Cacho's Kitbashes
Cacho's Kitbashes
IMPORTANT: If you import one of my models and some textures of other models or the terrain itself start flickering, turning black, or disappearing, you have to run this script over the imported model in order to solve the issue. Please PM me if it happens, so I can reupload it.
Custom SC2 models and textures based on existing ones.
Please give credit to the original creator in the case of "Models from other users" and to me for the rest of the models if you use them.
Hay can you do a special vulture unit with a Eidolon ghost model on it please Think you if you do it
...I don't know why, but when I imported the Dugalle portrait into a map, it's just a sphere... textures were imported correctly into Assets/Textures but when I imported the portrait, all I got was a sphere, no actual model.
@Obliterator2887: Go
With the mod or map where you want to place a model opened, you have to switch to the import tab (F9 key) and import it by right clicking in any place of the folders list and selecting "import files".
The .m3 file itself can have any name, but the files under "assets/" must keep the one they have, or the model won't find them.
I usually attach a starcraft 2 map as an example, where all the data information related to the model is configured. You should open the data tab (F7 key) and look at the actors, models and sound sections. You must copy the green texts (they're the ones modified) to your mod/map.
@Cacho56:
Do you know how I could properly download these portraits and models so that they would appear? I put the files into the Mod folder that the actual Mass Recall game is in, but they do not work
@ExoDisruptor: Go
Sorry. I don't take requests. You can give it a try in the assets section of the forum.
Do you have the time to make this? (You don't have to) http://orig00.deviantart.net/be34/f/2012/273/3/1/31c3e8a2b0f07e92cebdab4dfb759e15-d4cm6fb.jpg
@Cacho56: Go
Yes now it works properly now.
I've run it and it works, I noticed the black cliffs also but it's fixed now ^^
@Kazor132: Go
What do you mean by broken? I've edited the link to it if that's the case.
If you use these models without running the script, the engine will have some issues with other textures (principally cliffs, water, and projections).
I'll be reuploading them back fixed soon(TM), but they're a lot of models, and it will take some time.
EDIT: The models have been reuploaded. There might be one or two between them that still needs fixing. Please let me know if that's the case.
The script link is broken, is it bad if I use this models without it?
amazing models Cacho :D
@Cacho56: Go
Thanks :)
@Zarxiel93: Go
It uses Narud's fxa. Check the example map.
Cool the new DuGalle portrait :D I will add in the mod NOW!!!! Which animation it need for move the mouth?
@Cacho56: Go
nevermind :)
@Zarxiel93:
Zarxiel, we don't need a fixed version of the SC1 Forge model made by Cacho because it would be a waste of time for fixing it.
@Cacho56:
Cool models like the Mercenary Vulture and Green Shakuras Archives. The green version of the Shakuras Archives reminds me when I watched the Blizzcon 2015 video that shows the campaign overview of LoTV which is the Shakuras missions of the Protoss campaign. Keep up your good work :-)
@Zarxiel93: Go
Srry, but I can't fix it
hey Cacho, i noted a little bug in the Forge, the decals don't have TC, they are ever white
@Cacho56:
Nice work in making new models :-)
@Zarxiel93: Go
@JacktheArcher: Go
Thanks!
Cool warrior!