Skills

COMMON SKILLS

BLINK
http://a.imageshack.us/img256/1716/blinkp.jpg
Cooldown: 5
Effect: Teleports yourself to a nearby location.

POWER SURGE
http://a.imageshack.us/img638/6488/powersurge.jpghttp://a.imageshack.us/img22/7346/powersurge2.jpg
Cooldown: 20
Charges: 2 per life
Effect: Surrounds you in a shield of energy, absorbing incoming damage. Lasts 1.5 second or until it has absorbed 50 damage.
Tips: Try to use Power Surge after floating in the air, most of time, your opponent will shoot in it.
Inside an opponent Temporift, Power Surge lasts longer so it's easier to use.

WEAPONS

PENETRATOR ROUND
http://a.imageshack.us/img839/7118/peneround.jpg
Cooldown: 2
Effect: After carefully aiming, you fires a Penetrator Round that strikes enemies along its path, dealing 100 damage (hit multiple targets in line).

GRENADE
Cooldown: 2
Effect: After carefully aiming, you tosses a highly explosive grenade on target location. Inflict 100 damage to nearby units.

SPECIFIC SKILLS

REPULSE
Cooldown: 8
Charges: 2 per life
Effect: Knock away surrounding units.
Tip: You can cancel a shoot, or send someone into a temporal rift, lava or teleport if well used.

STIMPACK
Cooldown: -
Charges: 2 per life
Effect: Increase your movement speed for 5 seconds.

AUTO-TURRET
Cooldown: 12
Charges: 2 per life
Effect: Build an automatic defensive turret on target location.
Tip:Turret don't have sight radius. You have to see your turret's targets to make it shoot.

TEMPORAL RIFT
Cooldown: -
Charges: 1 per life
Effect: Creates a distortion field at the target location. Ground units caught inside of this field have their movement speed, attack speed, and cooldowns slowed by two-thirds. Lasts 30 seconds.
Tip: Use it on someone who just blinked or on someone shooting. He will not escape.


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