SC2BW - 0.96

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  • Filename
    SC2BW_-_0.96.zip
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  • Uploaded
    Mar 1, 2011
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    21.94 MB
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    3,944
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    b606974c366e0aa6d350525646067fec

Changelog

EU/KR PUBLISHERS READ THIS THREAD FIRST PLEASE.
http://www.teamliquid.net/forum/viewpost.php?post_id=7583525

New Map Medusa
New Model/Texture for Queen by Gna
New Model/Texture for Defiler by Gna
New Dark Swarm Effect
Reverted Lighting changes
Burrowed units once again block Buildings
small changes to the size of CC/Nexus/Hatchery
Ranking will not initialize until 60 seconds have past
changed the way "Miss" works. will now correctly do 0 Damage
fixed some spells so that unit doesn't need to be completely stopped to cast
Fixed Cancel Button on most addons. Escape should now work correctly to stop an upgrade.
Delay before Mines explode after reaching their Target removed
Improved SCV Attack point from 0.5 > 0.3
Protoss Ground Weapon/Armor Upgrade Level 2/3 now requires Templar Archives instead of a Citadel of Adun
Zergling AttackImpact Sound increased in volume slightly
Air Unit deceleration increased (Units stop faster)
New Consume/Dark Swarm/Plague Buttons made by Demonette @SC2Mapster
Irradiate reworked to do damage every 0.333 seconds instead of every 1 second, Damage remains the same. simply ticks faster. this replicates BW as Irradiated ticked every 8 frames
Mind Control can no longer be cast on Eggs or Larva
Science Facility no longer leaves Fire behind after death
Plaguuu reworked to be accurate
Plaguuu now does 300 damage over 25 seconds instead of 75 seconds
Plaguuu now disables Cloak
Creep Footprint for Hatchery/Creep Colony reduced and reshaped
Dark Swarm duration reduced from 40 seconds to 37.5
When Automine is disabled both Zerg Rally Points will act as one.
Movement and Attack Speed values recalculated for many units
Tweaked Air Unit Stacking. General Improvement.
Terran Addons now only play animation when an Upgrade is being researched instead of when a unit is being built.