screens
- Additional unit upgrades
- Unlockable achievements
How to play
Download the newest version of the campaign maps and the launcher [v0.7.1] and the mod files. Unpack the downloaded folder and open the README inside. If you follow the installation instructions there you'll be good to go!
Credits
Big credit goes to the SC Mass Recall-team for their incredible mod, to Cacho56, Alleyvipersc2, Hammer107, DaveTheSpectre, GnaReffotsirk, herdal8, Gumba_54, GhostNova91, miazmatic and Kazor132 for their custom assets, to Eiviyn, Matic, and MoDTassadar for their libraries, to CybrosX for his awesome campaigns (I learned mapmaking basics by looking at the triggers of his WotT campaign) and to Whiplash (aka Mantidz) for the original AoD. Don't stop being an inspiration!
Lastly, I'd like to thank those individuals who've had the patience to put up with me and my shenanigans, my testers Alarak, DeltronLive, KillWithFire, kuuls, LordDz, PolarChibi, speedo32 and TChosenOne.
Version 0.2.1 is out! It comes with a bunch of smaller bugfixes, some tweaks and vastly improved installation instructions.
You should link to the actual mod files you used in your readme (ex. https://www.sc2mapster.com/projects/starcraft-mass-recall/files/2375928). There are a number of possible SCMRLocal's
As well as making it less confusing, it also has the benefit of keeping the right files even if the SCMR mod updates
Edit: it also appears that SCMR cinematics is also required
In reply to TChosenOne: