Brood War - Crossfire

Details

  • Filename
    BroodWar_-_Crossfire.sc2map
  • Uploaded by
  • Uploaded
    Oct 2, 2010
  • Size
    2.75 MB
  • Downloads
    501
  • MD5
    a6f80141278fd87a5659a55a92cf2bfd

Changelog

Siege Tank smart fire removed. turret speed increased.
Arbiter Tribunal no longer requires a Fleet Beacon. only Stargate.
Lurker Burrow time increased from 2 > 3 seconds.
All hotkeys redone to original SC1 hotkeys.
Slightly reduced size of the Hydralisk
Slightly increased the size of SCVs/Probes/Drones
Fixed a bug that prevented concussive and explosive damage types doing full damage to protoss units with 0 shields
Devourer added using Corrupter model
Infestation Pit renamed Queen's Nest (still serves no purpose except for Hive)
New Pathing footprints for over half the buildings (small units can now fit between certain buildings at certain angles.)
Changed alot of tooltips to reflect correct units/upgrades.
Spider mines selection layer changed (they are no longer selected along with other units when boxed)
Build times for ALL Structures and ALL Upgrades tweaked (mostly reduced) to be closer to BW (im fairly confident this is the reason people are feeling like they are mineral starved in the early game.)
Mutalisk stacking "bug" removed for now until i can find a better way to do it.
Zealot Shields increased from 50 > 60
Portrait of all Zerg Structures changed from Overlord > Overmind. (one day soon i will import alert sounds aswell)
Added 1 mineral patch to the Mains. bringing them to 9 patches. All expansions have 7. gold has 6.