SC2BW v0.971
Details
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FilenameSC2BW_-_0.971.zip
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Uploaded by
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UploadedMay 24, 2011
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Size21.82 MB
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Downloads1,585
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MD5a089cc2e1f708973787e93365f0550b9
Changelog
EU/KR PUBLISHERS READ THIS THREAD FIRST PLEASE.
http://www.teamliquid.net/forum/viewpost.php?post_id=7583525
Version 0.971
Additions
- New Method for loading Triggers, Triggers are now loaded from the SC2BW mod file instead of from the individual map, ergo there is only a single source for Triggers. this will make it easier to update the map and also ensure Ladder Rating is persistent across all maps.
- New Valkyrie Texture by buhhy
- New model for Comsat. has animations now.
- Work Animation added to Science Facility (lights flash when upgrading)
- Dragoons now make a mess
Changes
- Tweaks to the way Valkyrie attack works
- Polished all addons construction animations
- Work Animation removed from Gateway
- Battlecruiser attack made more visible by increasing effect size and slowing projectile
- All Protoss Buildings now have the same Warp in Animation
- Lurker Attack Spines are now much taller.
- Irradiate will no longer cause units to "Flee"
- Spider Mine movement speed decreased from 9 > 7.5
- Lurker Egg size increased slightly
- Dark/Archon size decreased slightly
- Mutalisk size increased slightly
- Reduced Pylon Power Radius from 7.5 > 6.5, (same as blizzard's change, tested all wallins on Fighting Spirit and all remain possible)
- changed the way Game Mode Options are displayed (Hardcore settings) to be more straight forward
Fixes
- Command Center no longer morphs into Orbitals and Planetary while flying
- Some small fixes to Destination (fixed wallin, fixed bridge symmetry)
- Some small fixes to Andromeda (fixed center, added doodads)
- Some small fixes to Othello (added destructable rocks to make wallin at natural better)
- Some small fixes to Heartbreak Ridge (changes to center, made wallins more accurate)
- Some small fixes to Circuit Breaker (more accurate wallin)
- Some pretty significant changes to Fighting Spirit (more accurate wallin, changes to bridge and river width, main base seems massive however =\)
- Nydus should now properly not play a Global Sound on Birth
- Siege Tanks will now properly do Splash Damage to it's Target while Target remains under Dark Swarm
- Fixed bug that caused Devourer to be unable to attack cloaked units, irregardless if they were visible or not
- Fixed 99% of Hotkey re-assigning functionality. all units/buildings should show correctly
- Fixed Hallucination