SC2BW - Maps v0.91

Details

  • Filename
    SC2BW_-_Maps.zip
  • Uploaded by
  • Uploaded
    Nov 8, 2010
  • Size
    16.12 MB
  • Downloads
    3,865
  • MD5
    bb6cad5ef7768eeda1894383f694748a

Changelog

Dropship no longer has Energy (for real this time)
Mutalisk Acceleration/Deceleration reduced from 3.25 > 1.75
Scourge Acceleration/Deceleration reduced from 3.25 > 2.625
Drone/Probe/SCV Acceleration/Deceleration reduced from 3.25 > 1.75
Guardian Acceleration/Deceleration reduced from 1.0 > 0.6875
Arbiter Acceleration/Deceleration reduced from 3.25 > 0.875
Carrier Acceleration/Deceleration reduced from 1.0 > 0.6875
Scout Acceleration/Deceleration reduced from 1.875 > 1.25
Shuttle Acceleration/Deceleration reduced from 2.125 > 0.4375
High Templar Acceleration/Deceleration reduced from 1000 > 0.6875
Observer Acceleration/Deceleration reduced from 2.125 > 0.6875
Battlecruiser Acceleration/Deceleration reduced from 1.0 > 0.6875
Dropship Acceleration/Deceleration reduced from 2.3125 > 0.4375
Wraith Acceleration/Deceleration reduced from 2.625 > 1.75
Vulture Acceleration/Deceleration reduced from 1000 > 2.625
Devourer Acceleration/Deceleration reduced from 2.0 > 1.25
Corsair Acceleration/Deceleration reduced from 3.25 > 1.75
Pretty much every "Projectile" Weapon has had it's speed/acceleration tweaked
Mutalisk/Wraith Attack Impact Effect increased in Scale by 50% (much more visible)
Drone/Probe/SCV "Mineral Harvest Time" reduced from 5.0 > 4.4575
You can no longer drop on the Cliffs or in the Water on Big Game Hunters
Queen has now been implemented (Queen's currently do not respond to rally points)
Parasite ability has now been implemented
Spawn Broodling ability has now been implemented
Ensnare ability has now been implemented
High Ground Mechanic altered to account for Projectile Speed
Small tweaks to the way air unit stacking behaves