BattleCraft
Push spawned attackers toward the enemy side to destroy their life crystal while protecting your own. Pick the right units over your enemy to push through your enemy's attackers.
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Search for "BattleCraft" on battlenet:
- US: "BattleCraft"; filter "Tug of War"
- EU: "BattleCraft BETA"
- SEA: "BattleCraft BETA"
I'm open to suggestions like balance, glitches, fixes, and stuff.
Things to do:
- Balance Balance Balance
- Fixing glitches
- New units and heroes
- Custom GUI
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I'm remaking a classic from SC1 for SC2.
Recommended players: 2 [1v1] or 4 [2v2]
Some details:
- Buy attacker armies at the top left corner of the map. Each individual unit purchase creates an army of that unit. These units will automatically attack toward the enemy's life crystal.
- Buy defensive structures and heroes at your Life Crystal. In addition to minerals, these special units require vespene gas.
- Mineral count increases automatically. To fasten the pace of game as time goes by, income and vespene gas increases as you kill more units.
- For more convenient purchasing, hotkeys are initiated at the start for each player. [1-4] are for buying attacker armies while [w] is the life crystal.
- You can still play with/computers by adding AI for a player slot. The AI just makes random units so don't expect it to be any good.
Original map from SC1 by: Spikes10012
Changelog? =P
Alright just uploaded a new version by changing the saving / loading process a bit. Did some testing like 1000+ stat changes, load & saves, and didn't get any errors. Hopefully the reset doesn't happen now. Only way to really find out is to keep playing and getting your stats saving/loading!
Ive pinpointed the stat reset to 1150 rating
That map looks awesome... Maybe let someone take the template and make some with eye candy and then you can take the map there and add triggers and what not. I really think this is an awesome game and the basic map design doesn't do the gameplay justice. Needs spice like trees and stuff.
To illustrate the square 4v4 design, here's a 4v4 BattleCraft I made for Brood War several years ago: http://static.sc2mapster.com/content/images/24/552/bca.jpg
@Zeplic
Thanks, I'll try that out.
@p4l1ndr0m3
-ratings and -rstats is all you should ever really use
How do you see ratings and stats? I see that they are enabled whenever aggro mode is on, but I don't know how to see my ratings and stats... I figure I'm just stupid. Anyone care to enlighten me?
I'd like to make a suggestion of renaming aggro mode to "Rated Game" and they can choose on or off
A 6v6 might get super laggy. I think a 4v4 could work but i'd have to make it as another map w/ imported data. Triggers might need some reworking since I didn't make it flexible with # of players (I tried though).
Higher number of players w/ a pathing design where they all intersect at the center would require much better timing if you want to defeat your opponent on the other side. I'm just afraid it might drag on too long due to higher number of unit collisions that'll occur. I had another desgin where it was a more square design [(1 team of 2 players on top left, 1 team on top right, 1 team on bottom left, 1 team on bottom right) OR (1 team of 4 players on top left / bottom right, 1 team on top right / bottom left).
To go with my idea of a 6v6 map and such...
The new B.net system auto starts when game fills and the games fill fast. I can't do 1v1 like I would enjoy much more. Lets expand this... Go Go !
That's a problem with Blizzard's lobby system, since player slots in-game are solely based on the order in which you joined the lobby. Ex: If you're the 2nd person to join, you'll always be player 2 etc
No one's figured out how to get it to work yet.
Also if you try to reorganize the teams it never persists into the actual game
Yes mine has actually said incompatible rating since like the second time I logged in after the first 8/20th patch.
Did it say something like incompatible rating?
Dude, i hit 1200 rating and then it reset again. So lame =(
EDIT: Yes, Incompatible Rating
Changed the formula for ratings so it doesn't cause any integer overflows. That'll at least prevent the ratings from resetting back to default when you reach 1100+.
Still not exactly sure what's causing the data to load incorrectly sometimes. Stats might get funky again. I'll keep playing to see if I can encounter the problem myself.
Requesting .18 changelog
EDIT: Thanks man, you rock
Just wanted to let you know I enjoy this game over regular battle net normal games. Fast quick easy and challenging.
Requests: 4v4 or 6v6 map similar to the Cross style but just have it kinda like a star. All units just hit the target to the right of them maybe or it could still be straight across.
Also Perhaps Make the map more creative. It kinda has a plain Jane look. I would like this to be popular like Dota, Dota they made the terrain artistically. Perhaps something similar.
Love your balancing keep it up
hi tordecybombo Sorry for my bad English. I am a player with a Russian server. And we have only one version of the map - battlecraft 1.6 How to make Russian players could play in the latest version (at least 2.0)? This map was my favorite with the beta test. But on this site is only 1.6 and changelog = (( p.s. I used Google translator:)